[138/906] is that videoformat pointer really needed?

This commit is contained in:
Filippo Argiolas 2008-08-04 09:56:59 +02:00 committed by Tim-Philipp Müller
parent 14849d65ea
commit b384525a55
2 changed files with 23 additions and 27 deletions

View file

@ -67,8 +67,8 @@ void gst_gl_display_check_framebuffer_status (void);
/* To not make gst_gl_display_thread_do_upload
* and gst_gl_display_thread_do_download too big */
static void gst_gl_display_thread_do_upload_make (GstGLDisplay *display);
static void gst_gl_display_thread_do_upload_fill (GstGLDisplay *display, GstVideoFormat* pVideo_format);
static void gst_gl_display_thread_do_upload_draw (GstGLDisplay *display, GstVideoFormat video_format);
static void gst_gl_display_thread_do_upload_fill (GstGLDisplay *display);
static void gst_gl_display_thread_do_upload_draw (GstGLDisplay *display);
static void gst_gl_display_thread_do_download_draw (GstGLDisplay *display);
@ -154,7 +154,7 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
//upload
display->upload_fbo = 0;
display->upload_depth_buffer = 0;
display->upload_texture = 0;
display->upload_outtex = 0;
display->upload_intex = 0;
display->upload_intex_u = 0;
display->upload_intex_v = 0;
@ -1109,13 +1109,11 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
static void
gst_gl_display_thread_do_upload (GstGLDisplay *display)
{
GstVideoFormat video_format = 0;
glutSetWindow (display->glutWinId);
gst_gl_display_thread_do_upload_make (display);
gst_gl_display_thread_do_upload_fill (display, &video_format);
gst_gl_display_thread_do_upload_draw (display, video_format);
gst_gl_display_thread_do_upload_fill (display);
gst_gl_display_thread_do_upload_draw (display);
g_cond_signal (display->cond_do_upload);
}
@ -1918,7 +1916,7 @@ gst_gl_display_do_upload (GstGLDisplay* display, GLuint texture,
isAlive = display->isAlive;
if (isAlive)
{
display->upload_texture = texture;
display->upload_outtex = texture;
display->upload_data_with = data_width;
display->upload_data_height = data_height;
display->upload_data = data;
@ -2226,17 +2224,15 @@ void gst_gl_display_thread_do_upload_make (GstGLDisplay *display)
/* called by gst_gl_display_thread_do_upload (in the gl thread) */
void
gst_gl_display_thread_do_upload_fill (GstGLDisplay* display, GstVideoFormat* pVideo_format)
gst_gl_display_thread_do_upload_fill (GstGLDisplay *display)
{
gint width = display->upload_data_with;
gint height = display->upload_data_height;
GstVideoFormat video_format = display->upload_video_format;
gpointer data = display->upload_data;
*pVideo_format = video_format;
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex);
switch (video_format) {
switch (display->upload_video_format) {
case GST_VIDEO_FORMAT_RGBx:
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_RGBA, GL_UNSIGNED_BYTE, data);
@ -2270,7 +2266,7 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay* display, GstVideoFormat* pVi
case GST_GL_DISPLAY_CONVERSION_MESA:
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
*pVideo_format = GST_VIDEO_FORMAT_RGBx;
display->upload_video_format = GST_VIDEO_FORMAT_RGBx;
break;
default:
g_assert_not_reached ();
@ -2292,7 +2288,7 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay* display, GstVideoFormat* pVi
case GST_GL_DISPLAY_CONVERSION_MESA:
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
*pVideo_format = GST_VIDEO_FORMAT_RGBx;
display->upload_video_format = GST_VIDEO_FORMAT_RGBx;
break;
default:
g_assert_not_reached ();
@ -2304,7 +2300,7 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay* display, GstVideoFormat* pVi
gint offsetU = 0;
gint offsetV = 0;
switch (video_format)
switch (display->upload_video_format)
{
case GST_VIDEO_FORMAT_I420:
offsetU = 1;
@ -2326,14 +2322,14 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay* display, GstVideoFormat* pVi
GST_ROUND_UP_2 (width) / 2, GST_ROUND_UP_2 (height) / 2,
GL_LUMINANCE, GL_UNSIGNED_BYTE,
(guint8 *) data +
gst_video_format_get_component_offset (video_format, offsetU, width, height));
gst_video_format_get_component_offset (display->upload_video_format, offsetU, width, height));
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_v);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
GST_ROUND_UP_2 (width) / 2, GST_ROUND_UP_2 (height) / 2,
GL_LUMINANCE, GL_UNSIGNED_BYTE,
(guint8 *) data +
gst_video_format_get_component_offset (video_format, offsetV, width, height));
gst_video_format_get_component_offset (display->upload_video_format, offsetV, width, height));
}
break;
default:
@ -2344,11 +2340,11 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay* display, GstVideoFormat* pVi
/* called by gst_gl_display_thread_do_upload (in the gl thread) */
void
gst_gl_display_thread_do_upload_draw (GstGLDisplay* display, GstVideoFormat video_format)
gst_gl_display_thread_do_upload_draw (GstGLDisplay *display)
{
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->upload_fbo);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->upload_texture);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->upload_outtex);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
display->upload_width, display->upload_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@ -2358,7 +2354,7 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display, GstVideoFormat vide
//attach the texture to the FBO to renderer to
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_RECTANGLE_ARB, display->upload_texture, 0);
GL_TEXTURE_RECTANGLE_ARB, display->upload_outtex, 0);
glPushAttrib(GL_VIEWPORT_BIT);
@ -2377,7 +2373,7 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display, GstVideoFormat vide
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
switch (video_format)
switch (display->upload_video_format)
{
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_BGRx:
@ -2402,7 +2398,7 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display, GstVideoFormat vide
{
GstGLShader* shader_upload_YUY2_UYVY = NULL;
switch (video_format)
switch (display->upload_video_format)
{
case GST_VIDEO_FORMAT_YUY2:
shader_upload_YUY2_UYVY = display->shader_upload_YUY2;

View file

@ -154,7 +154,7 @@ struct _GstGLDisplay {
//upload
GLuint upload_fbo;
GLuint upload_depth_buffer;
GLuint upload_texture;
GLuint upload_outtex;
GLuint upload_intex;
GLuint upload_intex_u;
GLuint upload_intex_v;