glframebuffer: don't segfault needlessly with GLES2

gst_gl_framebuffer_use_v2 was using a function that is not available
with GLES2
This commit is contained in:
Matthew Waters 2014-06-17 23:20:04 +10:00 committed by Tim-Philipp Müller
parent 918ff5b25f
commit b2eb1b305c

View file

@ -296,9 +296,8 @@ gst_gl_framebuffer_use_v2 (GstGLFramebuffer * frame, gint texture_fbo_width,
gl->Viewport (0, 0, texture_fbo_width, texture_fbo_height);
#if GST_GL_HAVE_OPENGL
gl->DrawBuffer (GL_COLOR_ATTACHMENT0);
#endif
if (gst_gl_context_get_gl_api (frame->context) & GST_GL_API_OPENGL)
gl->DrawBuffer (GL_COLOR_ATTACHMENT0);
gl->ClearColor (0.0, 0.0, 0.0, 0.0);
gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@ -306,9 +305,8 @@ gst_gl_framebuffer_use_v2 (GstGLFramebuffer * frame, gint texture_fbo_width,
/* the opengl scene */
cb (stuff);
#if GST_GL_HAVE_OPENGL
gl->DrawBuffer (GL_NONE);
#endif
if (gst_gl_context_get_gl_api (frame->context) & GST_GL_API_OPENGL)
gl->DrawBuffer (GL_NONE);
gl->Viewport (viewport_dim[0], viewport_dim[1],
viewport_dim[2], viewport_dim[3]);