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gl: rename platform cocoa to cgl
Before: GST_GL_PLATFORM=cocoa GST_GL_WINDOW=cocoa gst-launch-1.0 videotestsrc ! glimagesink After: GST_GL_PLATFORM=cgl GST_GL_WINDOW=cocoa gst-launch-1.0 videotestsrc ! glimagesink but still pass --enable-cocoa to configure script because currently it can only be used with cocoa API. We could later have cgl/gstglcontext_cgl.h that manages a CGLContextObj directly and cocoa/gstglcontext_cocoa.h would just wrap it. So that it could be used with other Apple's window APIs. https://bugzilla.gnome.org/show_bug.cgi?id=729245
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9349d39023
commit
b84a2eaf9f
3 changed files with 7 additions and 7 deletions
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@ -55,7 +55,7 @@
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#if GST_GL_HAVE_PLATFORM_EGL
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#include "egl/gstglcontext_egl.h"
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#endif
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#if GST_GL_HAVE_PLATFORM_COCOA
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#if GST_GL_HAVE_PLATFORM_CGL
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#include "cocoa/gstglcontext_cocoa.h"
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#endif
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#if GST_GL_HAVE_PLATFORM_WGL
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@ -261,8 +261,8 @@ gst_gl_context_new (GstGLDisplay * display)
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if (!context && (!user_choice || g_strstr_len (user_choice, 7, "egl")))
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context = GST_GL_CONTEXT (gst_gl_context_egl_new ());
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#endif
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#if GST_GL_HAVE_PLATFORM_COCOA
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if (!context && (!user_choice || g_strstr_len (user_choice, 5, "cocoa")))
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#if GST_GL_HAVE_PLATFORM_CGL
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if (!context && (!user_choice || g_strstr_len (user_choice, 5, "cgl")))
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context = GST_GL_CONTEXT (gst_gl_context_cocoa_new ());
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#endif
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#if GST_GL_HAVE_PLATFORM_GLX
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@ -30,7 +30,7 @@
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#include <windows.h>
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#include <Wingdi.h>
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#include <GL/gl.h>
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#elif defined (GST_GL_HAVE_PLATFORM_COCOA)
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#elif defined (GST_GL_HAVE_PLATFORM_CGL)
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#include <OpenGL/OpenGL.h>
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class NSOpenGLContext;
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#else
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@ -47,7 +47,7 @@
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HGLRC contextId;
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HDC dc;
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} GLContextID;
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#elif defined(GST_GL_HAVE_PLATFORM_COCOA)
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#elif defined(GST_GL_HAVE_PLATFORM_CGL)
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typedef struct _tagGLContextID
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{
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NSOpenGLContext* contextId;
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@ -62,8 +62,8 @@ QGLRenderer::initializeGL()
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/* FIXME: Allow the choice at runtime */
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#if defined(GST_GL_HAVE_PLATFORM_WGL)
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context = gst_gl_context_new_wrapped (display, (guintptr) wglGetCurrentContext (), GST_GL_PLATFORM_WGL, GST_GL_API_OPENGL);
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#elif defined (GST_GL_HAVE_PLATFORM_COCOA)
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context = gst_gl_context_new_wrapped (display, (guintptr) qt_current_nsopengl_context(), GST_GL_PLATFORM_COCOA, GST_GL_API_OPENGL);
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#elif defined (GST_GL_HAVE_PLATFORM_CGL)
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context = gst_gl_context_new_wrapped (display, (guintptr) qt_current_nsopengl_context(), GST_GL_PLATFORM_CGL, GST_GL_API_OPENGL);
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#elif defined(GST_GL_HAVE_PLATFORM_GLX)
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context = gst_gl_context_new_wrapped (display, (guintptr) glXGetCurrentContext (), GST_GL_PLATFORM_GLX, GST_GL_API_OPENGL);
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#endif
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