mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2025-04-26 04:26:14 +00:00
glmosaic: port to opengl3/gles2
Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/issues/543
This commit is contained in:
parent
6a399b95a8
commit
b596bf7cb7
3 changed files with 156 additions and 112 deletions
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@ -29,15 +29,13 @@
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*
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*
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* ## Examples
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* ## Examples
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* |[
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* |[
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* gst-launch-1.0 videotestsrc ! video/x-raw, format=YUY2 ! queue ! glmosaic name=m ! glimagesink \
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* gst-launch-1.0 videotestsrc ! video/x-raw, format=YUY2 ! glupload ! glcolorconvert ! queue ! glmosaic name=m ! glimagesink \
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* videotestsrc pattern=12 ! video/x-raw, format=I420, framerate=5/1, width=100, height=200 ! queue ! m. \
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* videotestsrc pattern=12 ! video/x-raw, format=I420, framerate=5/1, width=100, height=200 ! glupload ! glcolorconvert ! queue ! m. \
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* videotestsrc ! video/x-raw, framerate=15/1, width=1500, height=1500 ! gleffects effect=3 ! queue ! m. \
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* videotestsrc ! video/x-raw, framerate=15/1, width=1500, height=1500 ! glupload ! gleffects effect=3 ! queue ! m. \
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* videotestsrc ! gleffects effect=2 ! queue ! m. \
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* videotestsrc ! glupload ! gleffects effect=2 ! queue ! m. \
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* videotestsrc ! glfiltercube ! queue ! m. \
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* videotestsrc ! glupload ! glfiltercube ! queue ! m. \
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* videotestsrc ! gleffects effect=6 ! queue ! m.
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* videotestsrc ! glupload ! gleffects effect=6 ! queue ! m.
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* ]|
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* ]|
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* FBO (Frame Buffer Object) is required.
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*
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*/
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*/
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#ifdef HAVE_CONFIG_H
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#ifdef HAVE_CONFIG_H
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@ -66,24 +64,18 @@ G_DEFINE_TYPE_WITH_CODE (GstGLMosaic, gst_gl_mosaic, GST_TYPE_GL_MIXER,
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gst_gl_mosaic_child_proxy_init);
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gst_gl_mosaic_child_proxy_init);
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DEBUG_INIT);
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DEBUG_INIT);
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static void gst_gl_mosaic_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_gl_mosaic_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static GstPad *gst_gl_mosaic_request_new_pad (GstElement * element,
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static GstPad *gst_gl_mosaic_request_new_pad (GstElement * element,
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GstPadTemplate * temp, const gchar * req_name, const GstCaps * caps);
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GstPadTemplate * temp, const gchar * req_name, const GstCaps * caps);
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static void gst_gl_mosaic_release_pad (GstElement * element, GstPad * pad);
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static void gst_gl_mosaic_release_pad (GstElement * element, GstPad * pad);
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static void gst_gl_mosaic_reset (GstGLMixer * mixer);
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static void gst_gl_mosaic_reset (GstGLMixer * mixer);
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static gboolean gst_gl_mosaic_init_shader (GstGLMixer * mixer,
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static gboolean gst_gl_mosaic_set_caps (GstGLMixer * mixer, GstCaps * outcaps);
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GstCaps * outcaps);
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static gboolean gst_gl_mosaic_process_textures (GstGLMixer * mixer,
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static gboolean gst_gl_mosaic_process_textures (GstGLMixer * mixer,
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GstGLMemory * out_tex);
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GstGLMemory * out_tex);
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static gboolean gst_gl_mosaic_callback (gpointer stuff);
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static gboolean gst_gl_mosaic_callback (gpointer stuff);
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//vertex source
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/* vertex source */
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static const gchar *mosaic_v_src =
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static const gchar *mosaic_v_src =
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"uniform mat4 u_matrix; \n"
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"uniform mat4 u_matrix; \n"
