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Missing "android" choice in gl_winsys
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1 changed files with 2 additions and 2 deletions
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@ -12,8 +12,8 @@ option('gl_platform', type : 'array',
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choices : ['glx', 'egl', 'cgl', 'wgl', 'eagl', 'auto'], value : ['auto'],
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description : 'A comma separated list of opengl platforms to enable building against')
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option('gl_winsys', type : 'array',
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choices : ['x11', 'wayland', 'win32', 'cocoa', 'dispmanx', 'viv-fb', 'gbm', 'auto'], value : ['auto'],
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description : 'A comma separated list of opengl windows systems to enable building against. Supported values are x11, wayland, win32, cocoa, dispmanx, viv-fb and gbm')
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choices : ['x11', 'wayland', 'win32', 'cocoa', 'dispmanx', 'viv-fb', 'gbm', 'android', 'auto'], value : ['auto'],
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description : 'A comma separated list of opengl windows systems to enable building against. Supported values are x11, wayland, win32, cocoa, dispmanx, viv-fb, gbm and android')
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option('egl_module_name', type : 'string', value : '',
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description : 'The file to pass to g_module_open to open the libEGL library (default: libEGL)')
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option('opengl_module_name', type : 'string', value : '',
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