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gl: fix assignment of temporary variables
This commit is contained in:
parent
71548893bf
commit
b70069bc61
2 changed files with 45 additions and 77 deletions
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@ -250,7 +250,40 @@ gst_gl_mosaic_callback (gpointer stuff)
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while (count < mosaic->input_frames->len && count < 6) {
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while (count < mosaic->input_frames->len && count < 6) {
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GstGLMixerFrameData *frame;
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GstGLMixerFrameData *frame;
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GLfloat *v_vertices;
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/* *INDENT-OFF* */
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gfloat v_vertices = {
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/* front face */
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1.0f, 1.0f,-1.0f, 1.0f, 0.0f,
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1.0f,-1.0f,-1.0f, 1.0f, 1.0f,
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-1.0f,-1.0f,-1.0f, 0.0f, 1.0f,
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-1.0f, 1.0f,-1.0f, 0.0f, 0.0f,
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/* right face */
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1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
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1.0f,-1.0f, 1.0f, 0.0f, 0.0f,
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1.0f,-1.0f,-1.0f, 0.0f, 1.0f,
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1.0f, 1.0f,-1.0f, 1.0f, 1.0f,
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/* left face */
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-1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
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-1.0f, 1.0f,-1.0f, 1.0f, 1.0f,
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-1.0f,-1.0f,-1.0f, 0.0f, 1.0f,
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-1.0f,-1.0f, 1.0f, 0.0f, 0.0f,
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/* top face */
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1.0f,-1.0f, 1.0f, 1.0f, 0.0f,
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-1.0f,-1.0f, 1.0f, 0.0f, 0.0f,
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-1.0f,-1.0f,-1.0f, 0.0f, 1.0f,
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1.0f,-1.0f,-1.0f, 1.0f, 1.0f,
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/* bottom face */
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1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
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1.0f, 1.0f,-1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f,-1.0f, 0.0f, 1.0f,
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-1.0f, 1.0f, 1.0f, 0.0f, 0.0f,
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/* back face */
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1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
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-1.0f, 1.0f, 1.0f, 0.0f, 0.0f,
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-1.0f,-1.0f, 1.0f, 0.0f, 1.0f,
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1.0f,-1.0f, 1.0f, 1.0f, 1.0f
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};
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/* *INDENT-ON* */
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guint in_tex;
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guint in_tex;
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guint width, height;
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guint width, height;
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@ -268,65 +301,6 @@ gst_gl_mosaic_callback (gpointer stuff)
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GST_TRACE ("processing texture:%u dimensions:%ux%u", in_tex, width, height);
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GST_TRACE ("processing texture:%u dimensions:%ux%u", in_tex, width, height);
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/* *INDENT-OFF* */
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v_vertices = (GLfloat[]) {
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/* front face */
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1.0f, 1.0f, -1.0f,
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1.0f, 0.0f,
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1.0f, -1.0f, -1.0f,
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1.0f, 1.0f,
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-1.0f, -1.0f, -1.0f,
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0.0f, 1.0f,
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-1.0f, 1.0f, -1.0f,
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0.0f, 0.0f,
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/* right face */
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1.0f, 1.0f, 1.0f,
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1.0f, 0.0f,
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1.0f, -1.0f, 1.0f,
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0.0f, 0.0f,
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1.0f, -1.0f, -1.0f,
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0.0f, 1.0f,
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1.0f, 1.0f, -1.0f,
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1.0f, 1.0f,
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/* left face */
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-1.0f, 1.0f, 1.0f,
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1.0f, 0.0f,
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-1.0f, 1.0f, -1.0f,
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1.0f, 1.0f,
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-1.0f, -1.0f, -1.0f,
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0.0f, 1.0f,
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-1.0f, -1.0f, 1.0f,
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0.0f, 0.0f,
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/* top face */
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1.0f, -1.0f, 1.0f,
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1.0f, 0.0f,
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-1.0f, -1.0f, 1.0f,
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0.0f, 0.0f,
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-1.0f, -1.0f, -1.0f,
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0.0f, 1.0f,
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1.0f, -1.0f, -1.0f,
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1.0f, 1.0f,
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/* bottom face */
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1.0f, 1.0f, 1.0f,
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1.0f, 0.0f,
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1.0f, 1.0f, -1.0f,
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1.0f, 1.0f,
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-1.0f, 1.0f, -1.0f,