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"uniform float xrot_degree, yrot_degree, zrot_degree; \n"
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"uniform float xrot_degree, yrot_degree, zrot_degree; \n"
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@ -115,28 +107,22 @@ static const gchar *mosaic_v_src =
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" v_texCoord = a_texCoord; \n"
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" v_texCoord = a_texCoord; \n"
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"} \n";
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"} \n";
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//fragment source
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/* fragment source */
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static const gchar *mosaic_f_src =
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static const gchar *mosaic_f_src =
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"uniform sampler2D s_texture; \n"
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"uniform sampler2D s_texture; \n"
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"varying vec2 v_texCoord; \n"
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"varying vec2 v_texCoord; \n"
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"void main() \n"
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"void main() \n"
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"{ \n"
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"{ \n"
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//" gl_FragColor = vec4( 1.0, 0.5, 1.0, 1.0 );\n"
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" gl_FragColor = texture2D( s_texture, v_texCoord );\n"
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" gl_FragColor = texture2D( s_texture, v_texCoord );\n"
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"} \n";
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"} \n";
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static void
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static void
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gst_gl_mosaic_class_init (GstGLMosaicClass * klass)
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gst_gl_mosaic_class_init (GstGLMosaicClass * klass)
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{
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{
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GObjectClass *gobject_class;
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GstElementClass *element_class;
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GstElementClass *element_class;
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gobject_class = (GObjectClass *) klass;
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element_class = GST_ELEMENT_CLASS (klass);
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element_class = GST_ELEMENT_CLASS (klass);
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gobject_class->set_property = gst_gl_mosaic_set_property;
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gobject_class->get_property = gst_gl_mosaic_get_property;
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element_class->request_new_pad =
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element_class->request_new_pad =
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GST_DEBUG_FUNCPTR (gst_gl_mosaic_request_new_pad);
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GST_DEBUG_FUNCPTR (gst_gl_mosaic_request_new_pad);
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element_class->release_pad = GST_DEBUG_FUNCPTR (gst_gl_mosaic_release_pad);
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element_class->release_pad = GST_DEBUG_FUNCPTR (gst_gl_mosaic_release_pad);
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@ -145,43 +131,18 @@ gst_gl_mosaic_class_init (GstGLMosaicClass * klass)
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"Filter/Effect/Video", "OpenGL mosaic",
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"Filter/Effect/Video", "OpenGL mosaic",
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"Julien Isorce <julien.isorce@gmail.com>");
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"Julien Isorce <julien.isorce@gmail.com>");
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GST_GL_MIXER_CLASS (klass)->set_caps = gst_gl_mosaic_init_shader;
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GST_GL_MIXER_CLASS (klass)->set_caps = gst_gl_mosaic_set_caps;
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GST_GL_MIXER_CLASS (klass)->reset = gst_gl_mosaic_reset;
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GST_GL_MIXER_CLASS (klass)->reset = gst_gl_mosaic_reset;
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GST_GL_MIXER_CLASS (klass)->process_textures = gst_gl_mosaic_process_textures;
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GST_GL_MIXER_CLASS (klass)->process_textures = gst_gl_mosaic_process_textures;
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GST_GL_BASE_MIXER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL;
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}
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}
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static void
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static void
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gst_gl_mosaic_init (GstGLMosaic * mosaic)
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gst_gl_mosaic_init (GstGLMosaic * mosaic)
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{
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{
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mosaic->shader = NULL;
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mosaic->shader = NULL;
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}
