gl/tests: fix shader creation tests part 2

Continuation of 4fd7a2c783

We check the availability of the high precision floats in GLSL shaders
which involves an OpenGL call and thus is required to be executed on the
OpenGL thread.

The tests were not respecting that and could fail on more strict
drivers.

Tests update for 675415bf2e
Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/issues/590
This commit is contained in:
Matthew Waters 2019-06-08 02:57:37 +10:00
parent 4fd7a2c783
commit bdb43689a9

View file

@ -104,7 +104,6 @@ teardown (void)
GST_START_TEST (test_constructors)
{
GstBufferPool *pool = NULL;
GstGLSLStage *stage = NULL;
GstGLColorConvert *convert = NULL;
GstGLOverlayCompositor *compositor = NULL;
GstGLUpload *upload = NULL;
@ -113,10 +112,6 @@ GST_START_TEST (test_constructors)
fail_if (pool == NULL);
gst_object_unref (pool);
stage = gst_glsl_stage_new_default_fragment (context);
fail_if (stage == NULL);
gst_object_unref (stage);
convert = gst_gl_color_convert_new (context);
fail_if (convert == NULL);
gst_object_unref (convert);
@ -137,6 +132,7 @@ _construct_with_activated_context (GstGLContext * context, gpointer unused)
{
GstGLFramebuffer *framebuffer = NULL;
GstGLShader *shader = NULL;
GstGLSLStage *stage = NULL;
framebuffer = gst_gl_framebuffer_new (context);
fail_if (framebuffer == NULL);
@ -145,6 +141,10 @@ _construct_with_activated_context (GstGLContext * context, gpointer unused)
shader = gst_gl_shader_new (context);
fail_if (shader == NULL);
gst_object_unref (shader);
stage = gst_glsl_stage_new_default_fragment (context);
fail_if (stage == NULL);
gst_object_unref (stage);
}
GST_START_TEST (test_constructors_require_activated_context)