mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-24 10:41:04 +00:00
gloverlaycompositor: Hide GstCompsitionOverlay object
This object is only used inside the compositor and does not need to be expose in libgstgl API. https://bugzilla.gnome.org/show_bug.cgi?id=745107
This commit is contained in:
parent
9caaf9eb63
commit
b0546f9bfa
6 changed files with 343 additions and 427 deletions
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@ -29,7 +29,6 @@ libgstgl_@GST_API_VERSION@_la_SOURCES = \
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gstglframebuffer.c \
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gstglsyncmeta.c \
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gstglviewconvert.c \
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gstglcompositionoverlay.c \
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gstgloverlaycompositor.c
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libgstgl_@GST_API_VERSION@includedir = $(includedir)/gstreamer-@GST_API_VERSION@/gst/gl
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@ -54,7 +53,6 @@ libgstgl_@GST_API_VERSION@include_HEADERS = \
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gstglframebuffer.h \
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gstglsyncmeta.h \
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gstglviewconvert.h \
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gstglcompositionoverlay.h \
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gstgloverlaycompositor.h \
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gstgl_fwd.h \
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gl.h
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@ -78,9 +78,6 @@ typedef struct _GstGLViewConvert GstGLViewConvert;
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typedef struct _GstGLViewConvertClass GstGLViewConvertClass;
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typedef struct _GstGLViewConvertPrivate GstGLViewConvertPrivate;
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typedef struct _GstGLCompositionOverlay GstGLCompositionOverlay;
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typedef struct _GstGLCompositionOverlayClass GstGLCompositionOverlayClass;
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typedef struct _GstGLOverlayCompositor GstGLOverlayCompositor;
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typedef struct _GstGLOverlayCompositorClass GstGLOverlayCompositorClass;
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@ -1,338 +0,0 @@
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/*
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* GStreamer
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* Copyright (C) 2015 Lubosz Sarnecki <lubosz.sarnecki@collabora.co.uk>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include "gl.h"
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#include "gstglcompositionoverlay.h"
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GST_DEBUG_CATEGORY_STATIC (gst_gl_composition_overlay_debug);
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#define GST_CAT_DEFAULT gst_gl_composition_overlay_debug
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_composition_overlay_debug, \
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"glcompositionoverlay", 0, "compositionoverlay");
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G_DEFINE_TYPE_WITH_CODE (GstGLCompositionOverlay, gst_gl_composition_overlay,
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GST_TYPE_OBJECT, DEBUG_INIT);
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static void gst_gl_composition_overlay_finalize (GObject * object);
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static void
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gst_gl_composition_overlay_add_transformation (GstGLCompositionOverlay *
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overlay, GstBuffer * video_buffer);
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static void
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gst_gl_composition_overlay_class_init (GstGLCompositionOverlayClass * klass)
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{
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G_OBJECT_CLASS (klass)->finalize = gst_gl_composition_overlay_finalize;
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}
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static void
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gst_gl_composition_overlay_init (GstGLCompositionOverlay * overlay)
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{
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}
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GstGLCompositionOverlay *
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gst_gl_composition_overlay_new (GstGLContext * context,
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GstVideoOverlayRectangle * rectangle,
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GLint position_attrib, GLint texcoord_attrib)
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{