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static void
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mosaic->attr_position_loc = -1;
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gst_gl_mosaic_set_property (GObject * object, guint prop_id,
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mosaic->attr_texture_loc = -1;
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const GValue * value, GParamSpec * pspec)
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{
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//GstGLMosaic *mixer = GST_GL_MOSAIC (object);
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switch (prop_id) {
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_gl_mosaic_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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//GstGLMosaic* mixer = GST_GL_MOSAIC (object);
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switch (prop_id) {
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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}
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static GstPad *
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static GstPad *
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@ -227,21 +188,21 @@ gst_gl_mosaic_reset (GstGLMixer * mixer)
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{
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{
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GstGLMosaic *mosaic = GST_GL_MOSAIC (mixer);
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GstGLMosaic *mosaic = GST_GL_MOSAIC (mixer);
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//blocking call, wait the opengl thread has destroyed the shader
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if (mosaic->shader)
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if (mosaic->shader)
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gst_object_unref (mosaic->shader);
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gst_object_unref (mosaic->shader);
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mosaic->shader = NULL;
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mosaic->shader = NULL;
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mosaic->attr_position_loc = -1;
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mosaic->attr_texture_loc = -1;
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}
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}
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static gboolean
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static gboolean
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gst_gl_mosaic_init_shader (GstGLMixer * mixer, GstCaps * outcaps)
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gst_gl_mosaic_set_caps (GstGLMixer * mixer, GstCaps * outcaps)
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{
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{
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GstGLMosaic *mosaic = GST_GL_MOSAIC (mixer);
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GstGLMosaic *mosaic = GST_GL_MOSAIC (mixer);
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g_clear_object (&mosaic->shader);
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g_clear_object (&mosaic->shader);
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//blocking call, wait the opengl thread has compiled the shader
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return TRUE;
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return gst_gl_context_gen_shader (GST_GL_BASE_MIXER (mixer)->context,
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mosaic_v_src, mosaic_f_src, &mosaic->shader);
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}
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}
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static void
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static void
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@ -249,6 +210,18 @@ _mosaic_render (GstGLContext * context, GstGLMosaic * mosaic)
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{
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{
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GstGLMixer *mixer = GST_GL_MIXER (mosaic);
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GstGLMixer *mixer = GST_GL_MIXER (mosaic);
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if (!mosaic->shader) {
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gchar *frag_str = g_strdup_printf ("%s%s",
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gst_gl_shader_string_get_highest_precision (GST_GL_BASE_MIXER
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(mixer)->context, GST_GLSL_VERSION_NONE,
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GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY),
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mosaic_f_src);
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gst_gl_context_gen_shader (GST_GL_BASE_MIXER (mixer)->context,
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mosaic_v_src, frag_str, &mosaic->shader);
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g_free (frag_str);
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}
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gst_gl_framebuffer_draw_to_texture (mixer->fbo, mosaic->out_tex,
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gst_gl_framebuffer_draw_to_texture (mixer->fbo, mosaic->out_tex,
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gst_gl_mosaic_callback, mosaic);
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gst_gl_mosaic_callback, mosaic);
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}
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}
