[138/906] is that videoformat pointer really needed?

This commit is contained in:
Filippo Argiolas 2008-08-04 09:56:59 +02:00 committed by Tim-Philipp Müller
parent 14849d65ea
commit b384525a55
2 changed files with 23 additions and 27 deletions

View file

@ -67,9 +67,9 @@ void gst_gl_display_check_framebuffer_status (void);
/* To not make gst_gl_display_thread_do_upload /* To not make gst_gl_display_thread_do_upload
* and gst_gl_display_thread_do_download too big */ * and gst_gl_display_thread_do_download too big */
static void gst_gl_display_thread_do_upload_make (GstGLDisplay *display); static void gst_gl_display_thread_do_upload_make (GstGLDisplay *display);
static void gst_gl_display_thread_do_upload_fill (GstGLDisplay *display, GstVideoFormat* pVideo_format); static void gst_gl_display_thread_do_upload_fill (GstGLDisplay *display);
static void gst_gl_display_thread_do_upload_draw (GstGLDisplay *display, GstVideoFormat video_format); static void gst_gl_display_thread_do_upload_draw (GstGLDisplay *display);
static void gst_gl_display_thread_do_download_draw (GstGLDisplay* display); static void gst_gl_display_thread_do_download_draw (GstGLDisplay *display);
//------------------------------------------------------------ //------------------------------------------------------------
@ -154,7 +154,7 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
//upload //upload
display->upload_fbo = 0; display->upload_fbo = 0;
display->upload_depth_buffer = 0; display->upload_depth_buffer = 0;
display->upload_texture = 0; display->upload_outtex = 0;
display->upload_intex = 0; display->upload_intex = 0;
display->upload_intex_u = 0; display->upload_intex_u = 0;
display->upload_intex_v = 0; display->upload_intex_v = 0;
@ -1107,15 +1107,13 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
/* Called by the idle function */ /* Called by the idle function */
static void static void
gst_gl_display_thread_do_upload (GstGLDisplay * display) gst_gl_display_thread_do_upload (GstGLDisplay *display)
{ {
GstVideoFormat video_format = 0;
glutSetWindow (display->glutWinId); glutSetWindow (display->glutWinId);
gst_gl_display_thread_do_upload_make (display); gst_gl_display_thread_do_upload_make (display);
gst_gl_display_thread_do_upload_fill (display, &video_format); gst_gl_display_thread_do_upload_fill (display);
gst_gl_display_thread_do_upload_draw (display, video_format); gst_gl_display_thread_do_upload_draw (display);
g_cond_signal (display->cond_do_upload); g_cond_signal (display->cond_do_upload);
} }
@ -1908,7 +1906,7 @@ gst_gl_display_init_upload (GstGLDisplay* display, GstVideoFormat video_format,
/* Called by the first gl element of a video/x-raw-gl flow */ /* Called by the first gl element of a video/x-raw-gl flow */
gboolean gboolean
gst_gl_display_do_upload (GstGLDisplay* display, GLuint texture, gst_gl_display_do_upload (GstGLDisplay *display, GLuint texture,
gint data_width, gint data_height, gint data_width, gint data_height,
gpointer data) gpointer data)
{ {
@ -1918,7 +1916,7 @@ gst_gl_display_do_upload (GstGLDisplay* display, GLuint texture,
isAlive = display->isAlive; isAlive = display->isAlive;
if (isAlive) if (isAlive)
{ {
display->upload_texture = texture; display->upload_outtex = texture;
display->upload_data_with = data_width; display->upload_data_with = data_width;
display->upload_data_height = data_height; display->upload_data_height = data_height;
display->upload_data = data; display->upload_data = data;
@ -2226,17 +2224,15 @@ void gst_gl_display_thread_do_upload_make (GstGLDisplay *display)
/* called by gst_gl_display_thread_do_upload (in the gl thread) */ /* called by gst_gl_display_thread_do_upload (in the gl thread) */
void void
gst_gl_display_thread_do_upload_fill (GstGLDisplay* display, GstVideoFormat* pVideo_format) gst_gl_display_thread_do_upload_fill (GstGLDisplay *display)
{ {
gint width = display->upload_data_with; gint width = display->upload_data_with;
gint height = display->upload_data_height; gint height = display->upload_data_height;
GstVideoFormat video_format = display->upload_video_format;
gpointer data = display->upload_data; gpointer data = display->upload_data;
*pVideo_format = video_format;
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex);
switch (video_format) { switch (display->upload_video_format) {
case GST_VIDEO_FORMAT_RGBx: case GST_VIDEO_FORMAT_RGBx:
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_RGBA, GL_UNSIGNED_BYTE, data); GL_RGBA, GL_UNSIGNED_BYTE, data);
@ -2270,7 +2266,7 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay* display, GstVideoFormat* pVi
case GST_GL_DISPLAY_CONVERSION_MESA: case GST_GL_DISPLAY_CONVERSION_MESA:
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data); GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
*pVideo_format = GST_VIDEO_FORMAT_RGBx; display->upload_video_format = GST_VIDEO_FORMAT_RGBx;
break; break;
default: default:
