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Add OpenGL reflection effect ("use-reflection").
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parent
201a7c9ce1
commit
c5ff596316
2 changed files with 148 additions and 12 deletions
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@ -80,7 +80,8 @@ enum {
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PROP_USE_GLX,
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PROP_USE_GLX,
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PROP_DISPLAY,
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PROP_DISPLAY,
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PROP_FULLSCREEN,
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PROP_FULLSCREEN,
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PROP_SYNCHRONOUS
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PROP_SYNCHRONOUS,
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PROP_USE_REFLECTION
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};
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};
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static GstVaapiDisplay *
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static GstVaapiDisplay *
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@ -268,6 +269,125 @@ gst_vaapisink_set_caps(GstBaseSink *base_sink, GstCaps *caps)
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return TRUE;
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return TRUE;
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}
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}
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#if USE_VAAPISINK_GLX
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static void
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render_background(GstVaapiSink *sink)
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{
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/* Original code from Mirco Muller (MacSlow):
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<http://cgit.freedesktop.org/~macslow/gl-gst-player/> */
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GLfloat fStartX = 0.0f;
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GLfloat fStartY = 0.0f;
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GLfloat fWidth = (GLfloat)sink->window_rect.width;
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GLfloat fHeight = (GLfloat)sink->window_rect.height;
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glClear(GL_COLOR_BUFFER_BIT);
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glBegin(GL_QUADS);
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{
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/* top third, darker grey to white */
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glColor3f(0.85f, 0.85f, 0.85f);
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glVertex3f(fStartX, fStartY, 0.0f);
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glColor3f(0.85f, 0.85f, 0.85f);
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glVertex3f(fStartX + fWidth, fStartY, 0.0f);
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glColor3f(1.0f, 1.0f, 1.0f);
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glVertex3f(fStartX + fWidth, fStartY + fHeight / 3.0f, 0.0f);
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glColor3f(1.0f, 1.0f, 1.0f);
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glVertex3f(fStartX, fStartY + fHeight / 3.0f, 0.0f);
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/* middle third, just plain white */
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glColor3f(1.0f, 1.0f, 1.0f);
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glVertex3f(fStartX, fStartY + fHeight / 3.0f, 0.0f);
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glVertex3f(fStartX + fWidth, fStartY + fHeight / 3.0f, 0.0f);
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glVertex3f(fStartX + fWidth, fStartY + 2.0f * fHeight / 3.0f, 0.0f);
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glVertex3f(fStartX, fStartY + 2.0f * fHeight / 3.0f, 0.0f);
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/* bottom third, white to lighter grey */
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glColor3f(1.0f, 1.0f, 1.0f);
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glVertex3f(fStartX, fStartY + 2.0f * fHeight / 3.0f, 0.0f);
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glColor3f(1.0f, 1.0f, 1.0f);
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glVertex3f(fStartX + fWidth, fStartY + 2.0f * fHeight / 3.0f, 0.0f);
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glColor3f(0.62f, 0.66f, 0.69f);
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glVertex3f(fStartX + fWidth, fStartY + fHeight, 0.0f);
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glColor3f(0.62f, 0.66f, 0.69f);
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glVertex3f(fStartX, fStartY + fHeight, 0.0f);
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}
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glEnd();
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}
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static void
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render_frame(GstVaapiSink *sink)
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{
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const guint w = sink->window_rect.width;
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const guint h = sink->window_rect.height;
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBegin(GL_QUADS);
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{
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glTexCoord2f(0.0f, 0.0f); glVertex2i(0, 0);
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glTexCoord2f(0.0f, 1.0f); glVertex2i(0, h);
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glTexCoord2f(1.0f, 1.0f); glVertex2i(w, h);
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glTexCoord2f(1.0f, 0.0f); glVertex2i(w, 0);
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}
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glEnd();
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}
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static void
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render_reflection(GstVaapiSink *sink)
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{
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const guint w = sink->window_rect.width;
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const guint h = sink->window_rect.height;
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const guint rh = h / 5;
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GLfloat ry = 1.0f - (GLfloat)rh / (GLfloat)h;
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glBegin(GL_QUADS);
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{
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glTexCoord2f(0.0f, 1.0f); glVertex2i(0, 0);
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glTexCoord2f(1.0f, 1.0f); glVertex2i(w, 0);
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glColor4f(1.0f, 1.0f, 1.0f, 0.0f);
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glTexCoord2f(1.0f, ry); glVertex2i(w, rh);
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glTexCoord2f(0.0f, ry); glVertex2i(0, rh);
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}
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glEnd();
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}
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static gboolean
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gst_vaapisink_show_frame_glx(GstVaapiSink *sink)
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{
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GstVaapiWindowGLX * const window = GST_VAAPI_WINDOW_GLX(sink->window);
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GLenum target;
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GLuint texture;
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if (!sink->use_reflection)
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return gst_vaapi_window_glx_put_texture(window, sink->texture,
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NULL, &sink->window_rect);
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target = gst_vaapi_texture_get_target(sink->texture);
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texture = gst_vaapi_texture_get_id(sink->texture);
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if (target != GL_TEXTURE_2D || !texture)
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return FALSE;
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render_background(sink);
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glEnable(target);
