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glmemory: Support offset when downloading
Make sure we support offset and video alignment when downloading too. This is currently not used (plane_start is always 0), but it makes the code correct if we want to use that later.
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0cbe42af24
commit
b2aea709d0
1 changed files with 3 additions and 2 deletions
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@ -655,7 +655,7 @@ _download_memory (GstGLContext * context, GstGLMemory * gl_mem)
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gl->GetTexImage (gl_mem->tex_target, 0, format, type, gl_mem->data);
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gl->BindTexture (gl_mem->tex_target, 0);
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} else if (gl_mem->transfer_pbo && CONTEXT_SUPPORTS_PBO_DOWNLOAD (context)) {
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gsize size;
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gsize size, plane_start;
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gpointer map_data = NULL;
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size = gst_gl_get_plane_data_size (&gl_mem->info, &gl_mem->valign,
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@ -671,7 +671,8 @@ _download_memory (GstGLContext * context, GstGLMemory * gl_mem)
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}
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/* FIXME: COPY! use glMapBuffer + glSync everywhere to remove this */
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memcpy (gl_mem->data, map_data, size);
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plane_start = _find_plane_frame_start (gl_mem);
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memcpy ((guint8 *) gl_mem->data + plane_start, map_data, size);
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gl->UnmapBuffer (GL_PIXEL_PACK_BUFFER);
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gl->BindBuffer (GL_PIXEL_PACK_BUFFER, 0);
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