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0.0f, 1.0f,
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-1.0f, 1.0f, 1.0f,
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0.0f, 0.0f,
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/* back face */
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1.0f, 1.0f, 1.0f,
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1.0f, 0.0f,
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-1.0f, 1.0f, 1.0f,
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0.0f, 0.0f,
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-1.0f, -1.0f, 1.0f,
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0.0f, 1.0f,
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1.0f, -1.0f, 1.0f,
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1.0f, 1.0f
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};
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/* *INDENT-ON* */
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gl->VertexAttribPointer (attr_position_loc, 3, GL_FLOAT,
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gl->VertexAttribPointer (attr_position_loc, 3, GL_FLOAT,
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GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[5 * 4 * count]);
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GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[5 * 4 * count]);
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@ -221,22 +221,30 @@ gst_gl_video_mixer_callback (gpointer stuff)
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while (count < video_mixer->input_frames->len) {
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while (count < video_mixer->input_frames->len) {
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GstGLMixerFrameData *frame;
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GstGLMixerFrameData *frame;
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GLfloat *v_vertices;
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/* *INDENT-OFF* */
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gfloat v_vertices = {
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/* front face */
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-1.0,-1.0,-1.0f, 0.0f, 0.0f,
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1.0,-1.0,-1.0f, 1.0f, 0.0f,
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1.0, 1.0,-1.0f, 1.0f, 1.0f,
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-1.0, 1.0,-1.0f, 0.0f, 1.0f,
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};
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/* *INDENT-ON* */
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guint in_tex;
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guint in_tex;
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guint in_width, in_height;
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guint in_width, in_height;
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gfloat w, h;
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gfloat w, h;
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frame = g_ptr_array_index (video_mixer->input_frames, count);
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frame = g_ptr_array_index (video_mixer->input_frames, count);
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in_tex = frame->texture;
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in_width = GST_VIDEO_INFO_WIDTH (&frame->pad->in_info);
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in_width = GST_VIDEO_INFO_WIDTH (&frame->pad->in_info);
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in_height = GST_VIDEO_INFO_HEIGHT (&frame->pad->in_info);
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in_height = GST_VIDEO_INFO_HEIGHT (&frame->pad->in_info);
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if (!frame || !in_tex || in_width <= 0 || in_height <= 0) {
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if (!frame || !frame->texture || in_width <= 0 || in_height <= 0) {
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GST_DEBUG ("skipping texture:%u frame:%p width:%u height %u",
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GST_DEBUG ("skipping texture:%u frame:%p width:%u height %u",
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in_tex, frame, in_width, in_height);
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in_tex, frame, in_width, in_height);
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count++;
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count++;
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continue;
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continue;
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}
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}
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in_tex = frame->texture;
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GST_TRACE ("processing texture:%u dimensions:%ux%u", in_tex, in_width,
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GST_TRACE ("processing texture:%u dimensions:%ux%u", in_tex, in_width,
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in_height);
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in_height);
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@ -246,20 +254,6 @@ gst_gl_video_mixer_callback (gpointer stuff)
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GST_TRACE ("processing texture:%u dimensions:%ux%u, %fx%f", in_tex,
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GST_TRACE ("processing texture:%u dimensions:%ux%u, %fx%f", in_tex,
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in_width, in_height, w, h);
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in_width, in_height, w, h);
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/* *INDENT-OFF* */
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v_vertices = (GLfloat[]) {
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/* front face */
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-1.0, -1.0, -1.0f,
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0.0f, 0.0f,
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1.0, -1.0, -1.0f,
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1.0f, 0.0f,
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1.0, 1.0, -1.0f,
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1.0f, 1.0f,
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-1.0, 1.0, -1.0f,
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0.0f, 1.0f,
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};
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/* *INDENT-ON* */
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gl->VertexAttribPointer (attr_position_loc, 3, GL_FLOAT,
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gl->VertexAttribPointer (attr_position_loc, 3, GL_FLOAT,
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GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[0]);
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GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[0]);
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