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return TRUE;
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return TRUE;
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}
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}
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static void
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_bind_buffer (GstGLMosaic * mosaic)
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{
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GstGLContext *context = GST_GL_BASE_MIXER (mosaic)->context;
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const GstGLFuncs *gl = context->gl_vtable;
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, mosaic->vbo_indices);
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gl->BindBuffer (GL_ARRAY_BUFFER, mosaic->vertex_buffer);
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/* Load the vertex position */
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gl->VertexAttribPointer (mosaic->attr_position_loc, 3, GL_FLOAT,
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GL_FALSE, 5 * sizeof (GLfloat), (void *) 0);
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/* Load the texture coordinate */
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gl->VertexAttribPointer (mosaic->attr_texture_loc, 2, GL_FLOAT, GL_FALSE,
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5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat)));
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gl->EnableVertexAttribArray (mosaic->attr_position_loc);
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gl->EnableVertexAttribArray (mosaic->attr_texture_loc);
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}
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static void
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_unbind_buffer (GstGLMosaic * mosaic)
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{
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GstGLContext *context = GST_GL_BASE_MIXER (mosaic)->context;
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const GstGLFuncs *gl = context->gl_vtable;
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
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gl->BindBuffer (GL_ARRAY_BUFFER, 0);
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gl->DisableVertexAttribArray (mosaic->attr_position_loc);
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gl->DisableVertexAttribArray (mosaic->attr_texture_loc);
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}
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/* opengl scene, params: input texture (not the output mixer->texture) */
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/* opengl scene, params: input texture (not the output mixer->texture) */
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static gboolean
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static gboolean
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gst_gl_mosaic_callback (gpointer stuff)
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gst_gl_mosaic_callback (gpointer stuff)
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static GLfloat yrot = 0;
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static GLfloat yrot = 0;
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static GLfloat zrot = 0;
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static GLfloat zrot = 0;
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GLint attr_position_loc = 0;
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GLint attr_texture_loc = 0;
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const GLfloat matrix[] = {
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const GLfloat matrix[] = {
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0.5f, 0.0f, 0.0f, 0.0f,
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0.5f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.5f, 0.0f, 0.0f,
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0.0f, 0.5f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.5f, 0.0f,
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0.0f, 0.0f, 0.5f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f
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0.0f, 0.0f, 0.0f, 1.0f
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};
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};
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const GLushort indices[] = {
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0, 1, 2,
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0, 2, 3
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};
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guint count = 0;
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guint count = 0;
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gst_gl_shader_use (mosaic->shader);
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gst_gl_shader_use (mosaic->shader);
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attr_position_loc =
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if (mosaic->attr_position_loc == -1) {
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gst_gl_shader_get_attribute_location (mosaic->shader, "a_position");
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mosaic->attr_position_loc =
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attr_texture_loc =
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gst_gl_shader_get_attribute_location (mosaic->shader, "a_position");
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gst_gl_shader_get_attribute_location (mosaic->shader, "a_texCoord");
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}
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if (mosaic->attr_texture_loc == -1) {
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mosaic->attr_texture_loc =
