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playbin3: fix leak of recursive mutex
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@ -1421,6 +1421,7 @@ gst_play_bin3_finalize (GObject * object)
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if (playbin->velements)
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if (playbin->velements)
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g_sequence_free (playbin->velements);
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g_sequence_free (playbin->velements);
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g_rec_mutex_clear (&playbin->activation_lock);
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g_rec_mutex_clear (&playbin->lock);
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g_rec_mutex_clear (&playbin->lock);
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g_mutex_clear (&playbin->dyn_lock);
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g_mutex_clear (&playbin->dyn_lock);
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g_mutex_clear (&playbin->elements_lock);
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g_mutex_clear (&playbin->elements_lock);
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