init the values when the state hits playing so that we don't do dum things like log(0)

Original commit message from CVS:
init the values when the state hits playing so that we don't do dum things like log(0)
This commit is contained in:
Steve Baker 2001-09-17 19:15:53 +00:00
parent 312e46a540
commit c4630dfcee

View file

@ -541,12 +541,12 @@ gst_dpman_state_change (GstElement *element, gint state, GstDParamManager *dpman
GstDParam *dparam;
GstDParamWrapper *dpwrap;
if (state == GST_STATE_PLAYING) return;
GST_DEBUG(GST_CAT_PARAMS, "initialising params\n");
g_return_if_fail (dpman != NULL);
g_return_if_fail (GST_IS_DPMAN (dpman));
if (state == GST_STATE_PLAYING){
GST_DEBUG(GST_CAT_PARAMS, "initialising params\n");
// force all params to be updated
dwraps = GST_DPMAN_DPARAMS_LIST(dpman);
while (dwraps){
@ -555,9 +555,13 @@ gst_dpman_state_change (GstElement *element, gint state, GstDParamManager *dpman
if (dparam){
GST_DPARAM_READY_FOR_UPDATE(dparam) = TRUE;
if (dparam->spec){
g_value_copy(dparam->spec->default_val, GST_DPARAM_VALUE(dparam));
}
}
dwraps = g_slist_next(dwraps);
}
}
}
static void