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GstGLCompositionOverlay *overlay =
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g_object_new (GST_TYPE_GL_COMPOSITION_OVERLAY, NULL);
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overlay->gl_memory = NULL;
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overlay->texture_id = -1;
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overlay->rectangle = rectangle;
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overlay->context = gst_object_ref (context);
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overlay->vao = 0;
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overlay->position_attrib = position_attrib;
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overlay->texcoord_attrib = texcoord_attrib;
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GST_DEBUG_OBJECT (overlay, "Created new GstGLCompositionOverlay");
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return overlay;
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}
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static void
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gst_gl_composition_overlay_free_vertex_buffer (GstGLContext * context,
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gpointer overlay_pointer)
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{
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const GstGLFuncs *gl = context->gl_vtable;
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GstGLCompositionOverlay *overlay =
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(GstGLCompositionOverlay *) overlay_pointer;
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if (overlay->vao) {
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gl->DeleteVertexArrays (1, &overlay->vao);
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overlay->vao = 0;
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}
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if (overlay->position_buffer) {
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gl->DeleteBuffers (1, &overlay->position_buffer);
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overlay->position_buffer = 0;
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}
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if (overlay->texcoord_buffer) {
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gl->DeleteBuffers (1, &overlay->position_buffer);
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overlay->position_buffer = 0;
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}
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if (overlay->index_buffer) {
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gl->DeleteBuffers (1, &overlay->index_buffer);
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overlay->index_buffer = 0;
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}
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}
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static void
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gst_gl_composition_overlay_finalize (GObject * object)
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{
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GstGLCompositionOverlay *overlay;
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overlay = GST_GL_COMPOSITION_OVERLAY (object);
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if (overlay->gl_memory)
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gst_memory_unref ((GstMemory *) overlay->gl_memory);
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overlay->gl_memory = NULL;
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if (overlay->context) {
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gst_gl_context_thread_add (overlay->context,
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gst_gl_composition_overlay_free_vertex_buffer, overlay);
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gst_object_unref (overlay->context);
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}
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G_OBJECT_CLASS (gst_gl_composition_overlay_parent_class)->finalize (object);
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}
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static void
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gst_gl_composition_overlay_bind_vertex_buffer (GstGLCompositionOverlay *
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overlay)
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{
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const GstGLFuncs *gl = overlay->context->gl_vtable;
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gl->BindBuffer (GL_ARRAY_BUFFER, overlay->position_buffer);
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gl->VertexAttribPointer (overlay->position_attrib, 4, GL_FLOAT, GL_FALSE,
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4 * sizeof (GLfloat), NULL);
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gl->BindBuffer (GL_ARRAY_BUFFER, overlay->texcoord_buffer);
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gl->VertexAttribPointer (overlay->texcoord_attrib, 2, GL_FLOAT, GL_FALSE,
