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glmixer: Only finalize the other context in finalize()
Otherwise we change a value of a property when going to READY state, which is unexpected behaviour.
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1 changed files with 7 additions and 6 deletions
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@ -463,7 +463,13 @@ gst_gl_mixer_init (GstGLMixer * mix)
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static void
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static void
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gst_gl_mixer_finalize (GObject * object)
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gst_gl_mixer_finalize (GObject * object)
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{
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{
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GstGLMixerPrivate *priv = GST_GL_MIXER (object)->priv;
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GstGLMixer *mix = GST_GL_MIXER (object);
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GstGLMixerPrivate *priv = mix->priv;
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if (mix->other_context) {
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gst_object_unref (mix->other_context);
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mix->other_context = NULL;
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}
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g_mutex_clear (&priv->gl_resource_lock);
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g_mutex_clear (&priv->gl_resource_lock);
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g_cond_clear (&priv->gl_resource_cond);
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g_cond_clear (&priv->gl_resource_cond);
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@ -1142,11 +1148,6 @@ gst_gl_mixer_stop (GstAggregator * agg)
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mix->context = NULL;
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mix->context = NULL;
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}
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}
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if (mix->other_context) {
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gst_object_unref (mix->other_context);
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mix->other_context = NULL;
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}
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gst_gl_mixer_reset (mix);
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gst_gl_mixer_reset (mix);
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return TRUE;
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return TRUE;
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