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glcolorconvert: add RGB to NV12/NV21 conversion
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1 changed files with 43 additions and 0 deletions
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@ -320,6 +320,35 @@ static const char frag_NV12_NV21_to_RGB[] = {
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"}"
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};
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/* RGB to NV12/NV21 conversion */
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/* NV12: u, v
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NV21: v, u */
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static const char frag_RGB_to_NV12_NV21[] = {
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"varying vec2 v_texcoord;\n"
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"uniform sampler2D tex;\n"
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"uniform vec2 tex_scale0;\n"
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"uniform vec2 tex_scale1;\n"
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"uniform vec2 tex_scale2;\n"
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RGB_TO_YUV_COEFFICIENTS
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"void main(void) {\n"
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" float y, u, v;\n"
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" vec4 texel, uv_texel;\n"
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" texel = texture2D(tex, v_texcoord * tex_scale0).%c%c%c%c;\n"
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" uv_texel = texture2D(tex, v_texcoord * tex_scale0 * 2.0).%c%c%c%c;\n"
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" y = dot(texel.rgb, coeff1);\n"
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" u = dot(uv_texel.rgb, coeff2);\n"
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" v = dot(uv_texel.rgb, coeff3);\n"
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" y += offset.x;\n"
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" u += offset.y;\n"
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" v += offset.z;\n"
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" gl_FragData[0] = vec4(y, 0.0, 0.0, 1.0);\n"
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" gl_FragData[1] = vec4(%c, %c, 0.0, 1.0);\n"
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"}"
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};
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/* YUY2:r,g,a
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UYVY:a,b,r */
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static const gchar frag_YUY2_UYVY_to_RGB[] =
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@ -1128,6 +1157,20 @@ _RGB_to_YUV (GstGLColorConvert * convert)
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"u", "y", "v", "y");
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info->out_n_textures = 1;
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break;
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case GST_VIDEO_FORMAT_NV12:
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info->frag_prog = g_strdup_printf (frag_RGB_to_NV12_NV21,
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pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
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pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
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'u', 'v');
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info->out_n_textures = 2;
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break;
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case GST_VIDEO_FORMAT_NV21:
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info->frag_prog = g_strdup_printf (frag_RGB_to_NV12_NV21,
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pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
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pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
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'v', 'u');
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info->out_n_textures = 2;
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break;
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default:
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break;
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}
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