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qml/item: also unref the display on destruction
Leaking objects (and a thread!) is never a good idea. https://bugzilla.gnome.org/show_bug.cgi?id=775746
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@ -136,6 +136,8 @@ QtGLVideoItem::~QtGLVideoItem()
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gst_object_unref(this->priv->context);
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gst_object_unref(this->priv->context);
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if (this->priv->other_context)
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if (this->priv->other_context)
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gst_object_unref(this->priv->other_context);
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gst_object_unref(this->priv->other_context);
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if (this->priv->display)
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gst_object_unref(this->priv->display);
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g_free (this->priv);
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g_free (this->priv);
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this->priv = NULL;
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this->priv = NULL;
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}
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}
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