nvdecoder: Don't hold decoder output state

It's not referenced by this implementation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3328>
This commit is contained in:
Seungha Yang 2022-11-05 21:00:43 +09:00 committed by GStreamer Marge Bot
parent b886935e83
commit b4c19a96b7
7 changed files with 9 additions and 33 deletions

View file

@ -50,8 +50,6 @@ typedef struct _GstNvAV1Dec
{
GstAV1Decoder parent;
GstVideoCodecState *output_state;
GstCudaContext *context;
GstNvDecoder *decoder;
@ -266,7 +264,6 @@ gst_nv_av1_dec_close (GstVideoDecoder * decoder)
{
GstNvAV1Dec *self = GST_NV_AV1_DEC (decoder);
g_clear_pointer (&self->output_state, gst_video_codec_state_unref);
gst_clear_object (&self->decoder);
gst_clear_object (&self->context);
@ -292,8 +289,7 @@ gst_nv_av1_dec_negotiate (GstVideoDecoder * decoder)
GST_DEBUG_OBJECT (self, "negotiate");
gst_nv_decoder_negotiate (self->decoder, decoder, av1dec->input_state,
&self->output_state);
gst_nv_decoder_negotiate (self->decoder, decoder, av1dec->input_state);
return GST_VIDEO_DECODER_CLASS (parent_class)->negotiate (decoder);
}

View file

@ -1454,8 +1454,7 @@ gst_nv_decoder_ensure_gl_context (GstNvDecoder * decoder, GstElement * videodec)
gboolean
gst_nv_decoder_negotiate (GstNvDecoder * decoder,
GstVideoDecoder * videodec, GstVideoCodecState * input_state,
GstVideoCodecState ** output_state)
GstVideoDecoder * videodec, GstVideoCodecState * input_state)
{
GstVideoCodecState *state;
GstVideoInfo *info;
@ -1463,7 +1462,6 @@ gst_nv_decoder_negotiate (GstNvDecoder * decoder,
g_return_val_if_fail (GST_IS_NV_DECODER (decoder), FALSE);
g_return_val_if_fail (GST_IS_VIDEO_DECODER (videodec), FALSE);
g_return_val_if_fail (input_state != NULL, FALSE);
g_return_val_if_fail (output_state != NULL, FALSE);
if (!decoder->configured) {
GST_ERROR_OBJECT (videodec, "Should configure decoder first");
@ -1476,9 +1474,8 @@ gst_nv_decoder_negotiate (GstNvDecoder * decoder,
GST_VIDEO_INFO_WIDTH (info), GST_VIDEO_INFO_HEIGHT (info), input_state);
state->caps = gst_video_info_to_caps (&state->info);
if (*output_state)
gst_video_codec_state_unref (*output_state);
*output_state = state;
/* decoder baseclass will hold other reference to output state */
gst_video_codec_state_unref (state);
decoder->output_type = GST_NV_DECODER_OUTPUT_TYPE_SYSTEM;

View file

@ -102,8 +102,7 @@ gboolean gst_nv_decoder_handle_context_query (GstNvDecoder * decoder,
gboolean gst_nv_decoder_negotiate (GstNvDecoder * decoder,
GstVideoDecoder * videodec,
GstVideoCodecState * input_state,
GstVideoCodecState ** output_state);
GstVideoCodecState * input_state);
gboolean gst_nv_decoder_decide_allocation (GstNvDecoder * decoder,
GstVideoDecoder * videodec,

View file

@ -103,8 +103,6 @@ typedef struct _GstNvH264Dec
{
GstH264Decoder parent;
GstVideoCodecState *output_state;
GstCudaContext *context;
GstNvDecoder *decoder;
CUVIDPICPARAMS params;
@ -354,7 +352,6 @@ gst_nv_h264_dec_close (GstVideoDecoder * decoder)
{
GstNvH264Dec *self = GST_NV_H264_DEC (decoder);
g_clear_pointer (&self->output_state, gst_video_codec_state_unref);
gst_clear_object (&self->decoder);
gst_clear_object (&self->context);
@ -375,8 +372,7 @@ gst_nv_h264_dec_negotiate (GstVideoDecoder * decoder)
GST_DEBUG_OBJECT (self, "negotiate");
gst_nv_decoder_negotiate (self->decoder, decoder, h264dec->input_state,
&self->output_state);
gst_nv_decoder_negotiate (self->decoder, decoder, h264dec->input_state);
/* TODO: add support D3D11 memory */

View file

@ -102,8 +102,6 @@ typedef struct _GstNvH265Dec
{
GstH265Decoder parent;
GstVideoCodecState *output_state;
GstCudaContext *context;
GstNvDecoder *decoder;
CUVIDPICPARAMS params;
@ -311,7 +309,6 @@ gst_nv_h265_dec_close (GstVideoDecoder * decoder)
{
GstNvH265Dec *self = GST_NV_H265_DEC (decoder);
g_clear_pointer (&self->output_state, gst_video_codec_state_unref);
gst_clear_object (&self->decoder);
gst_clear_object (&self->context);
@ -332,8 +329,7 @@ gst_nv_h265_dec_negotiate (GstVideoDecoder * decoder)
GST_DEBUG_OBJECT (self, "negotiate");
gst_nv_decoder_negotiate (self->decoder, decoder, h265dec->input_state,
&self->output_state);
gst_nv_decoder_negotiate (self->decoder, decoder, h265dec->input_state);
/* TODO: add support D3D11 memory */

View file

@ -50,8 +50,6 @@ typedef struct _GstNvVp8Dec
{
GstVp8Decoder parent;
GstVideoCodecState *output_state;
GstCudaContext *context;
GstNvDecoder *decoder;
CUVIDPICPARAMS params;
@ -235,7 +233,6 @@ gst_nv_vp8_dec_close (GstVideoDecoder * decoder)
{
GstNvVp8Dec *self = GST_NV_VP8_DEC (decoder);
g_clear_pointer (&self->output_state, gst_video_codec_state_unref);
gst_clear_object (&self->decoder);
gst_clear_object (&self->context);
@ -250,8 +247,7 @@ gst_nv_vp8_dec_negotiate (GstVideoDecoder * decoder)
GST_DEBUG_OBJECT (self, "negotiate");
gst_nv_decoder_negotiate (self->decoder, decoder, vp8dec->input_state,
&self->output_state);
gst_nv_decoder_negotiate (self->decoder, decoder, vp8dec->input_state);
/* TODO: add support D3D11 memory */

View file

@ -50,8 +50,6 @@ typedef struct _GstNvVp9Dec
{
GstVp9Decoder parent;
GstVideoCodecState *output_state;
GstCudaContext *context;
GstNvDecoder *decoder;
CUVIDPICPARAMS params;
@ -245,7 +243,6 @@ gst_nv_vp9_dec_close (GstVideoDecoder * decoder)
{
GstNvVp9Dec *self = GST_NV_VP9_DEC (decoder);
g_clear_pointer (&self->output_state, gst_video_codec_state_unref);
gst_clear_object (&self->decoder);
gst_clear_object (&self->context);
@ -260,8 +257,7 @@ gst_nv_vp9_dec_negotiate (GstVideoDecoder * decoder)
GST_DEBUG_OBJECT (self, "negotiate");
gst_nv_decoder_negotiate (self->decoder, decoder, vp9dec->input_state,
&self->output_state);
gst_nv_decoder_negotiate (self->decoder, decoder, vp9dec->input_state);
/* TODO: add support D3D11 memory */