d3d11: Add/fix various annotations

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3194>
This commit is contained in:
Sebastian Dröge 2022-10-17 10:54:06 +03:00
parent 73557fe093
commit b57c07d5a7
2 changed files with 6 additions and 6 deletions

View file

@ -2884,7 +2884,7 @@ gst_d3d11_converter_setup_processor (GstD3D11Converter * self)
* conversion path only for specified method(s) and set @method will be updated
* with supported method.
*
* Returns: a #GstD3D11Converter or %NULL if conversion is not possible
* Returns: (transfer full) (nullable): a #GstD3D11Converter or %NULL if conversion is not possible
*
* Since: 1.22
*/

View file

@ -120,7 +120,7 @@ G_DEFINE_BOXED_TYPE_WITH_CODE (GstD3D11AllocationParams,
* and #GstD3D11Allocator in order to allocate new ID3D11Texture2D
* object with given configuration
*
* Returns: a #GstD3D11AllocationParams or %NULL if @info is not supported
* Returns: (transfer full) (nullable): a #GstD3D11AllocationParams or %NULL if @info is not supported
*
* Since: 1.22
*/
@ -645,7 +645,7 @@ gst_d3d11_memory_init_once (void)
* gst_d3d11_memory_get_resource_handle:
* @mem: a #GstD3D11Memory
*
* Returns: (transfer none): a ID3D11Resource handle. Caller must not release
* Returns: (transfer none) (nullable): a ID3D11Resource handle. Caller must not release
* returned handle.
*
* Since: 1.22
@ -1527,7 +1527,7 @@ gst_d3d11_allocator_alloc_internal (GstD3D11Allocator * self,
* @device: (transfer none): a #GstD3D11Device
* @desc: a D3D11_TEXTURE2D_DESC struct
*
* Returns: a newly allocated #GstD3D11Memory with given parameters.
* Returns: (transfer full) (nullable): a newly allocated #GstD3D11Memory with given parameters.
*
* Since: 1.22
*/
@ -1565,7 +1565,7 @@ gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator,
* @device: (transfer none): a #GstD3D11Device
* @desc: a D3D11_BUFFER_DESC struct
*
* Returns: a newly allocated #GstD3D11Memory with given parameters.
* Returns: (transfer full) (nullable): a newly allocated #GstD3D11Memory with given parameters.
*
* Since: 1.22
*/
@ -1636,7 +1636,7 @@ gst_d3d11_allocator_alloc_buffer (GstD3D11Allocator * allocator,
* Caller must not be confused that @size is CPU accessible size, not raw
* texture size.
*
* Returns: a newly allocated #GstD3D11Memory with given @texture
* Returns: (transfer full) (nullable): a newly allocated #GstD3D11Memory with given @texture
* if successful, or %NULL if @texture is not a valid handle or configuration
* is not supported.
*