[127/906] Imported GstGLShader from cvs branch. Added a demo laplacian convolution filter to demonstrate how this can be integrated with minimum effort.

This commit is contained in:
Filippo Argiolas 2008-07-18 10:49:34 +02:00 committed by Matthew Waters
parent a4400cf12b
commit aeadf6bc0e
7 changed files with 870 additions and 2 deletions

View file

@ -4,13 +4,15 @@ lib_LTLIBRARIES = libgstgl-@GST_MAJORMINOR@.la
libgstgl_@GST_MAJORMINOR@_la_SOURCES = \ libgstgl_@GST_MAJORMINOR@_la_SOURCES = \
gstgldisplay.c \ gstgldisplay.c \
gstglbuffer.c \ gstglbuffer.c \
gstglfilter.c gstglfilter.c \
gstglshader.c
libgstgl_@GST_MAJORMINOR@includedir = $(includedir)/gstreamer-@GST_MAJORMINOR@/gst/gl libgstgl_@GST_MAJORMINOR@includedir = $(includedir)/gstreamer-@GST_MAJORMINOR@/gst/gl
libgstgl_@GST_MAJORMINOR@include_HEADERS = \ libgstgl_@GST_MAJORMINOR@include_HEADERS = \
gstgldisplay.h \ gstgldisplay.h \
gstglbuffer.h \ gstglbuffer.h \
gstglfilter.h gstglfilter.h \
gstglshader.h
libgstgl_@GST_MAJORMINOR@_la_LIBADD = \ libgstgl_@GST_MAJORMINOR@_la_LIBADD = \
$(GST_PLUGINS_BASE_LIBS) -lgstvideo-$(GST_MAJORMINOR) \ $(GST_PLUGINS_BASE_LIBS) -lgstvideo-$(GST_MAJORMINOR) \

