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compositor: Skip background if transparent and obscured
If the background is transparent and obscured by a pad that may or may not have alpha, we can still skip drawing it entirely AYUV 1080p ! compositor background=transparent ! fakesink - 75% faster
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parent
ba20aec539
commit
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1 changed files with 13 additions and 8 deletions
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@ -314,7 +314,7 @@ clamp_rectangle (gint x, gint y, gint w, gint h, gint outer_width,
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/* Call this with the lock taken */
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static gboolean
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_pad_obscures_rectangle (GstVideoAggregator * vagg, GstVideoAggregatorPad * pad,
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GstVideoRectangle rect)
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GstVideoRectangle rect, gboolean rect_transparent)
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{
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GstVideoRectangle pad_rect;
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GstCompositorPad *cpad = GST_COMPOSITOR_PAD (pad);
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@ -325,8 +325,10 @@ _pad_obscures_rectangle (GstVideoAggregator * vagg, GstVideoAggregatorPad * pad,
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/* Can't obscure if it's transparent and if the format has an alpha component
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* we'd have to inspect every pixel to know if the frame is opaque, so assume
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* it doesn't obscure. */
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if (cpad->alpha != 1.0 || GST_VIDEO_INFO_HAS_ALPHA (&pad->info))
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* it doesn't obscure. As a bonus, if the rectangle is fully transparent, we
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* can also obscure it if we have alpha components on the pad */
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if (!rect_transparent &&
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(cpad->alpha != 1.0 || GST_VIDEO_INFO_HAS_ALPHA (&pad->info)))
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return FALSE;
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pad_rect.x = cpad->xpos;
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@ -393,7 +395,7 @@ gst_compositor_pad_prepare_frame (GstVideoAggregatorPad * pad,
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* higher-zorder frames */
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l = g_list_find (GST_ELEMENT (vagg)->sinkpads, pad)->next;
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for (; l; l = l->next) {
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if (_pad_obscures_rectangle (vagg, l->data, frame_rect)) {
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if (_pad_obscures_rectangle (vagg, l->data, frame_rect, FALSE)) {
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frame_obscured = TRUE;
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break;
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}
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@ -837,7 +839,7 @@ _negotiated_caps (GstAggregator * agg, GstCaps * caps)
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}
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static gboolean
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_should_draw_background (GstVideoAggregator * vagg)
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_should_draw_background (GstVideoAggregator * vagg, gboolean bg_transparent)
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{
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GstVideoRectangle bg_rect;
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gboolean draw = TRUE;
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@ -849,7 +851,7 @@ _should_draw_background (GstVideoAggregator * vagg)
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/* Check if the background is completely obscured by a pad
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* TODO: Also skip if it's obscured by a combination of pads */
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for (GList * l = GST_ELEMENT (vagg)->sinkpads; l; l = l->next) {
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if (_pad_obscures_rectangle (vagg, l->data, bg_rect)) {
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if (_pad_obscures_rectangle (vagg, l->data, bg_rect, bg_transparent)) {
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draw = FALSE;
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break;
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}
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@ -865,8 +867,11 @@ _draw_background (GstVideoAggregator * vagg, GstVideoFrame * outframe)
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BlendFunction composite = comp->blend;
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/* If one of the frames to be composited completely obscures the background,
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* don't bother drawing the background at all. */
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if (!_should_draw_background (vagg))
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* don't bother drawing the background at all. We can also always use the
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* 'blend' BlendFunction in that case because it only changes if we have to
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* overlay on top of a transparent background. */
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if (!_should_draw_background (vagg,
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comp->background == COMPOSITOR_BACKGROUND_TRANSPARENT))
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return composite;
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switch (comp->background) {
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