fixing buggy error handling

Original commit message from CVS:
fixing buggy error handling
This commit is contained in:
Julien Moutte 2003-07-12 09:18:31 +00:00
parent 41c1c8f56a
commit b6518dc7d8

View file

@ -370,6 +370,11 @@ gst_play_idle_signal (GstPlay * play)
gst_object_unref (signal->signal_data.info.object);
break;
case PIPELINE_ERROR:
if (gst_element_get_state (play->pipeline) == GST_STATE_PLAYING)
if (gst_element_set_state (play->pipeline, GST_STATE_READY) !=
GST_STATE_SUCCESS)
g_warning ("PIPELINE_ERROR: set to READY failed");
g_signal_emit (G_OBJECT (play), gst_play_signals[PIPELINE_ERROR], 0,
signal->signal_data.error.element,
signal->signal_data.error.error);
@ -459,9 +464,6 @@ callback_pipeline_error (GstElement * object,
g_async_queue_push (play->signal_queue, signal);
if (GST_IS_ELEMENT (play->pipeline))
gst_element_set_state (play->pipeline, GST_STATE_READY);
play->idle_add_func ((GSourceFunc) gst_play_idle_signal, play);
}
@ -497,6 +499,8 @@ callback_pipeline_state_change (GstElement * element,
g_return_if_fail (GST_IS_PLAY (play));
g_return_if_fail (element == play->pipeline);
/*g_print ("got state change %s to %s\n", gst_element_state_get_name (old), gst_element_state_get_name (state)); */
/* do additional stuff depending on state */
if (GST_IS_PIPELINE (play->pipeline))
{