amcvideodec: Fix indentation

This commit is contained in:
Sebastian Dröge 2015-11-17 16:21:10 +02:00
parent 3d5a1ccbf4
commit be7f4d6cd6

View file

@ -878,12 +878,14 @@ _gl_sync_render_unlocked (struct gl_sync *sync)
/* FIXME: if this ever starts returning valid values we should attempt
* to use it */
if (!gst_amc_surface_texture_get_timestamp (sync->surface->texture, &ts, &error)) {
if (!gst_amc_surface_texture_get_timestamp (sync->surface->texture, &ts,
&error)) {
GST_ERROR_OBJECT (sync->sink, "Failed to update texture image");
GST_ELEMENT_ERROR_FROM_ERROR (sync->sink, error);
goto out;
}
GST_TRACE ("gl_sync %p rendering timestamp before update %" G_GINT64_FORMAT, sync, ts);
GST_TRACE ("gl_sync %p rendering timestamp before update %" G_GINT64_FORMAT,
sync, ts);
GST_TRACE ("gl_sync %p update_tex_image", sync);
if (!gst_amc_surface_texture_update_tex_image (sync->surface->texture,
@ -897,12 +899,14 @@ _gl_sync_render_unlocked (struct gl_sync *sync)
sync->sink->gl_rendered_frame_count++;
sync->sink->gl_last_rendered_frame = sync->gl_frame_no;
if (!gst_amc_surface_texture_get_timestamp (sync->surface->texture, &ts, &error)) {
if (!gst_amc_surface_texture_get_timestamp (sync->surface->texture, &ts,
&error)) {
GST_ERROR_OBJECT (sync->sink, "Failed to update texture image");
GST_ELEMENT_ERROR_FROM_ERROR (sync->sink, error);
goto out;
}
GST_TRACE ("gl_sync %p rendering timestamp after update %" G_GINT64_FORMAT, sync, ts);
GST_TRACE ("gl_sync %p rendering timestamp after update %" G_GINT64_FORMAT,
sync, ts);
af_meta = gst_buffer_add_video_affine_transformation_meta (sync->buffer);
if (!af_meta) {
@ -964,7 +968,8 @@ _amc_gl_possibly_wait_for_gl_sync (struct gl_sync *sync, gint64 timeout)
* number less than that to wait for before updating the ready frame count.
*/
while (!sync->result->updated && (gint)(sync->sink->gl_ready_frame_count - sync->gl_frame_no) < 0) {
while (!sync->result->updated
&& (gint) (sync->sink->gl_ready_frame_count - sync->gl_frame_no) < 0) {
/* The time limit is need otherwise when amc decides to not emit the
* frame listener (say, on orientation changes) we don't wait foreever */
if (timeout == -1 || !g_cond_wait_until (&sync->sink->gl_cond,
@ -973,8 +978,11 @@ _amc_gl_possibly_wait_for_gl_sync (struct gl_sync *sync, gint64 timeout)
sync->gl_frame_no);
/* Assume that the decoder<->renderer can ultimately keep up */
if ((gint)(sync->sink->gl_pushed_frame_count - sync->sink->gl_ready_frame_count) > 0) {
guint diff = sync->sink->gl_pushed_frame_count - sync->sink->gl_ready_frame_count - 1u;
if ((gint) (sync->sink->gl_pushed_frame_count -
sync->sink->gl_ready_frame_count) > 0) {
guint diff =
sync->sink->gl_pushed_frame_count -
sync->sink->gl_ready_frame_count - 1u;
sync->sink->gl_ready_frame_count += diff;
GST_LOG ("gl_sync %p possible \'on_frame_available\' listener miss "
"detected, attempting to work around. Jumping forward %u "