View file

@ -0,0 +1,497 @@
/*
* GStreamer
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstglshader.h"
#define GST_GL_SHADER_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_SHADER, GstGLShaderPrivate))
enum
{
PROP_0,
PROP_VERTEX_SRC,
PROP_FRAGMENT_SRC,
PROP_COMPILED,
PROP_ACTIVE //unused
};
struct _GstGLShaderPrivate
{
gchar *vertex_src;
gchar *fragment_src;
GLhandleARB vertex_handle;
GLhandleARB fragment_handle;
GLhandleARB program_handle;
gboolean compiled;
gboolean active;
};
G_DEFINE_TYPE (GstGLShader, gst_gl_shader, G_TYPE_OBJECT);
static void
gst_gl_shader_finalize (GObject * object)
{
GstGLShader *shader;
GstGLShaderPrivate *priv;
/* GLint status = GL_FALSE; */
shader = GST_GL_SHADER (object);
priv = shader->priv;
g_free (priv->vertex_src);
g_free (priv->fragment_src);
/* release shader objects */
gst_gl_shader_release (shader);
/* delete program */
if (priv->program_handle) {
glDeleteObjectARB (priv->program_handle);
glGetError ();
/* g_debug ("error: 0x%x", err); */
/* glGetObjectParameterivARB(priv->program_handle, GL_OBJECT_DELETE_STATUS_ARB, &status); */
/* g_debug ("program deletion status:%s", status == GL_TRUE ? "true" : "false" ); */
}
priv->fragment_handle = 0;
priv->vertex_handle = 0;
priv->program_handle = 0;
G_OBJECT_CLASS (gst_gl_shader_parent_class)->finalize (object);
}
static void
gst_gl_shader_set_property (GObject * object,
guint prop_id, const GValue * value, GParamSpec * pspec)
{
GstGLShader *shader = GST_GL_SHADER (object);
switch (prop_id) {
case PROP_VERTEX_SRC:
gst_gl_shader_set_vertex_source (shader, g_value_get_string (value));
break;
case PROP_FRAGMENT_SRC:
gst_gl_shader_set_fragment_source (shader, g_value_get_string (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_shader_get_property (GObject * object,
guint prop_id, GValue * value, GParamSpec * pspec)
{
GstGLShader *shader = GST_GL_SHADER (object);
GstGLShaderPrivate *priv = shader->priv;
switch (prop_id) {
case PROP_VERTEX_SRC:
g_value_set_string (value, priv->vertex_src);
break;
case PROP_FRAGMENT_SRC:
g_value_set_string (value, priv->fragment_src);
break;
case PROP_COMPILED:
g_value_set_boolean (value, priv->compiled);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_shader_class_init (GstGLShaderClass * klass)
{
/* bind class methods .. */
GObjectClass *obj_class = G_OBJECT_CLASS (klass);
g_type_class_add_private (klass, sizeof (GstGLShaderPrivate));
obj_class->finalize = gst_gl_shader_finalize;
obj_class->set_property = gst_gl_shader_set_property;
obj_class->get_property = gst_gl_shader_get_property;
/* .. and install properties */
g_object_class_install_property (obj_class,
PROP_VERTEX_SRC,
g_param_spec_string ("vertex-src",
"Vertex Source",
"GLSL Vertex Shader source code", NULL, G_PARAM_READWRITE));
g_object_class_install_property (obj_class,
PROP_FRAGMENT_SRC,
g_param_spec_string ("fragment-src",
"Fragment Source",
"GLSL Fragment Shader source code", NULL, G_PARAM_READWRITE));
g_object_class_install_property (obj_class,
PROP_ACTIVE,
g_param_spec_string ("active",
"Active", "Enable/Disable the shader", NULL, G_PARAM_READWRITE));
g_object_class_install_property (obj_class,
PROP_COMPILED,
g_param_spec_boolean ("compiled",
"Compiled",
"Shader compile and link status", FALSE, G_PARAM_READABLE));
}
void
gst_gl_shader_set_vertex_source (GstGLShader * shader, const gchar * src)
{
GstGLShaderPrivate *priv;
g_return_if_fail (GST_GL_IS_SHADER (shader));
g_return_if_fail (src != NULL);
priv = shader->priv;
if (gst_gl_shader_is_compiled (shader))
gst_gl_shader_release (shader);
g_free (priv->vertex_src);
priv->vertex_src = g_strdup (src);
