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Fix typos
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2 changed files with 8 additions and 8 deletions
14
docs/README
14
docs/README
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@ -294,7 +294,7 @@ can build simple server applications with it.
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When a client performs a PLAY request, its configured destination UDP ports are
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added to the GstRTSPStream target destinations, at which point data will
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be sent to the client. The corresponding GstRTSPMedia object will be set to the
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PLAYING state if it was not allready in order to send the data to the
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PLAYING state if it was not already in order to send the data to the
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destination.
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The server needs to prepare an RTP-Info header field in the PLAY response,
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@ -320,7 +320,7 @@ can build simple server applications with it.
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* session management
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The server has to react to clients that suddenly disappear because of network
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problems or otherwise. It needs to make sure that it can reasonable free the
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problems or otherwise. It needs to make sure that it can reasonably free the
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resources that are used by the various objects in use for streaming when the
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client appears to be gone.
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@ -331,7 +331,7 @@ can build simple server applications with it.
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Various ways exist to detect activity from a client:
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- RTSP keepalive requests. When a client is receiving RTP data, the RTSP TCP
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connection is largely unused. It is the client's responsability to
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connection is largely unused. It is the client's responsibility to
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periodically send keep-alive requests over the TCP channel.
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Whenever a keep-alive request is received by the server (any request that
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@ -359,7 +359,7 @@ can build simple server applications with it.
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expired and call gst_rtsp_session_pool_cleanup() to remove them.
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When a session is removed from the sessionpool and its last reference is
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unreffef, all related objects and media are destroyed as if a TEARDOWN happened
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unreffed, all related objects and media are destroyed as if a TEARDOWN happened
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from the client.
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@ -397,9 +397,9 @@ can build simple server applications with it.
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to a user.
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- GstRTSPPermissions: a generic list of roles and matching permissions. These
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can be attached to media and facties currently.
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can be attached to media and factories currently.
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An Auth implementation will usually authenticate a user, using method such as
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An Auth implementation will usually authenticate a user, using a method such as
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Basic authentication or client certificates or perhaps simply use the IP address.
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The result of the authentication of the user will be a GstRTSPToken that is made
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current in the context of the ongoing request.
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@ -477,7 +477,7 @@ GstRTSPAddressPool
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GstRTSPThreadPool
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- a pool of threads used for various server tasks such as handling clients and
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managin media pipelines.
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managing media pipelines.
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GstRTSPAuth
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@ -43,7 +43,7 @@ typedef struct _GstRTSPMediaFactoryURIPrivate GstRTSPMediaFactoryURIPrivate;
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/**
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* GstRTSPMediaFactoryURI:
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*
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* A media factory that creates a pipeline to play and uri.
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* A media factory that creates a pipeline to play any uri.
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*/
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struct _GstRTSPMediaFactoryURI {
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GstRTSPMediaFactory parent;
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