mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-28 12:41:05 +00:00
gl/examples: fixup sdl example for gluPerspective removal
This commit is contained in:
parent
67b47921ca
commit
b99d53e0ff
1 changed files with 10 additions and 10 deletions
|
@ -84,17 +84,17 @@ DrawGLScene (GstBuffer * buf)
|
||||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
|
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
|
||||||
glLoadIdentity (); // Reset The View
|
glLoadIdentity (); // Reset The View
|
||||||
|
|
||||||
glTranslatef (-1.5f, 0.0f, -6.0f); // Move Left 1.5 Units And Into The Screen 6.0
|
glTranslatef (-0.4f, 0.0f, 0.0f); // Move Left 1.5 Units And Into The Screen 6.0
|
||||||
|
|
||||||
glRotatef (rtri, 0.0f, 1.0f, 0.0f); // Rotate The Triangle On The Y axis
|
glRotatef (rtri, 0.0f, 1.0f, 0.0f); // Rotate The Triangle On The Y axis
|
||||||
// draw a triangle (in smooth coloring mode)
|
// draw a triangle (in smooth coloring mode)
|
||||||
glBegin (GL_POLYGON); // start drawing a polygon
|
glBegin (GL_POLYGON); // start drawing a polygon
|
||||||
glColor3f (1.0f, 0.0f, 0.0f); // Set The Color To Red
|
glColor3f (1.0f, 0.0f, 0.0f); // Set The Color To Red
|
||||||
glVertex3f (0.0f, 1.0f, 0.0f); // Top
|
glVertex3f (0.0f, 0.4f, 0.0f); // Top
|
||||||
glColor3f (0.0f, 1.0f, 0.0f); // Set The Color To Green
|
glColor3f (0.0f, 1.0f, 0.0f); // Set The Color To Green
|
||||||
glVertex3f (1.0f, -1.0f, 0.0f); // Bottom Right
|
glVertex3f (0.4f, -0.4f, 0.0f); // Bottom Right
|
||||||
glColor3f (0.0f, 0.0f, 1.0f); // Set The Color To Blue
|
glColor3f (0.0f, 0.0f, 1.0f); // Set The Color To Blue
|
||||||
glVertex3f (-1.0f, -1.0f, 0.0f); // Bottom Left
|
glVertex3f (-0.4f, -0.4f, 0.0f); // Bottom Left
|
||||||
glEnd (); // we're done with the polygon (smooth color interpolation)
|
glEnd (); // we're done with the polygon (smooth color interpolation)
|
||||||
|
|
||||||
glEnable (GL_TEXTURE_2D);
|
glEnable (GL_TEXTURE_2D);
|
||||||
|
@ -106,20 +106,20 @@ DrawGLScene (GstBuffer * buf)
|
||||||
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||||
|
|
||||||
glLoadIdentity (); // make sure we're no longer rotated.
|
glLoadIdentity (); // make sure we're no longer rotated.
|
||||||
glTranslatef (1.5f, 0.0f, -6.0f); // Move Right 3 Units, and back into the screen 6.0
|
glTranslatef (0.5f, 0.0f, 0.0f); // Move Right 3 Units, and back into the screen 6.0
|
||||||
|
|
||||||
glRotatef (rquad, 1.0f, 0.0f, 0.0f); // Rotate The Quad On The X axis
|
glRotatef (rquad, 1.0f, 0.0f, 0.0f); // Rotate The Quad On The X axis
|
||||||
// draw a square (quadrilateral)
|
// draw a square (quadrilateral)
|
||||||
glColor3f (0.5f, 0.5f, 1.0f); // set color to a blue shade.
|
glColor3f (0.4f, 0.4f, 1.0f); // set color to a blue shade.
|
||||||
glBegin (GL_QUADS); // start drawing a polygon (4 sided)
|
glBegin (GL_QUADS); // start drawing a polygon (4 sided)
|
||||||
glTexCoord3f (0.0f, 1.0f, 0.0f);
|
glTexCoord3f (0.0f, 1.0f, 0.0f);
|
||||||
glVertex3f (-1.0f, 1.0f, 0.0f); // Top Left
|
glVertex3f (-0.4f, 0.4f, 0.0f); // Top Left
|
||||||
glTexCoord3f (1.0f, 1.0f, 0.0f);
|
glTexCoord3f (1.0f, 1.0f, 0.0f);
|
||||||
glVertex3f (1.0f, 1.0f, 0.0f); // Top Right
|
glVertex3f (0.4f, 0.4f, 0.0f); // Top Right
|
||||||
glTexCoord3f (1.0f, 0.0f, 0.0f);
|
glTexCoord3f (1.0f, 0.0f, 0.0f);
|
||||||
glVertex3f (1.0f, -1.0f, 0.0f); // Bottom Right
|
glVertex3f (0.4f, -0.4f, 0.0f); // Bottom Right
|
||||||
glTexCoord3f (0.0f, 0.0f, 0.0f);
|
glTexCoord3f (0.0f, 0.0f, 0.0f);
|
||||||
glVertex3f (-1.0f, -1.0f, 0.0f); // Bottom Left
|
glVertex3f (-0.4f, -0.4f, 0.0f); // Bottom Left
|
||||||
glEnd (); // done with the polygon
|
glEnd (); // done with the polygon
|
||||||
|
|
||||||
glBindTexture (GL_TEXTURE_2D, 0);
|
glBindTexture (GL_TEXTURE_2D, 0);
|
||||||
|
|
Loading…
Reference in a new issue