mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-26 19:51:11 +00:00
d3d12commandqueue: Always invoke notify asynchronously
Otherwise the callback thread is unpredictable Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
This commit is contained in:
parent
18091f0115
commit
c612af6d42
1 changed files with 0 additions and 10 deletions
|
@ -384,16 +384,6 @@ gst_d3d12_command_queue_set_notify (GstD3D12CommandQueue * queue,
|
|||
|
||||
auto priv = queue->priv;
|
||||
|
||||
auto completed = priv->fence->GetCompletedValue ();
|
||||
if (completed >= fence_value) {
|
||||
GST_DEBUG_OBJECT (queue, "Already completed fence value %"
|
||||
G_GUINT64_FORMAT, fence_value);
|
||||
|
||||
if (notify)
|
||||
notify (fence_data);
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard < std::mutex > elk (priv->execute_lock);
|
||||
auto gc_data = std::make_shared < GCData > (fence_data, notify, fence_value);
|
||||
if (!priv->gc_thread) {
|
||||
|
|
Loading…
Reference in a new issue