}
void
gst_gl_shader_set_fragment_source (GstGLShader * shader, const gchar * src)
{
GstGLShaderPrivate *priv;
g_return_if_fail (GST_GL_IS_SHADER (shader));
g_return_if_fail (src != NULL);
priv = shader->priv;
if (gst_gl_shader_is_compiled (shader))
gst_gl_shader_release (shader);
g_free (priv->fragment_src);
priv->fragment_src = g_strdup (src);
}
G_CONST_RETURN gchar *
gst_gl_shader_get_vertex_source (GstGLShader * shader)
{
g_return_val_if_fail (GST_GL_IS_SHADER (shader), NULL);
return shader->priv->vertex_src;
}
G_CONST_RETURN gchar *
gst_gl_shader_get_fragment_source (GstGLShader * shader)
{
g_return_val_if_fail (GST_GL_IS_SHADER (shader), NULL);
return shader->priv->fragment_src;
}
static void
gst_gl_shader_init (GstGLShader * self)
{
/* initialize sources and create program object */
GstGLShaderPrivate *priv;
priv = self->priv = GST_GL_SHADER_GET_PRIVATE (self);
priv->vertex_src = NULL;
priv->fragment_src = NULL;
priv->fragment_handle = 0;
priv->vertex_handle = 0;
priv->program_handle = glCreateProgramObjectARB ();
g_assert (priv->program_handle);
priv->compiled = FALSE;
priv->active = FALSE; // unused at the moment
}
GstGLShader *
gst_gl_shader_new (void)
{
return g_object_new (GST_GL_TYPE_SHADER, NULL);
}
gboolean
gst_gl_shader_is_compiled (GstGLShader * shader)
{
g_return_val_if_fail (GST_GL_IS_SHADER (shader), FALSE);
return shader->priv->compiled;
}
gboolean
gst_gl_shader_compile (GstGLShader * shader, GError ** error)
{
GstGLShaderPrivate *priv;
gchar info_buffer[2048];
GLsizei len = 0;
GLint status = GL_FALSE;
g_return_val_if_fail (GST_GL_IS_SHADER (shader), FALSE);
priv = shader->priv;
if (priv->compiled)
return priv->compiled;
g_assert (priv->program_handle);
if (priv->vertex_src) {
/* create vertex object */
const gchar *vertex_source = priv->vertex_src;
priv->vertex_handle = glCreateShaderObjectARB (GL_VERTEX_SHADER);
glShaderSourceARB (priv->vertex_handle, 1, &vertex_source, NULL);
/* compile */
glCompileShaderARB (priv->vertex_handle);
/* check everything is ok */
glGetObjectParameterivARB (priv->vertex_handle,
GL_OBJECT_COMPILE_STATUS_ARB, &status);
glGetInfoLogARB (priv->vertex_handle,
sizeof (info_buffer) - 1, &len, info_buffer);
info_buffer[len] = '\0';
if (status != GL_TRUE) {
g_set_error (error, GST_GL_SHADER_ERROR,
GST_GL_SHADER_ERROR_COMPILE,
"Vertex Shader compilation failed:\n%s", info_buffer);
glDeleteObjectARB (priv->vertex_handle);
priv->compiled = FALSE;
return priv->compiled;
} else if (len > 1) {
g_debug ("\n%s\n", info_buffer);
}
glAttachObjectARB (priv->program_handle, priv->vertex_handle);
}
if (priv->fragment_src) {
/* create fragment object */
const gchar *fragment_source = priv->fragment_src;
priv->fragment_handle = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB);
glShaderSourceARB (priv->fragment_handle, 1, &fragment_source, NULL);
/* compile */
glCompileShaderARB (priv->fragment_handle);
/* check everything is ok */
glGetObjectParameterivARB (priv->fragment_handle,
GL_OBJECT_COMPILE_STATUS_ARB, &status);
glGetInfoLogARB (priv->fragment_handle,
sizeof (info_buffer) - 1, &len, info_buffer);
info_buffer[len] = '\0';
if (status != GL_TRUE) {
g_set_error (error, GST_GL_SHADER_ERROR,
GST_GL_SHADER_ERROR_COMPILE,
"Fragment Shader compilation failed:\n%s", info_buffer);
glDeleteObjectARB (priv->fragment_handle);
priv->compiled = FALSE;
return priv->compiled;
} else if (len > 1) {
g_debug ("\n%s\n", info_buffer);
}
glAttachObjectARB (priv->program_handle, priv->fragment_handle);
}
/* if nothing failed link shaders */
glLinkProgramARB (priv->program_handle);
glGetObjectParameterivARB (priv->program_handle, GL_LINK_STATUS, &status);