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2 * sizeof (GLfloat), NULL);
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, overlay->index_buffer);
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gl->EnableVertexAttribArray (overlay->position_attrib);
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gl->EnableVertexAttribArray (overlay->texcoord_attrib);
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}
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static void
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gst_gl_composition_overlay_init_vertex_buffer (GstGLContext * context,
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gpointer overlay_pointer)
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{
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const GstGLFuncs *gl = context->gl_vtable;
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GstGLCompositionOverlay *overlay =
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(GstGLCompositionOverlay *) overlay_pointer;
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/* *INDENT-OFF* */
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static const GLfloat texcoords[] = {
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1.0f, 0.0f,
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0.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 1.0f
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};
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static const GLushort indices[] = {
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0, 1, 2, 0, 2, 3
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};
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/* *INDENT-ON* */
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if (gl->GenVertexArrays) {
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gl->GenVertexArrays (1, &overlay->vao);
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gl->BindVertexArray (overlay->vao);
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}
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gl->GenBuffers (1, &overlay->position_buffer);
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gl->BindBuffer (GL_ARRAY_BUFFER, overlay->position_buffer);
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gl->BufferData (GL_ARRAY_BUFFER, 4 * 4 * sizeof (GLfloat), overlay->positions,
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GL_STATIC_DRAW);
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/* Load the vertex position */
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gl->VertexAttribPointer (overlay->position_attrib, 4, GL_FLOAT, GL_FALSE,
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4 * sizeof (GLfloat), NULL);
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gl->GenBuffers (1, &overlay->texcoord_buffer);
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gl->BindBuffer (GL_ARRAY_BUFFER, overlay->texcoord_buffer);
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gl->BufferData (GL_ARRAY_BUFFER, 4 * 2 * sizeof (GLfloat), texcoords,
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GL_STATIC_DRAW);
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/* Load the texture coordinate */
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gl->VertexAttribPointer (overlay->texcoord_attrib, 2, GL_FLOAT, GL_FALSE,
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2 * sizeof (GLfloat), NULL);
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gl->GenBuffers (1, &overlay->index_buffer);
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, overlay->index_buffer);
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gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
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GL_STATIC_DRAW);
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gl->EnableVertexAttribArray (overlay->position_attrib);
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gl->EnableVertexAttribArray (overlay->texcoord_attrib);
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if (gl->GenVertexArrays) {
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gl->BindVertexArray (0);
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}
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
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gl->BindBuffer (GL_ARRAY_BUFFER, 0);
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}
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static void
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gst_gl_composition_overlay_add_transformation (GstGLCompositionOverlay *
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overlay, GstBuffer * video_buffer)
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{
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gint comp_x, comp_y;
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guint comp_width, comp_height;
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GstVideoMeta *meta;
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guint width, height;
