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d3d12converter: Add support for texture upload
If buffer is not a d3d12 memory or allocated by other device, upload to internal d3d12 memory Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
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@ -239,6 +239,10 @@ struct _GstD3D12ConverterPrivate
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~_GstD3D12ConverterPrivate ()
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{
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if (fallback_pool) {
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gst_buffer_pool_set_active (fallback_pool, FALSE);
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gst_clear_object (&fallback_pool);
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}
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converter_upload_data_free (upload_data);
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gst_clear_object (&srv_heap_pool);
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}
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@ -258,6 +262,9 @@ struct _GstD3D12ConverterPrivate
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FLOAT blend_factor[4];
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gboolean update_pso = FALSE;
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GstVideoInfo fallback_pool_info;
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GstBufferPool *fallback_pool = nullptr;
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ConverterRootSignaturePtr crs;
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ComPtr<ID3D12RootSignature> rs;
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@ -2071,6 +2078,104 @@ gst_d3d12_converter_unmap_buffer (GstBuffer * buffer,
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}
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}
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static GstBuffer *
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gst_d3d12_converter_upload_buffer (GstD3D12Converter * self, GstBuffer * in_buf)
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{
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GstVideoFrame in_frame, out_frame;
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auto priv = self->priv;
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GstBuffer *fallback_buf = nullptr;
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if (!gst_video_frame_map (&in_frame, &priv->in_info, in_buf, GST_MAP_READ)) {
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GST_ERROR_OBJECT (self, "Couldn't map video frame");
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return nullptr;
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}
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if (priv->fallback_pool) {
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if (priv->fallback_pool_info.width != in_frame.info.width ||
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priv->fallback_pool_info.height != in_frame.info.height) {
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gst_buffer_pool_set_active (priv->fallback_pool, FALSE);
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gst_clear_object (&priv->fallback_pool);
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}
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}
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if (!priv->fallback_pool) {
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priv->fallback_pool = gst_d3d12_buffer_pool_new (self->device);
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priv->fallback_pool_info = in_frame.info;
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auto caps = gst_video_info_to_caps (&in_frame.info);
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auto config = gst_buffer_pool_get_config (priv->fallback_pool);
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auto params = gst_d3d12_allocation_params_new (self->device, &in_frame.info,
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GST_D3D12_ALLOCATION_FLAG_DEFAULT,
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D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS);
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gst_buffer_pool_config_set_d3d12_allocation_params (config, params);
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gst_d3d12_allocation_params_free (params);
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gst_buffer_pool_config_set_params (config, caps, in_frame.info.size, 0, 0);
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gst_caps_unref (caps);
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if (!gst_buffer_pool_set_config (priv->fallback_pool, config)) {
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GST_ERROR_OBJECT (self, "Couldn't set pool config");
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gst_video_frame_unmap (&in_frame);
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gst_clear_object (&priv->fallback_pool);
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return nullptr;
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}
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if (!gst_buffer_pool_set_active (priv->fallback_pool, TRUE)) {
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GST_ERROR_OBJECT (self, "Failed to set active");
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gst_video_frame_unmap (&in_frame);
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gst_clear_object (&priv->fallback_pool);
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return nullptr;
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}
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}
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gst_buffer_pool_acquire_buffer (priv->fallback_pool, &fallback_buf, nullptr);
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if (!fallback_buf) {
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GST_ERROR_OBJECT (self, "Couldn't acquire fallback buf");
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gst_video_frame_unmap (&in_frame);
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return nullptr;
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}
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if (!gst_video_frame_map (&out_frame, &priv->fallback_pool_info, fallback_buf,
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GST_MAP_WRITE)) {
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GST_ERROR_OBJECT (self, "Couldn't map output frame");
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gst_video_frame_unmap (&in_frame);
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gst_buffer_unref (fallback_buf);
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return nullptr;
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}
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auto copy_ret = gst_video_frame_copy (&out_frame, &in_frame);
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gst_video_frame_unmap (&out_frame);
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gst_video_frame_unmap (&in_frame);
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if (!copy_ret) {
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GST_ERROR_OBJECT (self, "Couldn't copy to fallback buffer");
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gst_buffer_unref (fallback_buf);
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return nullptr;
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}
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return fallback_buf;
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}
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static gboolean
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gst_d3d12_converter_check_needs_upload (GstD3D12Converter * self,
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GstBuffer * buf)
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{
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auto mem = gst_buffer_peek_memory (buf, 0);
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if (!gst_is_d3d12_memory (mem))
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return TRUE;
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auto dmem = GST_D3D12_MEMORY_CAST (mem);
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if (dmem->device != self->device)
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return TRUE;
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auto resource = gst_d3d12_memory_get_resource_handle (dmem);
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auto desc = resource->GetDesc ();
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if ((desc.Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) ==
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D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) {
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return TRUE;
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}
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return FALSE;
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}
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gboolean
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gst_d3d12_converter_convert_buffer (GstD3D12Converter * converter,
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GstBuffer * in_buf, GstBuffer * out_buf, GstD3D12FenceData * fence_data,
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@ -2085,14 +2190,28 @@ gst_d3d12_converter_convert_buffer (GstD3D12Converter * converter,
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GstMapInfo in_info[GST_VIDEO_MAX_PLANES];
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GstMapInfo out_info[GST_VIDEO_MAX_PLANES];
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gboolean need_upload = gst_d3d12_converter_check_needs_upload (converter,
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in_buf);
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if (need_upload) {
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in_buf = gst_d3d12_converter_upload_buffer (converter, in_buf);
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if (!in_buf)
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return FALSE;
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}
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if (!gst_d3d12_converter_map_buffer (in_buf, in_info, GST_MAP_READ)) {
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GST_ERROR_OBJECT (converter, "Couldn't map input buffer");
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if (need_upload)
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gst_buffer_unref (in_buf);
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return FALSE;
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}
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if (!gst_d3d12_converter_map_buffer (out_buf, out_info, GST_MAP_WRITE)) {
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GST_ERROR_OBJECT (converter, "Couldn't map output buffer");
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gst_d3d12_converter_unmap_buffer (in_buf, in_info);
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if (need_upload)
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gst_buffer_unref (in_buf);
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return FALSE;
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}
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@ -2102,6 +2221,10 @@ gst_d3d12_converter_convert_buffer (GstD3D12Converter * converter,
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gst_d3d12_converter_unmap_buffer (out_buf, out_info);
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gst_d3d12_converter_unmap_buffer (in_buf, in_info);
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/* fence data will hold this buffer */
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if (need_upload)
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gst_buffer_unref (in_buf);
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return ret;
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}
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