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videodecoder: remove use of EGLImage orientation
New code should use GstVideoTransformationMeta (The defaults do the right thing here though).
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@ -659,9 +659,6 @@ gst_omx_video_dec_allocate_output_buffers (GstOMXVideoDec * self)
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}
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gl_mem = (GstGLMemoryEGL *) mem;
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buffers = g_list_append (buffers, buffer);
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/* FIXME: replace with the affine transformation meta */
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gl_mem->image->orientation =
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GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_FLIP;
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images = g_list_append (images, gst_gl_memory_egl_get_image (gl_mem));
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if (egl_display == EGL_NO_DISPLAY)
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egl_display = gst_gl_memory_egl_get_display (gl_mem);
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