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float rel_x, rel_y, rel_w, rel_h;
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meta = gst_buffer_get_video_meta (video_buffer);
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gst_video_overlay_rectangle_get_render_rectangle (overlay->rectangle,
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&comp_x, &comp_y, &comp_width, &comp_height);
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width = meta->width;
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height = meta->height;
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/* calculate relative position */
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rel_x = (float) comp_x / (float) width;
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rel_y = (float) comp_y / (float) height;
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rel_w = (float) comp_width / (float) width;
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rel_h = (float) comp_height / (float) height;
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/* transform from [0,1] to [-1,1], invert y axis */
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rel_x = rel_x * 2.0 - 1.0;
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rel_y = (1.0 - rel_y) * 2.0 - 1.0;
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rel_w = rel_w * 2.0;
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rel_h = rel_h * 2.0;
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/* initialize position array */
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overlay->positions[0] = rel_x + rel_w;
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overlay->positions[1] = rel_y;
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overlay->positions[2] = 0.0;
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overlay->positions[3] = 1.0;
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overlay->positions[4] = rel_x;
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overlay->positions[5] = rel_y;
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overlay->positions[6] = 0.0;
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overlay->positions[7] = 1.0;
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overlay->positions[8] = rel_x;
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overlay->positions[9] = rel_y - rel_h;
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overlay->positions[10] = 0.0;
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overlay->positions[11] = 1.0;
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overlay->positions[12] = rel_x + rel_w;
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overlay->positions[13] = rel_y - rel_h;
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overlay->positions[14] = 0.0;
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overlay->positions[15] = 1.0;
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gst_gl_context_thread_add (overlay->context,
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gst_gl_composition_overlay_free_vertex_buffer, overlay);
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gst_gl_context_thread_add (overlay->context,
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gst_gl_composition_overlay_init_vertex_buffer, overlay);
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GST_DEBUG
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("overlay position: (%d,%d) size: %dx%d video size: %dx%d",
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comp_x, comp_y, comp_width, comp_height, meta->width, meta->height);
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}
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void
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gst_gl_composition_overlay_upload (GstGLCompositionOverlay * overlay,
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GstBuffer * buf)
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{
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GstMapInfo info;
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GstVideoMeta *vmeta;
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GstGLMemory *comp_gl_memory = NULL;
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gint stride;
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GstBuffer *comp_buffer = NULL;
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GstVideoMeta *meta;
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GstVideoInfo text_info;
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gpointer raw_overlay_data;
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GstBuffer *overlay_buffer = NULL;
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GstVideoFrame gl_frame;
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comp_buffer =
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gst_video_overlay_rectangle_get_pixels_unscaled_argb (overlay->rectangle,
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GST_VIDEO_OVERLAY_FORMAT_FLAG_PREMULTIPLIED_ALPHA);
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vmeta = gst_buffer_get_video_meta (comp_buffer);
