mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2025-04-26 05:06:17 +00:00
glslstage: expose the default shader strings as public
Add some other simple strings for external-oes textures or transforming the texture coordinates with a transformation matrix
This commit is contained in:
parent
6a75a07815
commit
b1ac029b87
5 changed files with 112 additions and 25 deletions
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@ -18,6 +18,7 @@ libgstgl_@GST_API_VERSION@_la_SOURCES = \
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gstglfilter.c \
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gstglfilter.c \
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gstglbasefilter.c \
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gstglbasefilter.c \
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gstglshader.c \
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gstglshader.c \
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gstglshaderstrings.c \
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gstglsl.c \
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gstglsl.c \
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gstglslstage.c \
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gstglslstage.c \
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gstglcolorconvert.c \
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gstglcolorconvert.c \
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@ -47,6 +48,7 @@ libgstgl_@GST_API_VERSION@include_HEADERS = \
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gstglfilter.h \
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gstglfilter.h \
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gstglbasefilter.h \
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gstglbasefilter.h \
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gstglshader.h \
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gstglshader.h \
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gstglshaderstrings.h \
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gstglsl.h \
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gstglsl.h \
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gstglslstage.h \
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gstglslstage.h \
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gstglcolorconvert.h \
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gstglcolorconvert.h \
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@ -37,6 +37,7 @@
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#include <gst/gl/gstglwindow.h>
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#include <gst/gl/gstglwindow.h>
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#include <gst/gl/gstglslstage.h>
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#include <gst/gl/gstglslstage.h>
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#include <gst/gl/gstglshader.h>
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#include <gst/gl/gstglshader.h>
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#include <gst/gl/gstglshaderstrings.h>
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#include <gst/gl/gstglcolorconvert.h>
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#include <gst/gl/gstglcolorconvert.h>
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#include <gst/gl/gstglupload.h>
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#include <gst/gl/gstglupload.h>
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#include <gst/gl/gstgluploadmeta.h>
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#include <gst/gl/gstgluploadmeta.h>
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71
gst-libs/gst/gl/gstglshaderstrings.c
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71
gst-libs/gst/gl/gstglshaderstrings.c
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@ -0,0 +1,71 @@
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/*
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* GStreamer
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* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstglshaderstrings.h"
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/* *INDENT-OFF* */
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const gchar *gst_gl_shader_string_vertex_default =
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"attribute vec4 a_position;\n"
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"attribute vec2 a_texcoord;\n"
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"varying vec2 v_texcoord;\n"
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"void main()\n"
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"{\n"
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" gl_Position = a_position;\n"
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" v_texcoord = a_texcoord;\n"
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"}\n";
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const gchar *gst_gl_shader_string_vertex_mat4_texture_transform =
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"uniform mat4 u_transformation;\n"
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"attribute vec4 a_position;\n"
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"attribute vec2 a_texcoord;\n"
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"varying vec2 v_texcoord;\n"
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"void main()\n"
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"{\n"
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" gl_Position = a_position;\n"
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" v_texcoord = (u_transformation * vec4(a_texcoord, 0, 1)).xy;\n"
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"}\n";
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const gchar *gst_gl_shader_string_fragment_default =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"varying vec2 v_texcoord;\n"
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"uniform sampler2D tex;\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = texture2D(tex, v_texcoord);\n"
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"}";
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const gchar *gst_gl_shader_string_fragment_external_oes_default =
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"#extension GL_OES_EGL_image_external : require\n"
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"varying vec2 v_texcoord;\n"
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"uniform sampler2DExternalOES tex;\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = texture2D(tex, v_texcoord);\n"
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"}";
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/* *INDENT-ON* */
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36
gst-libs/gst/gl/gstglshaderstrings.h
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36
gst-libs/gst/gl/gstglshaderstrings.h
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@ -0,0 +1,36 @@
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/*
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* GStreamer
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* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_GL_SHADER_STRINGS_H__
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#define __GST_GL_SHADER_STRINGS_H__
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#include <gst/gl/gl.h>
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G_BEGIN_DECLS
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extern const gchar *gst_gl_shader_string_vertex_default;
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extern const gchar *gst_gl_shader_string_fragment_default;
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extern const gchar *gst_gl_shader_string_vertex_mat4_texture_transform;
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extern const gchar *gst_gl_shader_string_fragment_external_oes_default;
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G_END_DECLS
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#endif /* __GST_GL_SHADER_STRINGS_H__ */
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@ -29,29 +29,6 @@
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static const gchar *es2_version_header = "#version 100\n";
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static const gchar *es2_version_header = "#version 100\n";
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/* *INDENT-OFF* */
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static const gchar *simple_vertex_shader_str_gles2 =
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"attribute vec4 a_position;\n"
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"attribute vec2 a_texcoord;\n"
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"varying vec2 v_texcoord;\n"
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"void main()\n"
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"{\n"
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" gl_Position = a_position;\n"
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" v_texcoord = a_texcoord;\n"
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"}\n";
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static const gchar *simple_fragment_shader_str_gles2 =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"varying vec2 v_texcoord;\n"
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"uniform sampler2D tex;\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = texture2D(tex, v_texcoord);\n"
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"}";
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/* *INDENT-ON* */
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GST_DEBUG_CATEGORY_STATIC (gst_glsl_stage_debug);
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GST_DEBUG_CATEGORY_STATIC (gst_glsl_stage_debug);
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#define GST_CAT_DEFAULT gst_glsl_stage_debug
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#define GST_CAT_DEFAULT gst_glsl_stage_debug
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@ -279,7 +256,7 @@ gst_glsl_stage_new_default_vertex (GstGLContext * context)
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return gst_glsl_stage_new_with_string (context, GL_VERTEX_SHADER,
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return gst_glsl_stage_new_with_string (context, GL_VERTEX_SHADER,
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GST_GLSL_VERSION_NONE,
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GST_GLSL_VERSION_NONE,
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GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
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GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
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simple_vertex_shader_str_gles2);
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gst_gl_shader_string_vertex_default);
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}
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}
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/**
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/**
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@ -294,7 +271,7 @@ gst_glsl_stage_new_default_fragment (GstGLContext * context)
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return gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
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return gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
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GST_GLSL_VERSION_NONE,
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GST_GLSL_VERSION_NONE,
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GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
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GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
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simple_fragment_shader_str_gles2);
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gst_gl_shader_string_fragment_default);
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}
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}
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/**
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/**
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