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[409/906] gleffects: indent and fix some warnings in ES 2.0 mode
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parent
e002f92e6d
commit
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1 changed files with 21 additions and 21 deletions
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@ -273,9 +273,9 @@ gst_gl_effects_class_init (GstGLEffectsClass * klass)
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void
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gst_gl_effects_draw_texture (GstGLEffects * effects, GLuint tex)
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{
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#ifndef OPENGL_ES2
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GstGLFilter *filter = GST_GL_FILTER (effects);
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#ifndef OPENGL_ES2
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
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@ -295,31 +295,31 @@ gst_gl_effects_draw_texture (GstGLEffects * effects, GLuint tex)
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#else
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const GLfloat vVertices[] = { -1.0f, -1.0f, 0.0f,
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0.0f, 0.0f,
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1.0, -1.0f, 0.0f,
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1.0f, 0.0f,
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1.0f, 1.0f, 0.0f,
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1.0f, 1.0f,
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-1.0f, 1.0f, 0.0f,
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0.0f, 1.0f
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};
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0.0f, 0.0f,
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1.0, -1.0f, 0.0f,
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1.0f, 0.0f,
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1.0f, 1.0f, 0.0f,
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1.0f, 1.0f,
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-1.0f, 1.0f, 0.0f,
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0.0f, 1.0f
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};
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GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
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GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
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//glClear (GL_COLOR_BUFFER_BIT);
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//glClear (GL_COLOR_BUFFER_BIT);
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//Load the vertex position
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glVertexAttribPointer (effects->draw_attr_position_loc, 3, GL_FLOAT,
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GL_FALSE, 5 * sizeof (GLfloat), vVertices);
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//Load the vertex position
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glVertexAttribPointer (effects->draw_attr_position_loc, 3, GL_FLOAT,
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GL_FALSE, 5 * sizeof (GLfloat), vVertices);
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//Load the texture coordinate
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glVertexAttribPointer (effects->draw_attr_texture_loc, 2, GL_FLOAT,
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GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]);
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//Load the texture coordinate
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glVertexAttribPointer (effects->draw_attr_texture_loc, 2, GL_FLOAT,
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GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]);
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glEnableVertexAttribArray (effects->draw_attr_position_loc);
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glEnableVertexAttribArray (effects->draw_attr_texture_loc);
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glEnableVertexAttribArray (effects->draw_attr_position_loc);
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glEnableVertexAttribArray (effects->draw_attr_texture_loc);
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glDrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
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glDrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
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#endif
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}
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@ -329,6 +329,7 @@ set_horizontal_swap (GstGLDisplay * display, gpointer data)
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{
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// GstGLEffects *effects = GST_GL_EFFECTS (data);
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#ifndef OPENGL_ES2
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const double mirrormatrix[16] = {
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-1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0,
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@ -336,7 +337,6 @@ set_horizontal_swap (GstGLDisplay * display, gpointer data)
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0.0, 0.0, 0.0, 1.0
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};
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#ifndef OPENGL_ES2
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glMatrixMode (GL_MODELVIEW);
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glLoadMatrixd (mirrormatrix);
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#endif
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