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qmlglsrc: Fix missing depth & stencil buffer
Qt Quick primitives which have some kind of alpha blending (transparency, rounded corners) are z-sorted by Qt and rendered in the correct order. For opaque primitives Qt relies on the OpenGL depth buffer to correctly determine the visibility of stacked elements. This change enables the depth buffer to make sure that opaque primitives are correctly z-stacked. https://doc.qt.io/qt-6/qtquick-visualcanvas-scenegraph-renderer.html#opaque-primitives Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2114>
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1 changed files with 1 additions and 1 deletions
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@ -148,7 +148,7 @@ QtGLWindow::beforeRendering()
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GST_DEBUG ("create new framebuffer object %dX%d", width, height);
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fbo.reset(new QOpenGLFramebufferObject (width, height,
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QOpenGLFramebufferObject::NoAttachment, GL_TEXTURE_2D, GL_RGBA));
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QOpenGLFramebufferObject::CombinedDepthStencil, GL_TEXTURE_2D, GL_RGBA));
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source->setRenderTarget(fbo.data());
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} else if (this->priv->useDefaultFbo) {
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