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if (gst_video_meta_map (vmeta, 0, &info, &raw_overlay_data, &stride,
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GST_MAP_READ)) {
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g_assert (raw_overlay_data);
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meta = gst_buffer_get_video_meta (comp_buffer);
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gst_gl_composition_overlay_add_transformation (overlay, buf);
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gst_video_info_init (&text_info);
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gst_video_info_set_format (&text_info, meta->format, meta->width,
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meta->height);
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comp_gl_memory =
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gst_gl_memory_wrapped (overlay->context, &text_info, 0, NULL,
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raw_overlay_data, NULL, NULL);
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overlay_buffer = gst_buffer_new ();
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gst_buffer_append_memory (overlay_buffer,
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gst_memory_ref ((GstMemory *) comp_gl_memory));
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if (!gst_video_frame_map (&gl_frame, &text_info, overlay_buffer,
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GST_MAP_READ | GST_MAP_GL)) {
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gst_buffer_unref (overlay_buffer);
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gst_video_meta_unmap (vmeta, 0, &info);
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GST_WARNING_OBJECT (overlay, "Cannot upload overlay texture");
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return;
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}
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gst_buffer_unref (overlay_buffer);
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overlay->texture_id = comp_gl_memory->tex_id;
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GST_DEBUG ("uploaded overlay texture %d", overlay->texture_id);
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gst_video_frame_unmap (&gl_frame);
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overlay->gl_memory = comp_gl_memory;
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gst_video_meta_unmap (vmeta, 0, &info);
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}
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}
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void
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gst_gl_composition_overlay_draw (GstGLCompositionOverlay * overlay,
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GstGLShader * shader)
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{
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const GstGLFuncs *gl = overlay->context->gl_vtable;
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if (gl->GenVertexArrays)
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gl->BindVertexArray (overlay->vao);
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else
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gst_gl_composition_overlay_bind_vertex_buffer (overlay);
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if (overlay->texture_id != -1)
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gl->BindTexture (GL_TEXTURE_2D, overlay->texture_id);
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gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
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}
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@ -1,83 +0,0 @@
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/*
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* GStreamer
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* Copyright (C) 2015 Lubosz Sarnecki <lubosz.sarnecki@collabora.co.uk>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_GL_COMPOSITION_OVERLAY_H__
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#define __GST_GL_COMPOSITION_OVERLAY_H__
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#include <gst/video/video.h>
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#include <gst/gl/gstgl_fwd.h>
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#define GST_TYPE_GL_COMPOSITION_OVERLAY (gst_gl_composition_overlay_get_type())
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#define GST_GL_COMPOSITION_OVERLAY(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_COMPOSITION_OVERLAY,GstGLCompositionOverlay))
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#define GST_GL_COMPOSITION_OVERLAY_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_GL_COMPOSITION_OVERLAY,GstGLCompositionOverlayClass))
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#define GST_IS_GL_COMPOSITION_OVERLAY(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_COMPOSITION_OVERLAY))
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#define GST_IS_GL_COMPOSITION_OVERLAY_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GL_COMPOSITION_OVERLAY))
