Missing "android" choice in gl_winsys

This commit is contained in:
Xavier Claessens 2019-05-03 14:31:03 -04:00 committed by Xavier Claessens
parent 31f8826789
commit b47fe55f1d

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@ -12,8 +12,8 @@ option('gl_platform', type : 'array',
choices : ['glx', 'egl', 'cgl', 'wgl', 'eagl', 'auto'], value : ['auto'],
description : 'A comma separated list of opengl platforms to enable building against')
option('gl_winsys', type : 'array',
choices : ['x11', 'wayland', 'win32', 'cocoa', 'dispmanx', 'viv-fb', 'gbm', 'auto'], value : ['auto'],
description : 'A comma separated list of opengl windows systems to enable building against. Supported values are x11, wayland, win32, cocoa, dispmanx, viv-fb and gbm')
choices : ['x11', 'wayland', 'win32', 'cocoa', 'dispmanx', 'viv-fb', 'gbm', 'android', 'auto'], value : ['auto'],
description : 'A comma separated list of opengl windows systems to enable building against. Supported values are x11, wayland, win32, cocoa, dispmanx, viv-fb, gbm and android')
option('egl_module_name', type : 'string', value : '',
description : 'The file to pass to g_module_open to open the libEGL library (default: libEGL)')
option('opengl_module_name', type : 'string', value : '',