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gl/docs: document GstGLFormat enum
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@ -70,6 +70,29 @@
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G_BEGIN_DECLS
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/**
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* GstGLFormat:
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* @GST_GL_LUMINANCE: Single component replicated across R, G, and B textures
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* components
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* @GST_GL_ALPHA: Single component stored in the A texture component
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* @GST_GL_LUMINANCE_ALPHA: Combination of #GST_GL_LUMINANCE and #GST_GL_ALPHA
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* @GST_GL_RED: Single component stored in the R texture component
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* @GST_GL_R8: Single 8-bit component stored in the R texture component
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* @GST_GL_RG: Two components stored in the R and G texture components
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* @GST_GL_RG8: Two 8-bit components stored in the R and G texture components
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* @GST_GL_RGB: Three components stored in the R, G, and B texture components
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* @GST_GL_RGB8: Three 8-bit components stored in the R, G, and B
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* texture components
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* @GST_GL_RGB565: Three components of bit depth 5, 6 and 5 stored in the R, G,
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* and B texture components respectively.
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* @GST_GL_RGBA: Four components stored in the R, G, B, and A texture
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* components respectively.
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* @GST_GL_RGBA8: Four 8-bit components stored in the R, G, B, and A texture
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* components respectively.
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* @GST_GL_DEPTH_COMPONENT16: A single 16-bit component for depth information.
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* @GST_GL_DEPTH24_STENCIL8: A 24-bit component for depth information and
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* a 8-bit component for stencil informat.
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*/
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typedef enum
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{
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/* values taken from the GL headers */
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