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glimagesink: create a context in NULL_READY
So that it's possible for decoders et al. to request the OpenGL context in their READY_PAUSED transition with decodebin/playbin.
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parent
4d46edfd50
commit
c3b69f3478
1 changed files with 7 additions and 7 deletions
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@ -937,11 +937,11 @@ gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
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return GST_STATE_CHANGE_FAILURE;
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gst_gl_display_filter_gl_api (glimage_sink->display, SUPPORTED_GL_APIS);
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break;
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case GST_STATE_CHANGE_READY_TO_PAUSED:
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if (!_ensure_gl_setup (glimage_sink))
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return GST_STATE_CHANGE_FAILURE;
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break;
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case GST_STATE_CHANGE_READY_TO_PAUSED:
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glimage_sink->overlay_compositor =
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gst_gl_overlay_compositor_new (glimage_sink->context);
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@ -999,7 +999,9 @@ gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
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gst_caps_unref (glimage_sink->out_caps);
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glimage_sink->out_caps = NULL;
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}
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break;
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}
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case GST_STATE_CHANGE_READY_TO_NULL:
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if (glimage_sink->context) {
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GstGLWindow *window = gst_gl_context_get_window (glimage_sink->context);
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@ -1024,9 +1026,7 @@ gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
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gst_object_unref (glimage_sink->context);
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glimage_sink->context = NULL;
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}
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break;
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}
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case GST_STATE_CHANGE_READY_TO_NULL:
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if (glimage_sink->other_context) {
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gst_object_unref (glimage_sink->other_context);
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glimage_sink->other_context = NULL;
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