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#define GST_GL_COMPOSITION_OVERLAY_CAST(obj) ((GstGLCompositionOverlay*)(obj))
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G_BEGIN_DECLS
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GType gst_gl_composition_overlay_get_type (void);
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/**
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* GstGLCompositionOverlay
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*
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* Opaque #GstGLCompositionOverlay object
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*/
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struct _GstGLCompositionOverlay
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{
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/*< private >*/
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GstObject parent;
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GstGLContext *context;
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GLuint vao;
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GLuint index_buffer;
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GLuint position_buffer;
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GLuint texcoord_buffer;
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GLint position_attrib;
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GLint texcoord_attrib;
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GLfloat positions[16];
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GLuint texture_id;
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GstGLMemory *gl_memory;
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GstVideoOverlayRectangle *rectangle;
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};
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/**
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* GstGLCompositionOverlayClass:
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*
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*/
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struct _GstGLCompositionOverlayClass
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{
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GstObjectClass object_class;
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};
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GstGLCompositionOverlay *gst_gl_composition_overlay_new (GstGLContext * context,
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GstVideoOverlayRectangle * rectangle, GLint position_attrib,
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GLint texcoord_attrib);
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void gst_gl_composition_overlay_upload (GstGLCompositionOverlay * overlay,
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||||
GstBuffer * buf);
|
||||
|
||||
void gst_gl_composition_overlay_draw (GstGLCompositionOverlay * overlay,
|
||||
GstGLShader * shader);
|
||||
|
||||
G_END_DECLS
|
||||
#endif /* __GST_GL_COMPOSITION_OVERLAY_H__ */
|
|
@ -30,6 +30,349 @@
|
|||
GST_DEBUG_CATEGORY_STATIC (gst_gl_overlay_compositor_debug);
|
||||
#define GST_CAT_DEFAULT gst_gl_overlay_compositor_debug
|
||||
|
||||
/*****************************************************************************
|
||||
* GstGLCompositionOverlay object is internally used by GstGLOverlayCompositor
|
||||
*****************************************************************************/
|
||||
|
||||
#define GST_TYPE_GL_COMPOSITION_OVERLAY (gst_gl_composition_overlay_get_type())
|
||||
#define GST_GL_COMPOSITION_OVERLAY(obj) \
|
||||
(G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_COMPOSITION_OVERLAY,\
|
||||
GstGLCompositionOverlay))
|
||||
|
||||
typedef struct _GstGLCompositionOverlay GstGLCompositionOverlay;
|
||||
typedef struct _GstGLCompositionOverlayClass GstGLCompositionOverlayClass;
|
||||
|
||||
static GType gst_gl_composition_overlay_get_type (void);
|
||||
|
||||
struct _GstGLCompositionOverlay
|
||||
{
|
||||
GstObject parent;
|
||||
GstGLContext *context;
|
||||
|
||||
GLuint vao;
|
||||
GLuint index_buffer;
|
||||
GLuint position_buffer;
|
||||
GLuint texcoord_buffer;
|
||||
GLint position_attrib;
|
||||
GLint texcoord_attrib;
|
||||
|
||||
GLfloat positions[16];
|
||||
|
||||
GLuint texture_id;
|
||||
GstGLMemory *gl_memory;
|
||||
GstVideoOverlayRectangle *rectangle;
|
||||
};
|
||||
|
||||
struct _GstGLCompositionOverlayClass
|
||||
{
|
||||
GstObjectClass object_class;
|
||||
};
|
||||
|
||||
G_DEFINE_TYPE (GstGLCompositionOverlay, gst_gl_composition_overlay,
|
||||
GST_TYPE_OBJECT);
|
||||
|
||||
static void
|
||||
gst_gl_composition_overlay_init_vertex_buffer (GstGLContext * context,
|
||||
gpointer overlay_pointer)
|
||||
{
|
||||
const GstGLFuncs *gl = context->gl_vtable;
|
||||
GstGLCompositionOverlay *overlay =
|
||||
(GstGLCompositionOverlay *) overlay_pointer;
|
||||
|
||||
/* *INDENT-OFF* */
|
||||
static const GLfloat texcoords[] = {
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f
|
||||
};
|
||||
|
||||
static const GLushort indices[] = {
|
||||