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gst_gl_shader_get_attribute_location (mosaic->shader, "a_texCoord");
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}
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GST_OBJECT_LOCK (mosaic);
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gst_gl_shader_set_uniform_1i (mosaic->shader, "s_texture", 0);
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walk = GST_ELEMENT (mosaic)->sinkpads;
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gst_gl_shader_set_uniform_1f (mosaic->shader, "xrot_degree", xrot);
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while (walk) {
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gst_gl_shader_set_uniform_1f (mosaic->shader, "yrot_degree", yrot);
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GstGLMixerPad *pad = walk->data;
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gst_gl_shader_set_uniform_1f (mosaic->shader, "zrot_degree", zrot);
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gst_gl_shader_set_uniform_matrix_4fv (mosaic->shader, "u_matrix", 1,
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GL_FALSE, matrix);
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if (!mosaic->vertex_buffer) {
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/* *INDENT-OFF* */
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/* *INDENT-OFF* */
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gfloat v_vertices[] = {
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gfloat vertices[] = {
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/* front face */
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/* front face */
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1.0f, 1.0f,-1.0f, 1.0f, 0.0f,
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1.0f, 1.0f,-1.0f, 1.0f, 0.0f,
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1.0f,-1.0f,-1.0f, 1.0f, 1.0f,
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1.0f,-1.0f,-1.0f, 1.0f, 1.0f,
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@ -348,7 +357,46 @@ gst_gl_mosaic_callback (gpointer stuff)
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-1.0f,-1.0f, 1.0f, 0.0f, 1.0f,
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-1.0f,-1.0f, 1.0f, 0.0f, 1.0f,
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1.0f,-1.0f, 1.0f, 1.0f, 1.0f
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1.0f,-1.0f, 1.0f, 1.0f, 1.0f
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};
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};
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const GLushort indices[] = {
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0, 1, 2,
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0, 2, 3,
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4, 5, 6,
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4, 6, 7,
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8, 9, 10,
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8, 10, 11,
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12, 13, 14,
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12, 14, 15,
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16, 17, 18,
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16, 18, 19,
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20, 21, 22,
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20, 22, 23,
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};
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/* *INDENT-ON* */
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/* *INDENT-ON* */
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if (gl->GenVertexArrays) {
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gl->GenVertexArrays (1, &mosaic->vao);
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gl->BindVertexArray (mosaic->vao);
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}
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gl->GenBuffers (1, &mosaic->vertex_buffer);
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||||||
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gl->BindBuffer (GL_ARRAY_BUFFER, mosaic->vertex_buffer);
|
||||||
|
gl->BufferData (GL_ARRAY_BUFFER, sizeof (vertices), vertices,
|
||||||
|
GL_STATIC_DRAW);
|
||||||
|
|
||||||
|
gl->GenBuffers (1, &mosaic->vbo_indices);
|
||||||
|
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, mosaic->vbo_indices);
|
||||||
|
gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
|
||||||
|
GL_STATIC_DRAW);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gl->GenVertexArrays)
|
||||||
|
gl->BindVertexArray (mosaic->vao);
|
||||||
|
_bind_buffer (mosaic);
|
||||||
|
|
||||||
|
GST_OBJECT_LOCK (mosaic);
|
||||||
|
walk = GST_ELEMENT (mosaic)->sinkpads;
|
||||||
|
while (walk) {
|
||||||
|
GstGLMixerPad *pad = walk->data;
|
||||||
guint in_tex;
|
guint in_tex;
|
||||||
guint width, height;
|
guint width, height;
|
||||||
|
|
||||||
|
@ -356,6 +404,11 @@ gst_gl_mosaic_callback (gpointer stuff)
|
||||||
width = GST_VIDEO_INFO_WIDTH (&GST_VIDEO_AGGREGATOR_PAD (pad)->info);
|
width = GST_VIDEO_INFO_WIDTH (&GST_VIDEO_AGGREGATOR_PAD (pad)->info);
|
||||||
height = GST_VIDEO_INFO_HEIGHT (&GST_VIDEO_AGGREGATOR_PAD (pad)->info);
|
height = GST_VIDEO_INFO_HEIGHT (&GST_VIDEO_AGGREGATOR_PAD (pad)->info);
|
||||||
|
|
||||||
|
if (count >= 6) {
|
||||||
|
GST_FIXME_OBJECT (mosaic, "Skipping 7th pad (and all subsequent pads)");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
if (!in_tex || width <= 0 || height <= 0) {
|
if (!in_tex || width <= 0 || height <= 0) {
|
||||||
GST_DEBUG ("skipping texture:%u pad:%p width:%u height %u",
|
GST_DEBUG ("skipping texture:%u pad:%p width:%u height %u",
|
||||||
in_tex, pad, width, height);
|
in_tex, pad, width, height);
|
||||||
|
@ -366,25 +419,11 @@ gst_gl_mosaic_callback (gpointer stuff)