glGetInfoLogARB (priv->program_handle,
sizeof (info_buffer) - 1, &len, info_buffer);
info_buffer[len] = '\0';
if (status != GL_TRUE) {
g_set_error (error, GST_GL_SHADER_ERROR,
GST_GL_SHADER_ERROR_LINK, "Shader Linking failed:\n%s", info_buffer);
priv->compiled = FALSE;
return priv->compiled;
} else if (len > 1) {
g_debug ("\n%s\n", info_buffer);
}
/* success! */
priv->compiled = TRUE;
g_object_notify (G_OBJECT (shader), "compiled");
return priv->compiled;
}
void
gst_gl_shader_release (GstGLShader * shader)
{
GstGLShaderPrivate *priv;
/* GLint status; */
/* GLenum err = 0; */
g_return_if_fail (GST_GL_IS_SHADER (shader));
priv = shader->priv;
g_assert (priv->program_handle);
if (!priv->compiled)
return;
if (priv->vertex_handle) { // not needed but nvidia doesn't care to respect the spec
glDeleteObjectARB (priv->vertex_handle);
/* err = glGetError (); */
/* g_debug ("error: 0x%x", err); */
/* glGetObjectParameterivARB(priv->vertex_handle, GL_OBJECT_DELETE_STATUS_ARB, &status); */
/* g_debug ("vertex deletion status:%s", status == GL_TRUE ? "true" : "false" ); */
}
if (priv->fragment_handle) {
glDeleteObjectARB (priv->fragment_handle);
/* err = glGetError (); */
/* g_debug ("error: 0x%x", err); */
/* glGetObjectParameterivARB(priv->fragment_handle, GL_OBJECT_DELETE_STATUS_ARB, &status); */
/* g_debug ("fragment deletion status:%s", status == GL_TRUE ? "true" : "false" ); */
}
if (priv->vertex_handle)
glDetachObjectARB (priv->program_handle, priv->vertex_handle);
if (priv->fragment_handle)
glDetachObjectARB (priv->program_handle, priv->fragment_handle);
priv->compiled = FALSE;
g_object_notify (G_OBJECT (shader), "compiled");
}
void
gst_gl_shader_use (GstGLShader * shader)
{
GstGLShaderPrivate *priv;
if (!shader) {
glUseProgramObjectARB (0);
return;
}
priv = shader->priv;
g_assert (priv->program_handle);
glUseProgramObjectARB (priv->program_handle);
return;
}
gboolean
gst_gl_shader_compile_and_check (GstGLShader * shader,
const gchar * source, GstGLShaderSourceType type)
{
gboolean is_compiled = FALSE;
g_object_get (G_OBJECT (shader), "compiled", &is_compiled, NULL);
if (!is_compiled) {
GError *error = NULL;
switch (type) {
case GST_GL_SHADER_FRAGMENT_SOURCE:
gst_gl_shader_set_fragment_source (shader, source);
break;
case GST_GL_SHADER_VERTEX_SOURCE:
gst_gl_shader_set_vertex_source (shader, source);
break;
default:
g_assert_not_reached ();
break;
}
gst_gl_shader_compile (shader, &error);
if (error) {
g_warning ("%s", error->message);
g_error_free (error);
error = NULL;
gst_gl_shader_use (NULL);
return FALSE;
}
}
return TRUE;
}
void
gst_gl_shader_set_uniform_1f (GstGLShader * shader, const gchar * name,
gfloat value)
{
GstGLShaderPrivate *priv;
GLint location = -1;
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
location = glGetUniformLocationARB (priv->program_handle, name);
glUniform1fARB (location, value);
}
void
gst_gl_shader_set_uniform_1fv (GstGLShader * shader, const gchar * name,
guint count, gfloat * value)
{
GstGLShaderPrivate *priv;
GLint location = -1;
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
location = glGetUniformLocationARB (priv->program_handle, name);
glUniform1fvARB (location, count, value);
}
void
gst_gl_shader_set_uniform_1i (GstGLShader * shader, const gchar * name,
gint value)
{
GstGLShaderPrivate *priv;
GLint location = -1;
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
location = glGetUniformLocationARB (priv->program_handle, name);
glUniform1iARB (location, value);
}
GQuark
gst_gl_shader_error_quark (void)
{
return g_quark_from_static_string ("gst-gl-shader-error");
}