0, 1, 2, 0, 2, 3
|
||||
};
|
||||
/* *INDENT-ON* */
|
||||
|
||||
if (gl->GenVertexArrays) {
|
||||
gl->GenVertexArrays (1, &overlay->vao);
|
||||
gl->BindVertexArray (overlay->vao);
|
||||
}
|
||||
|
||||
gl->GenBuffers (1, &overlay->position_buffer);
|
||||
gl->BindBuffer (GL_ARRAY_BUFFER, overlay->position_buffer);
|
||||
gl->BufferData (GL_ARRAY_BUFFER, 4 * 4 * sizeof (GLfloat), overlay->positions,
|
||||
GL_STATIC_DRAW);
|
||||
|
||||
/* Load the vertex position */
|
||||
gl->VertexAttribPointer (overlay->position_attrib, 4, GL_FLOAT, GL_FALSE,
|
||||
4 * sizeof (GLfloat), NULL);
|
||||
|
||||
gl->GenBuffers (1, &overlay->texcoord_buffer);
|
||||
gl->BindBuffer (GL_ARRAY_BUFFER, overlay->texcoord_buffer);
|
||||
gl->BufferData (GL_ARRAY_BUFFER, 4 * 2 * sizeof (GLfloat), texcoords,
|
||||
GL_STATIC_DRAW);
|
||||
|
||||
/* Load the texture coordinate */
|
||||
gl->VertexAttribPointer (overlay->texcoord_attrib, 2, GL_FLOAT, GL_FALSE,
|
||||
2 * sizeof (GLfloat), NULL);
|
||||
|
||||
gl->GenBuffers (1, &overlay->index_buffer);
|
||||
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, overlay->index_buffer);
|
||||
gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
|
||||
GL_STATIC_DRAW);
|
||||
|
||||
gl->EnableVertexAttribArray (overlay->position_attrib);
|
||||
gl->EnableVertexAttribArray (overlay->texcoord_attrib);
|
||||
|
||||
if (gl->GenVertexArrays) {
|
||||
gl->BindVertexArray (0);
|
||||
}
|
||||
|
||||
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_composition_overlay_free_vertex_buffer (GstGLContext * context,
|
||||
gpointer overlay_pointer)
|
||||
{
|
||||
const GstGLFuncs *gl = context->gl_vtable;
|
||||
GstGLCompositionOverlay *overlay =
|
||||
(GstGLCompositionOverlay *) overlay_pointer;
|
||||
if (overlay->vao) {
|
||||
gl->DeleteVertexArrays (1, &overlay->vao);
|
||||
overlay->vao = 0;
|
||||
}
|
||||
|
||||
if (overlay->position_buffer) {
|
||||
gl->DeleteBuffers (1, &overlay->position_buffer);
|
||||
overlay->position_buffer = 0;
|
||||
}
|
||||
|
||||
if (overlay->texcoord_buffer) {
|
||||
gl->DeleteBuffers (1, &overlay->position_buffer);
|
||||
overlay->position_buffer = 0;
|
||||
}
|
||||
|
||||
if (overlay->index_buffer) {
|
||||
gl->DeleteBuffers (1, &overlay->index_buffer);
|
||||
overlay->index_buffer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_composition_overlay_bind_vertex_buffer (GstGLCompositionOverlay *
|
||||
overlay)
|
||||
{
|
||||
const GstGLFuncs *gl = overlay->context->gl_vtable;
|
||||
gl->BindBuffer (GL_ARRAY_BUFFER, overlay->position_buffer);
|
||||
gl->VertexAttribPointer (overlay->position_attrib, 4, GL_FLOAT, GL_FALSE,
|
||||
4 * sizeof (GLfloat), NULL);
|
||||
|
||||
gl->BindBuffer (GL_ARRAY_BUFFER, overlay->texcoord_buffer);
|
||||
gl->VertexAttribPointer (overlay->texcoord_attrib, 2, GL_FLOAT, GL_FALSE,
|
||||
2 * sizeof (GLfloat), NULL);
|
||||
|
||||
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, overlay->index_buffer);
|
||||
|
||||
gl->EnableVertexAttribArray (overlay->position_attrib);
|
||||
gl->EnableVertexAttribArray (overlay->texcoord_attrib);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_composition_overlay_finalize (GObject * object)
|
||||
{
|
||||
GstGLCompositionOverlay *overlay;
|
||||
|
||||
overlay = GST_GL_COMPOSITION_OVERLAY (object);
|
||||
|
||||
if (overlay->gl_memory)
|
||||
gst_memory_unref ((GstMemory *) overlay->gl_memory);
|
||||
overlay->gl_memory = NULL;
|
||||
if (overlay->context) {
|
||||
gst_gl_context_thread_add (overlay->context,
|
||||
gst_gl_composition_overlay_free_vertex_buffer, overlay);
|
||||
gst_object_unref (overlay->context);
|
||||
}
|
||||
|
||||
G_OBJECT_CLASS (gst_gl_composition_overlay_parent_class)->finalize (object);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
gst_gl_composition_overlay_class_init (GstGLCompositionOverlayClass * klass)
|
||||
{
|
||||
G_OBJECT_CLASS (klass)->finalize = gst_gl_composition_overlay_finalize;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_composition_overlay_init (GstGLCompositionOverlay * overlay)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_composition_overlay_add_transformation (GstGLCompositionOverlay *
|
||||
overlay, GstBuffer * video_buffer)
|
||||
{
|
||||
gint comp_x, comp_y;
|
||||
guint comp_width, comp_height;
|
||||
GstVideoMeta *meta;
|
||||
guint width, height;
|
||||
|
||||
float rel_x, rel_y, rel_w, rel_h;
|
||||
|
||||
meta = gst_buffer_get_video_meta (video_buffer);
|
||||
|
||||
gst_video_overlay_rectangle_get_render_rectangle (overlay->rectangle,
|
||||
&comp_x, &comp_y, &comp_width, &comp_height);
|
||||
|
||||
width = meta->width;
|
||||
height = meta->height;
|
||||
|
||||
/* calculate relative position */
|
||||
rel_x = (float) comp_x / (float) width;
|
||||
rel_y = (float) comp_y / (float) height;
|
||||
|
||||
rel_w = (float) comp_width / (float) width;
|
||||
rel_h = (float) comp_height / (float) height;
|
||||
|
||||
/* transform from [0,1] to [-1,1], invert y axis */
|
||||
rel_x = rel_x * 2.0 - 1.0;
|
||||
rel_y = (1.0 - rel_y) * 2.0 - 1.0;
|
||||
rel_w = rel_w * 2.0;
|
||||
rel_h = rel_h * 2.0;
|
||||
|
||||
/* initialize position array */
|
||||
