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d3d11: Add/fix various annotations
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3194>
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2 changed files with 6 additions and 6 deletions
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@ -2884,7 +2884,7 @@ gst_d3d11_converter_setup_processor (GstD3D11Converter * self)
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* conversion path only for specified method(s) and set @method will be updated
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* with supported method.
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*
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* Returns: a #GstD3D11Converter or %NULL if conversion is not possible
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* Returns: (transfer full) (nullable): a #GstD3D11Converter or %NULL if conversion is not possible
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*
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* Since: 1.22
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*/
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@ -120,7 +120,7 @@ G_DEFINE_BOXED_TYPE_WITH_CODE (GstD3D11AllocationParams,
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* and #GstD3D11Allocator in order to allocate new ID3D11Texture2D
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* object with given configuration
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*
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* Returns: a #GstD3D11AllocationParams or %NULL if @info is not supported
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* Returns: (transfer full) (nullable): a #GstD3D11AllocationParams or %NULL if @info is not supported
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*
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* Since: 1.22
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*/
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@ -645,7 +645,7 @@ gst_d3d11_memory_init_once (void)
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* gst_d3d11_memory_get_resource_handle:
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* @mem: a #GstD3D11Memory
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*
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* Returns: (transfer none): a ID3D11Resource handle. Caller must not release
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* Returns: (transfer none) (nullable): a ID3D11Resource handle. Caller must not release
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* returned handle.
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*
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* Since: 1.22
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@ -1527,7 +1527,7 @@ gst_d3d11_allocator_alloc_internal (GstD3D11Allocator * self,
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* @device: (transfer none): a #GstD3D11Device
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* @desc: a D3D11_TEXTURE2D_DESC struct
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*
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* Returns: a newly allocated #GstD3D11Memory with given parameters.
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* Returns: (transfer full) (nullable): a newly allocated #GstD3D11Memory with given parameters.
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*
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* Since: 1.22
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*/
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@ -1565,7 +1565,7 @@ gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator,
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* @device: (transfer none): a #GstD3D11Device
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* @desc: a D3D11_BUFFER_DESC struct
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*
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* Returns: a newly allocated #GstD3D11Memory with given parameters.
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* Returns: (transfer full) (nullable): a newly allocated #GstD3D11Memory with given parameters.
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*
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* Since: 1.22
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*/
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@ -1636,7 +1636,7 @@ gst_d3d11_allocator_alloc_buffer (GstD3D11Allocator * allocator,
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* Caller must not be confused that @size is CPU accessible size, not raw
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* texture size.
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*
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* Returns: a newly allocated #GstD3D11Memory with given @texture
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* Returns: (transfer full) (nullable): a newly allocated #GstD3D11Memory with given @texture
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* if successful, or %NULL if @texture is not a valid handle or configuration
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* is not supported.
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*
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