g_assert_not_reached (); g_assert_not_reached ();
@ -2292,7 +2288,7 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay* display, GstVideoFormat* pVi
case GST_GL_DISPLAY_CONVERSION_MESA: case GST_GL_DISPLAY_CONVERSION_MESA:
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data); GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
*pVideo_format = GST_VIDEO_FORMAT_RGBx; display->upload_video_format = GST_VIDEO_FORMAT_RGBx;
break; break;
default: default:
g_assert_not_reached (); g_assert_not_reached ();
@ -2304,7 +2300,7 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay* display, GstVideoFormat* pVi
gint offsetU = 0; gint offsetU = 0;
gint offsetV = 0; gint offsetV = 0;
switch (video_format) switch (display->upload_video_format)
{ {
case GST_VIDEO_FORMAT_I420: case GST_VIDEO_FORMAT_I420:
offsetU = 1; offsetU = 1;
@ -2326,14 +2322,14 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay* display, GstVideoFormat* pVi
GST_ROUND_UP_2 (width) / 2, GST_ROUND_UP_2 (height) / 2, GST_ROUND_UP_2 (width) / 2, GST_ROUND_UP_2 (height) / 2,
GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE, GL_UNSIGNED_BYTE,
(guint8 *) data + (guint8 *) data +
gst_video_format_get_component_offset (video_format, offsetU, width, height)); gst_video_format_get_component_offset (display->upload_video_format, offsetU, width, height));
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_v); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_v);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
GST_ROUND_UP_2 (width) / 2, GST_ROUND_UP_2 (height) / 2, GST_ROUND_UP_2 (width) / 2, GST_ROUND_UP_2 (height) / 2,
GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE, GL_UNSIGNED_BYTE,
(guint8 *) data + (guint8 *) data +
gst_video_format_get_component_offset (video_format, offsetV, width, height)); gst_video_format_get_component_offset (display->upload_video_format, offsetV, width, height));
} }
break; break;
default: default:
@ -2344,11 +2340,11 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay* display, GstVideoFormat* pVi
/* called by gst_gl_display_thread_do_upload (in the gl thread) */ /* called by gst_gl_display_thread_do_upload (in the gl thread) */
void void
gst_gl_display_thread_do_upload_draw (GstGLDisplay* display, GstVideoFormat video_format) gst_gl_display_thread_do_upload_draw (GstGLDisplay *display)
{ {
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->upload_fbo); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->upload_fbo);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->upload_texture); glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->upload_outtex);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
display->upload_width, display->upload_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); display->upload_width, display->upload_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@ -2358,7 +2354,7 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display, GstVideoFormat vide
//attach the texture to the FBO to renderer to //attach the texture to the FBO to renderer to
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_RECTANGLE_ARB, display->upload_texture, 0); GL_TEXTURE_RECTANGLE_ARB, display->upload_outtex, 0);
glPushAttrib(GL_VIEWPORT_BIT); glPushAttrib(GL_VIEWPORT_BIT);
@ -2377,7 +2373,7 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display, GstVideoFormat vide
glClearColor(0.0, 0.0, 0.0, 0.0); glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
switch (video_format) switch (display->upload_video_format)
{ {
case GST_VIDEO_FORMAT_RGBx: case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_BGRx: case GST_VIDEO_FORMAT_BGRx:
@ -2402,7 +2398,7 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display, GstVideoFormat vide
{ {
GstGLShader* shader_upload_YUY2_UYVY = NULL; GstGLShader* shader_upload_YUY2_UYVY = NULL;
switch (video_format) switch (display->upload_video_format)
{ {
case GST_VIDEO_FORMAT_YUY2: case GST_VIDEO_FORMAT_YUY2:
shader_upload_YUY2_UYVY = display->shader_upload_YUY2; shader_upload_YUY2_UYVY = display->shader_upload_YUY2;
@ -2526,7 +2522,7 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay* display, GstVideoFormat vide
/* called by gst_gl_display_thread_do_download (in the gl thread) */ /* called by gst_gl_display_thread_do_download (in the gl thread) */
void void
gst_gl_display_thread_do_download_draw (GstGLDisplay* display) gst_gl_display_thread_do_download_draw (GstGLDisplay *display)
{ {
gint width = display->download_width; gint width = display->download_width;
gint height = display->download_height; gint height = display->download_height;

View file

@ -154,7 +154,7 @@ struct _GstGLDisplay {
//upload //upload
GLuint upload_fbo; GLuint upload_fbo;
GLuint upload_depth_buffer; GLuint upload_depth_buffer;
GLuint upload_texture; GLuint upload_outtex;
GLuint upload_intex; GLuint upload_intex;
GLuint upload_intex_u; GLuint upload_intex_u;
GLuint upload_intex_v; GLuint upload_intex_v;