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video: flesh out docs for gst_video_frame_map()
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@ -186,11 +186,48 @@ invalid_size:
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* @buffer: the buffer to map
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* @flags: #GstMapFlags
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*
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* Use @info and @buffer to fill in the values of @frame.
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* Use @info and @buffer to fill in the values of @frame. @frame is usually
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* allocated on the stack, and you will pass the address to the #GstVideoFrame
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* structure allocated on the stack; gst_video_frame_map() will then fill in
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* the structures with the various video-specific information you need to access
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* the pixels of the video buffer. You can then use accessor macros such as
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* GST_VIDEO_FRAME_COMP_DATA(), GST_VIDEO_FRAME_PLANE_DATA(),
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* GST_VIDEO_FRAME_COMP_STRIDE(), GST_VIDEO_FRAME_PLANE_STRIDE() etc.
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* to get to the pixels.
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*
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* |[<!-- language="C" -->
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* GstVideoFrame vframe;
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* ...
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* // set RGB pixels to black one at a time
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* if (gst_video_frame_map (&vframe, video_info, video_buffer)) {
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* guint8 *pixels = GST_VIDEO_FRAME_PLANE_DATA (vframe, 0);
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* guint stride = GST_VIDEO_FRAME_PLANE_STRIDE (vframe, 0);
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* guint pixel_stride = GST_VIDEO_FRAME_PLANE_PSTRIDE (vframe, 0);
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*
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* for (h = 0; h < height; ++h) {
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* for (w = 0; w < width; ++w) {
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* guint8 *pixel = pixels + h * stride + w * pixel_stride;
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*
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* memset (pixel, 0, pixel_stride);
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* }
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* }
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* }
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* ...
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* ]|
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*
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* All video planes of @buffer will be mapped and the pointers will be set in
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* @frame->data.
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*
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* The purpose of this function is to make it easy for you to get to the video
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* pixels in a generic way, without you having to worry too much about details
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* such as whether the video data is allocated in one contiguous memory chunk
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* or multiple memory chunks (e.g. one for each plane); or if custom strides
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* and custom plane offsets are used or not (as signalled by GstVideoMeta on
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* each buffer). This function will just fill the #GstVideoFrame structure
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* with the right values and if you use the accessor macros everything will
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* just work and you can access the data easily. It also maps the underlying
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* memory chunks for you.
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*
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* Returns: %TRUE on success.
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*/
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gboolean
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