overlay->positions[0] = rel_x + rel_w;
|
||||
overlay->positions[1] = rel_y;
|
||||
overlay->positions[2] = 0.0;
|
||||
overlay->positions[3] = 1.0;
|
||||
overlay->positions[4] = rel_x;
|
||||
overlay->positions[5] = rel_y;
|
||||
overlay->positions[6] = 0.0;
|
||||
overlay->positions[7] = 1.0;
|
||||
overlay->positions[8] = rel_x;
|
||||
overlay->positions[9] = rel_y - rel_h;
|
||||
overlay->positions[10] = 0.0;
|
||||
overlay->positions[11] = 1.0;
|
||||
overlay->positions[12] = rel_x + rel_w;
|
||||
overlay->positions[13] = rel_y - rel_h;
|
||||
overlay->positions[14] = 0.0;
|
||||
overlay->positions[15] = 1.0;
|
||||
|
||||
gst_gl_context_thread_add (overlay->context,
|
||||
gst_gl_composition_overlay_free_vertex_buffer, overlay);
|
||||
|
||||
gst_gl_context_thread_add (overlay->context,
|
||||
gst_gl_composition_overlay_init_vertex_buffer, overlay);
|
||||
|
||||
GST_DEBUG
|
||||
("overlay position: (%d,%d) size: %dx%d video size: %dx%d",
|
||||
comp_x, comp_y, comp_width, comp_height, meta->width, meta->height);
|
||||
}
|
||||
|
||||
/* helper object API functions */
|
||||
|
||||
static GstGLCompositionOverlay *
|
||||
gst_gl_composition_overlay_new (GstGLContext * context,
|
||||
GstVideoOverlayRectangle * rectangle,
|
||||
GLint position_attrib, GLint texcoord_attrib)
|
||||
{
|
||||
GstGLCompositionOverlay *overlay =
|
||||
g_object_new (GST_TYPE_GL_COMPOSITION_OVERLAY, NULL);
|
||||
|
||||
overlay->gl_memory = NULL;
|
||||
overlay->texture_id = -1;
|
||||
overlay->rectangle = rectangle;
|
||||
overlay->context = gst_object_ref (context);
|
||||
overlay->vao = 0;
|
||||
overlay->position_attrib = position_attrib;
|
||||
overlay->texcoord_attrib = texcoord_attrib;
|
||||
|
||||
GST_DEBUG_OBJECT (overlay, "Created new GstGLCompositionOverlay");
|
||||
|
||||
return overlay;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_composition_overlay_upload (GstGLCompositionOverlay * overlay,
|
||||
GstBuffer * buf)
|
||||
{
|
||||
GstMapInfo info;
|
||||
GstVideoMeta *vmeta;
|
||||
GstGLMemory *comp_gl_memory = NULL;
|
||||
gint stride;
|
||||
GstBuffer *comp_buffer = NULL;
|
||||
GstVideoMeta *meta;
|
||||
GstVideoInfo text_info;
|
||||
gpointer raw_overlay_data;
|
||||
GstBuffer *overlay_buffer = NULL;
|
||||
GstVideoFrame gl_frame;
|
||||
|
||||
comp_buffer =
|
||||
gst_video_overlay_rectangle_get_pixels_unscaled_argb (overlay->rectangle,
|
||||
GST_VIDEO_OVERLAY_FORMAT_FLAG_PREMULTIPLIED_ALPHA);
|
||||
|
||||
vmeta = gst_buffer_get_video_meta (comp_buffer);
|
||||
|
||||
if (gst_video_meta_map (vmeta, 0, &info, &raw_overlay_data, &stride,
|
||||
GST_MAP_READ)) {
|
||||
g_assert (raw_overlay_data);
|
||||
|
||||
meta = gst_buffer_get_video_meta (comp_buffer);
|
||||
|
||||
gst_gl_composition_overlay_add_transformation (overlay, buf);
|
||||
|
||||
gst_video_info_init (&text_info);
|
||||
gst_video_info_set_format (&text_info, meta->format, meta->width,
|
||||
meta->height);
|
||||
|
||||
comp_gl_memory =
|
||||
gst_gl_memory_wrapped (overlay->context, &text_info, 0, NULL,
|
||||
raw_overlay_data, NULL, NULL);
|
||||
|
||||
overlay_buffer = gst_buffer_new ();
|
||||
gst_buffer_append_memory (overlay_buffer,
|
||||
gst_memory_ref ((GstMemory *) comp_gl_memory));
|
||||
|
||||
if (!gst_video_frame_map (&gl_frame, &text_info, overlay_buffer,
|
||||
GST_MAP_READ | GST_MAP_GL)) {
|
||||
gst_buffer_unref (overlay_buffer);
|
||||
gst_video_meta_unmap (vmeta, 0, &info);
|
||||
GST_WARNING_OBJECT (overlay, "Cannot upload overlay texture");
|
||||
return;
|
||||
}
|
||||
|
||||
gst_buffer_unref (overlay_buffer);
|
||||
overlay->texture_id = comp_gl_memory->tex_id;
|
||||
GST_DEBUG ("uploaded overlay texture %d", overlay->texture_id);
|
||||
gst_video_frame_unmap (&gl_frame);
|
||||
overlay->gl_memory = comp_gl_memory;
|
||||
|
||||
gst_video_meta_unmap (vmeta, 0, &info);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_composition_overlay_draw (GstGLCompositionOverlay * overlay,
|
||||
GstGLShader * shader)
|
||||
{
|
||||
const GstGLFuncs *gl = overlay->context->gl_vtable;
|
||||
if (gl->GenVertexArrays)
|
||||
gl->BindVertexArray (overlay->vao);
|
||||
else
|
||||
gst_gl_composition_overlay_bind_vertex_buffer (overlay);
|
||||
|
||||
if (overlay->texture_id != -1)
|
||||
gl->BindTexture (GL_TEXTURE_2D, overlay->texture_id);
|
||||
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
|
||||
}
|
||||
|
||||
|
||||
/********************************************************************
|
||||
* GstGLOverlayCompositor object, the public helper object to render
|
||||
* GstVideoCompositionOverlayMeta
|
||||
********************************************************************/
|
||||
|
||||
#define DEBUG_INIT \
|
||||
GST_DEBUG_CATEGORY_INIT (gst_gl_overlay_compositor_debug, \
|
||||
"gloverlaycompositor", 0, "overlaycompositor");
|
||||
|
|
|
@ -22,7 +22,6 @@
|
|||
#define __GST_GL_OVERLAY_COMPOSITOR_H__
|
||||
|
||||
#include <gst/video/video.h>
|
||||
#include <gst/gl/gstglcompositionoverlay.h>
|
||||
#include <gst/gl/gstgl_fwd.h>
|
||||
|
||||
#define GST_TYPE_GL_OVERLAY_COMPOSITOR (gst_gl_overlay_compositor_get_type())
|
||||
|
|
Loading…
Reference in a new issue