|
||||||
|
|
||||||
GST_TRACE ("processing texture:%u dimensions:%ux%u", in_tex, width, height);
|
GST_TRACE ("processing texture:%u dimensions:%ux%u", in_tex, width, height);
|
||||||
|
|
||||||
gl->VertexAttribPointer (attr_position_loc, 3, GL_FLOAT,
|
|
||||||
GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[5 * 4 * count]);
|
|
||||||
|
|
||||||
gl->VertexAttribPointer (attr_texture_loc, 2, GL_FLOAT,
|
|
||||||
GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[5 * 4 * count + 3]);
|
|
||||||
|
|
||||||
gl->EnableVertexAttribArray (attr_position_loc);
|
|
||||||
gl->EnableVertexAttribArray (attr_texture_loc);
|
|
||||||
|
|
||||||
gl->ActiveTexture (GL_TEXTURE0);
|
gl->ActiveTexture (GL_TEXTURE0);
|
||||||
gl->BindTexture (GL_TEXTURE_2D, in_tex);
|
gl->BindTexture (GL_TEXTURE_2D, in_tex);
|
||||||
gst_gl_shader_set_uniform_1i (mosaic->shader, "s_texture", 0);
|
|
||||||
gst_gl_shader_set_uniform_1f (mosaic->shader, "xrot_degree", xrot);
|
|
||||||
gst_gl_shader_set_uniform_1f (mosaic->shader, "yrot_degree", yrot);
|
|
||||||
gst_gl_shader_set_uniform_1f (mosaic->shader, "zrot_degree", zrot);
|
|
||||||
gst_gl_shader_set_uniform_matrix_4fv (mosaic->shader, "u_matrix", 1,
|
|
||||||
GL_FALSE, matrix);
|
|
||||||
|
|
||||||
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
|
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT,
|
||||||
|
(void *) (6 * sizeof (GLushort) * count));
|
||||||
|
|
||||||
++count;
|
++count;
|
||||||
|
|
||||||
|
@ -392,8 +431,10 @@ gst_gl_mosaic_callback (gpointer stuff)
|
||||||
}
|
}
|
||||||
GST_OBJECT_UNLOCK (mosaic);
|
GST_OBJECT_UNLOCK (mosaic);
|
||||||
|
|
||||||
gl->DisableVertexAttribArray (attr_position_loc);
|
if (gl->GenVertexArrays)
|
||||||
gl->DisableVertexAttribArray (attr_texture_loc);
|
gl->BindVertexArray (0);
|
||||||
|
else
|
||||||
|
_unbind_buffer (mosaic);
|
||||||
|
|
||||||
gl->BindTexture (GL_TEXTURE_2D, 0);
|
gl->BindTexture (GL_TEXTURE_2D, 0);
|
||||||
|
|
||||||
|
|
|
@ -40,6 +40,11 @@ struct _GstGLMosaic
|
||||||
GstGLMixer mixer;
|
GstGLMixer mixer;
|
||||||
|
|
||||||
GstGLShader *shader;
|
GstGLShader *shader;
|
||||||
|
guint vao;
|
||||||
|
guint vertex_buffer;
|
||||||
|
guint vbo_indices;
|
||||||
|
gint attr_position_loc;
|
||||||
|
gint attr_texture_loc;
|
||||||
GstGLMemory *out_tex;
|
GstGLMemory *out_tex;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -206,6 +206,25 @@ GST_START_TEST (test_gloverlay)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GST_END_TEST
|
||||||
|
GST_START_TEST (test_glmosaic)
|
||||||
|
{
|
||||||
|
const gchar *s;
|
||||||
|
GstState target_state = GST_STATE_PLAYING;
|
||||||
|
|
||||||
|
s = "videotestsrc num-buffers=10 ! glupload ! glmosaic ! fakesink";
|
||||||
|
run_pipeline (setup_pipeline (s), s,
|
||||||
|
GST_MESSAGE_ANY & ~(GST_MESSAGE_ERROR | GST_MESSAGE_WARNING),
|
||||||
|
GST_MESSAGE_UNKNOWN, target_state);
|
||||||
|
|
||||||
|
#if GST_GL_HAVE_OPENGL
|
||||||
|
s = "gltestsrc num-buffers=10 ! glmosaic ! fakesink";
|
||||||
|
run_pipeline (setup_pipeline (s), s,
|
||||||
|
GST_MESSAGE_ANY & ~(GST_MESSAGE_ERROR | GST_MESSAGE_WARNING),
|
||||||
|
GST_MESSAGE_UNKNOWN, target_state);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
GST_END_TEST
|
GST_END_TEST
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
@ -281,23 +300,6 @@ GST_START_TEST (test_gldeinterlace)
|
||||||
GST_MESSAGE_UNKNOWN, target_state);
|
GST_MESSAGE_UNKNOWN, target_state);
|
||||||
}
|
}
|
||||||
|
|
||||||
GST_END_TEST
|
|
||||||
GST_START_TEST (test_glmosaic)
|
|
||||||
{
|
|
||||||
const gchar *s;
|
|
||||||
GstState target_state = GST_STATE_PLAYING;
|
|
||||||
|
|
||||||
s = "videotestsrc num-buffers=10 ! glupload ! glmosaic ! fakesink";
|
|
||||||
run_pipeline (setup_pipeline (s), s,
|
|
||||||
GST_MESSAGE_ANY & ~(GST_MESSAGE_ERROR | GST_MESSAGE_WARNING),
|
|
||||||
GST_MESSAGE_UNKNOWN, target_state);
|
|
||||||
|
|
||||||
s = "gltestsrc num-buffers=10 ! glmosaic ! fakesink";
|
|
||||||
run_pipeline (setup_pipeline (s), s,
|
|
||||||
GST_MESSAGE_ANY & ~(GST_MESSAGE_ERROR | GST_MESSAGE_WARNING),
|
|
||||||
GST_MESSAGE_UNKNOWN, target_state);
|
|
||||||
}
|
|
||||||
|
|
||||||
GST_END_TEST
|
GST_END_TEST
|
||||||
#ifdef HAVE_PNG
|
#ifdef HAVE_PNG
|
||||||
GST_START_TEST (test_gldifferencematte)
|
GST_START_TEST (test_gldifferencematte)
|
||||||
|
@ -336,6 +338,7 @@ gl_launch_lines_suite (void)
|
||||||
tcase_add_test (tc_chain, test_gleffects);
|
tcase_add_test (tc_chain, test_gleffects);
|
||||||
tcase_add_test (tc_chain, test_glshader);
|
tcase_add_test (tc_chain, test_glshader);
|
||||||
tcase_add_test (tc_chain, test_glfilterapp);
|
tcase_add_test (tc_chain, test_glfilterapp);
|
||||||
|
tcase_add_test (tc_chain, test_glmosaic);
|
||||||
#ifdef HAVE_PNG
|
#ifdef HAVE_PNG
|
||||||
#ifdef HAVE_JPEG
|
#ifdef HAVE_JPEG
|
||||||
tcase_add_test (tc_chain, test_gloverlay);
|
tcase_add_test (tc_chain, test_gloverlay);
|
||||||
|
@ -345,11 +348,6 @@ gl_launch_lines_suite (void)
|
||||||
tcase_add_test (tc_chain, test_gltestsrc);
|
tcase_add_test (tc_chain, test_gltestsrc);
|
||||||
tcase_add_test (tc_chain, test_glfilterglass);
|
tcase_add_test (tc_chain, test_glfilterglass);
|
||||||
/* tcase_add_test (tc_chain, test_glfilterreflectedscreen);*/
|
/* tcase_add_test (tc_chain, test_glfilterreflectedscreen);*/
|
||||||
/* glmosaic is still in -bad because it relies on GstVideoAggregator */
|
|
||||||
if (gst_registry_check_feature_version (gst_registry_get (), "glmosaic", 1, 0,
|
|
||||||
0)) {
|
|
||||||
tcase_add_test (tc_chain, test_glmosaic);
|
|
||||||
}
|
|
||||||
tcase_add_test (tc_chain, test_gldeinterlace);
|
tcase_add_test (tc_chain, test_gldeinterlace);
|
||||||
#ifdef HAVE_PNG
|
#ifdef HAVE_PNG
|
||||||
tcase_add_test (tc_chain, test_gldifferencematte);
|
tcase_add_test (tc_chain, test_gldifferencematte);
|
||||||
|
|
Loading…
Reference in a new issue