libgstgl: cocoa, eagl: use libdispatch to schedule GL calls

Use libdispatch instead of GMainLoop to dispatch GL calls. libdispatch is more
optimized and cuts a lot of poll()/pthread_* overhead.
This commit is contained in:
Alessandro Decina 2016-04-11 08:34:00 +10:00
parent 38cb69279b
commit b73d2586ce
2 changed files with 76 additions and 0 deletions

View file

@ -77,6 +77,8 @@ static void gst_gl_window_cocoa_set_preferred_size (GstGLWindow * window,
gint width, gint height);
static void gst_gl_window_cocoa_show (GstGLWindow * window);
static void gst_gl_window_cocoa_queue_resize (GstGLWindow * window);
static void gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
struct _GstGLWindowCocoaPrivate
{
@ -90,6 +92,8 @@ struct _GstGLWindowCocoaPrivate
/* atomic set when the internal NSView has been created */
int view_ready;
dispatch_queue_t gl_queue;
};
static void
@ -111,6 +115,8 @@ gst_gl_window_cocoa_class_init (GstGLWindowCocoaClass * klass)
GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_preferred_size);
window_class->show = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_show);
window_class->queue_resize = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_queue_resize);
window_class->send_message_async =
GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_send_message_async);
gobject_class->finalize = gst_gl_window_cocoa_finalize;
}
@ -122,11 +128,15 @@ gst_gl_window_cocoa_init (GstGLWindowCocoa * window)
window->priv->preferred_width = 320;
window->priv->preferred_height = 240;
window->priv->gl_queue =
dispatch_queue_create ("org.freedesktop.gstreamer.glwindow", NULL);
}
static void
gst_gl_window_cocoa_finalize (GObject * object)
{
GstGLWindowCocoa *window = GST_GL_WINDOW_COCOA (object);
dispatch_release (window->priv->gl_queue);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
@ -370,6 +380,30 @@ gst_gl_cocoa_resize_cb (GstGLNSView * view, guint width, guint height)
[pool release];
}
static void
gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
{
GstGLWindowCocoa *window_cocoa = (GstGLWindowCocoa *) window;
GstGLContext *context = gst_gl_window_get_context (window);
if (gst_gl_context_get_thread (context) == g_thread_self()) {
/* this case happens for nested calls happening from inside the GCD queue */
callback (data);
if (destroy)
destroy (data);
gst_object_unref (context);
} else {
dispatch_async (window_cocoa->priv->gl_queue, ^{
gst_gl_context_activate (context, TRUE);
gst_object_unref (context);
callback (data);
if (destroy)
destroy (data);
});
}
}
/* =============================================================*/
/* */
/* GstGLNSWindow implementation */

View file

@ -40,6 +40,7 @@ GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define gst_gl_window_eagl_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstGLWindowEagl, gst_gl_window_eagl,
GST_GL_TYPE_WINDOW, DEBUG_INIT);
static void gst_gl_window_eagl_finalize (GObject * object);
static guintptr gst_gl_window_eagl_get_display (GstGLWindow * window);
static guintptr gst_gl_window_eagl_get_window_handle (GstGLWindow * window);
@ -48,21 +49,27 @@ static void gst_gl_window_eagl_set_window_handle (GstGLWindow * window,
static void gst_gl_window_eagl_set_preferred_size (GstGLWindow * window,
gint width, gint height);
static void gst_gl_window_eagl_draw (GstGLWindow * window);
static void gst_gl_window_eagl_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
struct _GstGLWindowEaglPrivate
{
UIView *view;
gint window_width, window_height;
gint preferred_width, preferred_height;
dispatch_queue_t gl_queue;
};
static void
gst_gl_window_eagl_class_init (GstGLWindowEaglClass * klass)
{
GObjectClass *gobject_class = (GObjectClass *) klass;
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLWindowEaglPrivate));
gobject_class->finalize = gst_gl_window_eagl_finalize;
window_class->get_display =
GST_DEBUG_FUNCPTR (gst_gl_window_eagl_get_display);
window_class->get_window_handle =
@ -72,13 +79,24 @@ gst_gl_window_eagl_class_init (GstGLWindowEaglClass * klass)
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_draw);
window_class->set_preferred_size =
GST_DEBUG_FUNCPTR (gst_gl_window_eagl_set_preferred_size);
window_class->send_message_async =
GST_DEBUG_FUNCPTR (gst_gl_window_eagl_send_message_async);
}
static void
gst_gl_window_eagl_init (GstGLWindowEagl * window)
{
window->priv = GST_GL_WINDOW_EAGL_GET_PRIVATE (window);
window->priv->gl_queue =
dispatch_queue_create ("org.freedesktop.gstreamer.glwindow", NULL);
}
static void
gst_gl_window_eagl_finalize (GObject * object)
{
GstGLWindowEagl *window = GST_GL_WINDOW_EAGL (object);
dispatch_release (window->priv->gl_queue);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
/* Must be called in the gl thread */
@ -126,6 +144,30 @@ gst_gl_window_eagl_set_preferred_size (GstGLWindow * window, gint width, gint he
window_eagl->priv->preferred_height = height;
}
static void
gst_gl_window_eagl_send_message_async (GstGLWindow * window,
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
{
GstGLWindowEagl *window_eagl = (GstGLWindowEagl *) window;
GstGLContext *context = gst_gl_window_get_context (window);
if (gst_gl_context_get_thread (context) == g_thread_self()) {
/* this case happens for nested calls happening from inside the GCD queue */
callback (data);
if (destroy)
destroy (data);
gst_object_unref (context);
} else {
dispatch_async (window_eagl->priv->gl_queue, ^{
gst_gl_context_activate (context, TRUE);
gst_object_unref (context);
callback (data);
if (destroy)
destroy (data);
});
}
}
static void
draw_cb (gpointer data)
{