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glBindTexture(target, texture);
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{
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glPushMatrix();
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glRotatef(20.0f, 0.0f, 1.0f, 0.0f);
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glTranslatef(50.0f, 0.0f, 0.0f);
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render_frame(sink);
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glPushMatrix();
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glTranslatef(0.0, (GLfloat)sink->window_rect.height + 5.0f, 0.0f);
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render_reflection(sink);
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glPopMatrix();
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glPopMatrix();
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}
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glBindTexture(target, 0);
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glDisable(target);
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return TRUE;
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}
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#endif
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static GstFlowReturn
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static GstFlowReturn
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gst_vaapisink_show_frame(GstBaseSink *base_sink, GstBuffer *buffer)
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gst_vaapisink_show_frame(GstBaseSink *base_sink, GstBuffer *buffer)
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{
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{
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@ -306,8 +426,7 @@ gst_vaapisink_show_frame(GstBaseSink *base_sink, GstBuffer *buffer)
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GST_DEBUG("could not transfer VA surface to texture");
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GST_DEBUG("could not transfer VA surface to texture");
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return GST_FLOW_UNEXPECTED;
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return GST_FLOW_UNEXPECTED;
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}
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}
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if (!gst_vaapi_window_glx_put_texture(window, sink->texture,
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if (!gst_vaapisink_show_frame_glx(sink)) {
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NULL, &sink->window_rect)) {
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GST_DEBUG("could not render VA/GLX texture");
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GST_DEBUG("could not render VA/GLX texture");
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return GST_FLOW_UNEXPECTED;
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return GST_FLOW_UNEXPECTED;
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}
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}
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@ -356,6 +475,9 @@ gst_vaapisink_set_property(
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case PROP_SYNCHRONOUS:
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case PROP_SYNCHRONOUS:
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sink->synchronous = g_value_get_boolean(value);
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sink->synchronous = g_value_get_boolean(value);
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break;
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break;
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case PROP_USE_REFLECTION:
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sink->use_reflection = g_value_get_boolean(value);
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break;
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default:
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
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G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
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break;
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break;
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@ -385,6 +507,9 @@ gst_vaapisink_get_property(
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case PROP_SYNCHRONOUS:
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case PROP_SYNCHRONOUS:
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g_value_set_boolean(value, sink->synchronous);
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g_value_set_boolean(value, sink->synchronous);
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break;
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break;
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case PROP_USE_REFLECTION:
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g_value_set_boolean(value, sink->use_reflection);
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break;
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default:
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
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G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
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break;
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break;
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@ -427,6 +552,15 @@ static void gst_vaapisink_class_init(GstVaapiSinkClass *klass)
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"Enables GLX rendering",
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"Enables GLX rendering",
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TRUE,
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TRUE,
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G_PARAM_READWRITE));
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G_PARAM_READWRITE));
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g_object_class_install_property
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(object_class,
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PROP_USE_REFLECTION,
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g_param_spec_boolean("use-reflection",
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"Reflection effect",
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"Enables OpenGL reflection effect",
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FALSE,
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G_PARAM_READWRITE));
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#endif
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#endif
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g_object_class_install_property
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g_object_class_install_property
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@ -474,6 +608,7 @@ static void gst_vaapisink_init(GstVaapiSink *sink, GstVaapiSinkClass *klass)
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sink->fullscreen = FALSE;
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sink->fullscreen = FALSE;
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sink->synchronous = FALSE;
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sink->synchronous = FALSE;
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sink->use_glx = USE_VAAPISINK_GLX;
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sink->use_glx = USE_VAAPISINK_GLX;
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sink->use_reflection = FALSE;
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}
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}
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GstVaapiDisplay *
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GstVaapiDisplay *
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@ -76,6 +76,7 @@ struct _GstVaapiSink {
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guint fullscreen : 1;
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guint fullscreen : 1;
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guint synchronous : 1;
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guint synchronous : 1;
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guint use_glx : 1;
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guint use_glx : 1;
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guint use_reflection : 1;
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};
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};
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struct _GstVaapiSinkClass {
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struct _GstVaapiSinkClass {
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