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eglglessink: Fix slow path rendering on Android
Specify missing and mandatory params for npot Before calling glTexImage2D. In particular, _WRAP_T and _WRAP_S need to be set to GL_CLAMP_TO_EDGE to avoid all-black rendering with npot sized frames.
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1 changed files with 9 additions and 6 deletions
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@ -1494,6 +1494,15 @@ gst_eglglessink_render_and_display (GstEglGlesSink * eglglessink,
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* width and height values when non power of two
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* width and height values when non power of two
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* and no npot extension available.
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* and no npot extension available.
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*/
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*/
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/* resizing params */
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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if (got_gl_error ("glTexParameteri"))
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goto HANDLE_ERROR;
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switch (eglglessink->selected_fmt->fmt) {
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switch (eglglessink->selected_fmt->fmt) {
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case GST_EGLGLESSINK_IMAGE_RGB888:
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case GST_EGLGLESSINK_IMAGE_RGB888:
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
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@ -1511,12 +1520,6 @@ gst_eglglessink_render_and_display (GstEglGlesSink * eglglessink,
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if (got_gl_error ("glTexImage2D"))
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if (got_gl_error ("glTexImage2D"))
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goto HANDLE_ERROR;
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goto HANDLE_ERROR;
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/* resizing params */
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (got_gl_error ("glTexParameteri"))
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goto HANDLE_ERROR;
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/* XXX: VBO stuff this actually makes more sense on the setcaps stub?
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/* XXX: VBO stuff this actually makes more sense on the setcaps stub?
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* The way it is right now makes this happen only for the first buffer
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* The way it is right now makes this happen only for the first buffer
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* though so I guess it should work */
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* though so I guess it should work */
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