View file

@ -0,0 +1,94 @@
/*
* GStreamer
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __GST_GL_SHADER_H__
#define __GST_GL_SHADER_H__
#include <GL/glew.h>
#include <gst/gst.h>
G_BEGIN_DECLS
#define GST_GL_TYPE_SHADER (gst_gl_shader_get_type())
#define GST_GL_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST((o), GST_GL_TYPE_SHADER, GstGLShader))
#define GST_GL_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS((k), GST_GL_TYPE_SHADER, GstGLShaderClass))
#define GST_GL_IS_SHADER(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), GST_GL_TYPE_SHADER))
#define GST_GL_IS_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_GL_TYPE_SHADER))
#define GST_GL_SHADER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_GL_TYPE_SHADER, GstGLShaderClass))
#define GST_GL_SHADER_ERROR (gst_gl_shader_error_quark ())
typedef enum {
GST_GL_SHADER_ERROR_COMPILE,
GST_GL_SHADER_ERROR_LINK,
GST_GL_SHADER_ERROR_PROGRAM
} GstGLShaderError;
typedef enum {
GST_GL_SHADER_FRAGMENT_SOURCE,
GST_GL_SHADER_VERTEX_SOURCE
} GstGLShaderSourceType;
typedef struct _GstGLShader GstGLShader;
typedef struct _GstGLShaderPrivate GstGLShaderPrivate;
typedef struct _GstGLShaderClass GstGLShaderClass;
struct _GstGLShader {
/*< private >*/
GObject parent;
GstGLShaderPrivate *priv;
};
struct _GstGLShaderClass {
/*< private >*/
GObjectClass parent_class;
};
/* methods */
GQuark gst_gl_shader_error_quark (void);
GType gst_gl_shader_get_type (void);
GstGLShader * gst_gl_shader_new (void);
void gst_gl_shader_set_vertex_source (GstGLShader *shader,
const gchar *src);
void gst_gl_shader_set_fragment_source (GstGLShader *shader,
const gchar *src);
G_CONST_RETURN gchar * gst_gl_shader_get_vertex_source (GstGLShader *shader);
G_CONST_RETURN gchar * gst_gl_shader_get_fragment_source (GstGLShader *shader);
void gst_gl_shader_set_active (GstGLShader *shader,
gboolean active);
gboolean gst_gl_shader_is_compiled (GstGLShader *shader);
gboolean gst_gl_shader_compile (GstGLShader *shader, GError **error);
gboolean gst_gl_shader_compile_and_check (GstGLShader *shader, const gchar *source, GstGLShaderSourceType type);
void gst_gl_shader_release (GstGLShader *shader);
void gst_gl_shader_use (GstGLShader *shader);
void gst_gl_shader_set_uniform_1i (GstGLShader *shader, const gchar *name, gint value);
void gst_gl_shader_set_uniform_1f (GstGLShader *shader, const gchar *name, gfloat value);
void gst_gl_shader_set_uniform_1fv (GstGLShader *shader, const gchar *name, guint count, gfloat * value);
G_END_DECLS
#endif /* __GST_GL_SHADER_H__ */

