mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-26 18:20:44 +00:00
d3d12device: Prevent too many in-flight GPU commands
Even if each element is checking its own in-flight commands, total number of commands can get larger in case of complex pipeline. Limits total number of in-flight commands at command queue level Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7066>
This commit is contained in:
parent
143efa2f86
commit
bdb12db5c6
1 changed files with 2 additions and 2 deletions
|
@ -1088,7 +1088,7 @@ gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data)
|
|||
queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
||||
|
||||
priv->direct_queue = gst_d3d12_command_queue_new (device.Get (),
|
||||
&queue_desc, D3D12_FENCE_FLAG_SHARED, 0);
|
||||
&queue_desc, D3D12_FENCE_FLAG_SHARED, 32);
|
||||
if (!priv->direct_queue)
|
||||
goto error;
|
||||
|
||||
|
@ -1104,7 +1104,7 @@ gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data)
|
|||
|
||||
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_COPY;
|
||||
priv->copy_queue = gst_d3d12_command_queue_new (device.Get (),
|
||||
&queue_desc, D3D12_FENCE_FLAG_NONE, 0);
|
||||
&queue_desc, D3D12_FENCE_FLAG_NONE, 32);
|
||||
if (!priv->copy_queue)
|
||||
goto error;
|
||||
|
||||
|
|
Loading…
Reference in a new issue