gltestsrc: implement the circular method

https://bugzilla.gnome.org/show_bug.cgi?id=759801
This commit is contained in:
Matthew Waters 2016-02-26 12:02:15 +11:00 committed by Tim-Philipp Müller
parent 309005b12d
commit b7ab7aa349

View file

@ -23,12 +23,6 @@
#include "gltestsrc.h"
#include <math.h>
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
struct vts_color_struct
{
gfloat R, G, B;
@ -748,92 +742,113 @@ static const struct SrcFuncs src_mandelbrot = {
_src_mandelbrot_free,
};
#if 0
void
gst_gl_test_src_circular (GstGLTestSrc * v, GstBuffer * buffer, int w, int h)
/* *INDENT-OFF* */
static const gchar *circular_vertex_src =
"attribute vec4 position;\n"
"varying vec2 uv;\n"
"void main()\n"
"{\n"
" gl_Position = position;\n"
" uv = position.xy;\n"
"}";
static const gchar *circular_fragment_src =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
"uniform float aspect_ratio;\n"
"varying vec2 uv;\n"
"#define PI 3.14159265\n"
"void main() {\n"
" float dist = 0.5 * sqrt(uv.x * uv.x + uv.y / aspect_ratio * uv.y / aspect_ratio);\n"
" float seg = floor(dist * 16.0);\n"
" if (seg <= 0.0 || seg >= 8.0) {\n"
" gl_FragColor = vec4(vec3(0.0), 1.0);\n"
" } else {\n"
" float d = floor (256.0 * dist * 200.0 * pow (2.0, - (seg - 1.0) / 4.0) + 0.5) / 128.0;\n"
" gl_FragColor = vec4 (vec3(sin (d * PI) * 0.5 + 0.5), 1.0);\n"
" }\n"
"}";
/* *INDENT-ON* */
static gboolean
_src_circular_init (gpointer impl, GstGLContext * context,
GstVideoInfo * v_info)
{
#if 0
int i;
int j;
paintinfo pi = { NULL, };
paintinfo *p = &pi;
struct fourcc_list_struct *fourcc;
struct vts_color_struct color;
static uint8_t sine_array[256];
static int sine_array_inited = FALSE;
double freq[8];
struct SrcShader *src = impl;
GError *error = NULL;
#ifdef SCALE_AMPLITUDE
double ampl[8];
#endif
int d;
src->base.context = context;
if (!sine_array_inited) {
for (i = 0; i < 256; i++) {
sine_array[i] =
floor (255 * (0.5 + 0.5 * sin (i * 2 * M_PI / 256)) + 0.5);
}
sine_array_inited = TRUE;
if (src->shader)
gst_object_unref (src->shader);
src->shader = gst_gl_shader_new_link_with_stages (context, &error,
gst_glsl_stage_new_with_string (context, GL_VERTEX_SHADER,
GST_GLSL_VERSION_NONE,
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
circular_vertex_src),
gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
GST_GLSL_VERSION_NONE,
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
circular_fragment_src), NULL);
if (!src->shader) {
GST_ERROR_OBJECT (src->base.src, "%s", error->message);
return FALSE;
}
p->width = w;
p->height = h;
fourcc = v->fourcc;
if (fourcc == NULL)
src->attr_position =
gst_gl_shader_get_attribute_location (src->shader, "position");
if (src->attr_position == -1) {
GST_ERROR_OBJECT (src->base.src, "No position attribute");
return FALSE;
}
src->vertices = positions;
src->n_vertices = 4;
src->indices = indices_quad;
src->n_indices = 6;
gst_gl_shader_use (src->shader);
gst_gl_shader_set_uniform_1f (src->shader, "aspect_ratio",
(gfloat) GST_VIDEO_INFO_WIDTH (v_info) /
(gfloat) GST_VIDEO_INFO_HEIGHT (v_info));
gst_gl_context_clear_shader (src->base.context);
return TRUE;
}
static void
_src_circular_free (gpointer impl)
{
struct SrcShader *src = impl;
if (!src)
return;
fourcc->paint_setup (p, dest);
p->paint_hline = fourcc->paint_hline;
if (src->shader)
gst_object_unref (src->shader);
src->shader = NULL;
color = vts_colors[COLOR_BLACK];
p->color = &color;
for (i = 1; i < 8; i++) {
freq[i] = 200 * pow (2.0, -(i - 1) / 4.0);
#ifdef SCALE_AMPLITUDE
{
double x;
x = 2 * M_PI * freq[i] / w;
ampl[i] = sin (x) / x;
}
#endif
}
for (i = 0; i < w; i++) {
for (j = 0; j < h; j++) {
double dist;
int seg;
dist =
sqrt ((2 * i - w) * (2 * i - w) + (2 * j - h) * (2 * j -
h)) / (2 * w);
seg = floor (dist * 16);
if (seg == 0 || seg >= 8) {
color.Y = 255;
} else {
#ifdef SCALE_AMPLITUDE
double a;
#endif
d = floor (256 * dist * freq[seg] + 0.5);
#ifdef SCALE_AMPLITUDE
a = ampl[seg];
if (a < 0)
a = 0;
color.Y = 128 + a * (sine_array[d & 0xff] - 128);
#else
color.Y = sine_array[d & 0xff];
#endif
}
color.R = color.Y;
color.G = color.Y;
color.B = color.Y;
p->paint_hline (p, i, j, 1);
}
}
#endif
g_free (impl);
}
#endif
static gpointer
_src_circular_new (GstGLTestSrc * test)
{
struct SrcShader *src = g_new0 (struct SrcShader, 1);
src->base.src = test;
return src;
}
static const struct SrcFuncs src_circular = {
GST_GL_TEST_SRC_CIRCULAR,
_src_circular_new,
_src_circular_init,
_src_mandelbrot_fill_bound_fbo,
_src_circular_free,
};
static const struct SrcFuncs *src_impls[] = {
&src_smpte,
&src_snow,
@ -846,6 +861,7 @@ static const struct SrcFuncs *src_impls[] = {
&src_checkers2,
&src_checkers4,
&src_checkers8,
&src_circular,
&src_blink,
&src_mandelbrot,
};