View file

@ -16,6 +16,8 @@ libgstopengl_la_SOURCES = \
gstglfiltercube.h \ gstglfiltercube.h \
gstglfilteredge.c \ gstglfilteredge.c \
gstglfilteredge.h \ gstglfilteredge.h \
gstglfilterlaplacian.c \
gstglfilterlaplacian.h \
gstglfilterapp.c \ gstglfilterapp.c \
gstglfilterapp.h \ gstglfilterapp.h \
gstglcolorscale.c \ gstglcolorscale.c \

View file

@ -0,0 +1,212 @@
/*
* GStreamer
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstglfilterlaplacian.h"
#define GST_CAT_DEFAULT gst_gl_filter_laplacian_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
static const GstElementDetails element_details =
GST_ELEMENT_DETAILS ("OpenGL laplacian filter",
"Filter/Effect",
"Laplacian Convolution Demo Filter",
"Filippo Argiolas <filippo.argiolas@gmail.com>");
enum
{
PROP_0
};
#define DEBUG_INIT(bla) \
GST_DEBUG_CATEGORY_INIT (gst_gl_filter_laplacian_debug, "glfilterlaplacian", 0, "glfilterlaplacian element");
GST_BOILERPLATE_FULL (GstGLFilterLaplacian, gst_gl_filter_laplacian, GstGLFilter,
GST_TYPE_GL_FILTER, DEBUG_INIT);
static void gst_gl_filter_laplacian_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_filter_laplacian_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_gl_filter_laplacian_reset (GstGLFilter* filter);
static void gst_gl_filter_laplacian_init_shader (GstGLFilter* filter);
static gboolean gst_gl_filter_laplacian_filter (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf);
static void gst_gl_filter_laplacian_callback (gint width, gint height, guint texture, gpointer stuff);
static const gchar *convolution_fragment_source =
"#extension GL_ARB_texture_rectangle : enable\n"
"uniform sampler2DRect tex;"
"uniform float norm_const;"
"uniform float norm_offset;"
"uniform float kernel[9];"
"void main () {"
" vec2 offset[9];"
" offset = vec2[] ( vec2(-1.0,-1.0), vec2( 0.0,-1.0), vec2( 1.0,-1.0),"
" vec2(-1.0, 0.0), vec2( 0.0, 0.0), vec2( 1.0, 0.0),"
" vec2(-1.0, 1.0), vec2( 0.0, 1.0), vec2( 1.0, 1.0) );"
" vec2 texturecoord = gl_TexCoord[0].st;"
" int i;"
" vec4 sum = vec4 (0.0);"
" for (i = 0; i < 9; i++) { "
" if (kernel[i] != 0.0) {"
" vec4 neighbor = texture2DRect(tex, texturecoord + vec2(offset[i])); "
" sum += neighbor * kernel[i]/norm_const; "
" }"
" }"
" gl_FragColor = sum + norm_offset;"
"}";
static void
gst_gl_filter_laplacian_base_init (gpointer klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gst_element_class_set_details (element_class, &element_details);
}
static void
gst_gl_filter_laplacian_class_init (GstGLFilterLaplacianClass* klass)
{
GObjectClass* gobject_class;
gobject_class = (GObjectClass *) klass;
gobject_class->set_property = gst_gl_filter_laplacian_set_property;
gobject_class->get_property = gst_gl_filter_laplacian_get_property;
GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filter_laplacian_filter;
GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_filter_laplacian_init_shader;
GST_GL_FILTER_CLASS (klass)->onReset = gst_gl_filter_laplacian_reset;
}
static void
gst_gl_filter_laplacian_init (GstGLFilterLaplacian* filter,
GstGLFilterLaplacianClass* klass)
{
}
static void
gst_gl_filter_laplacian_reset (GstGLFilter* filter)
{
GstGLFilterLaplacian* laplacian_filter = GST_GL_FILTER_LAPLACIAN(filter);
//blocking call, wait the opengl thread has destroyed the shader program
g_object_unref (G_OBJECT (laplacian_filter->shader));
}
static void
gst_gl_filter_laplacian_set_property (GObject* object, guint prop_id,
const GValue* value, GParamSpec* pspec)
{
//GstGLFilterLaplacian *filter = GST_GL_FILTER_LAPLACIAN (object);
switch (prop_id)
{
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_filter_laplacian_get_property (GObject* object, guint prop_id,
GValue* value, GParamSpec* pspec)
{
//GstGLFilterLaplacian *filter = GST_GL_FILTER_LAPLACIAN (object);
switch (prop_id)
{
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_filter_laplacian_init_shader (GstGLFilter* filter)
{
// GstGLFilterLaplacian* laplacian_filter = GST_GL_FILTER_LAPLACIAN (filter);
// at the moment I do everything in the laplacian_callback
}
static gboolean
gst_gl_filter_laplacian_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
GstGLBuffer* outbuf)
{
gpointer laplacian_filter = GST_GL_FILTER_LAPLACIAN (filter);
//blocking call, generate a FBO
gst_gl_display_use_fbo (filter->display, filter->width, filter->height,
filter->fbo, filter->depthbuffer, outbuf->texture, gst_gl_filter_laplacian_callback,
inbuf->width, inbuf->height, inbuf->texture,
0, filter->width, 0, filter->height,
GST_GL_DISPLAY_PROJECTION_ORTHO2D, laplacian_filter);
return TRUE;
}
//opengl scene, params: input texture (not the output filter->texture)
static void
gst_gl_filter_laplacian_callback (gint width, gint height, guint texture, gpointer stuff)
{
GstGLFilterLaplacian* laplacian_filter = GST_GL_FILTER_LAPLACIAN (stuff);
gfloat kernel[9] = { 0.0, -1.0, 0.0,
-1.0, 4.0, -1.0,
0.0, -1.0, 0.0 };
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
/* compile and link the shader (if not done previously) */
if (!laplacian_filter->shader)
laplacian_filter->shader = gst_gl_shader_new ();
g_return_if_fail (
gst_gl_shader_compile_and_check (laplacian_filter->shader, convolution_fragment_source,
GST_GL_SHADER_FRAGMENT_SOURCE));
gst_gl_shader_use (laplacian_filter->shader);
glActiveTexture (GL_TEXTURE0);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
gst_gl_shader_set_uniform_1i (laplacian_filter->shader, "tex", 0);
gst_gl_shader_set_uniform_1fv (laplacian_filter->shader, "kernel", 9, kernel);
gst_gl_shader_set_uniform_1f (laplacian_filter->shader, "norm_const", 1.0);
gst_gl_shader_set_uniform_1f (laplacian_filter->shader, "norm_offset", 0.0); //set to 0.5 to preserve overall greylevel
glBegin (GL_QUADS);
glTexCoord2i (0, 0);
glVertex2f (-1.0f, -1.0f);
glTexCoord2i (width, 0);
glVertex2f (1.0f, -1.0f);
glTexCoord2i (width, height);
glVertex2f (1.0f, 1.0f);
glTexCoord2i (0, height);
glVertex2f (-1.0f, 1.0f);
glEnd ();
}

View file

@ -0,0 +1,54 @@
/*
* GStreamer
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _GST_GL_FILTERLAPLACIAN_H_
#define _GST_GL_FILTERLAPLACIAN_H_
#include <gstglfilter.h>
#include <gstglshader.h>
G_BEGIN_DECLS
#define GST_TYPE_GL_FILTER_LAPLACIAN (gst_gl_filter_laplacian_get_type())
#define GST_GL_FILTER_LAPLACIAN(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTER_LAPLACIAN,GstGLFilterLaplacian))
#define GST_IS_GL_FILTER_LAPLACIAN(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTER_LAPLACIAN))
#define GST_GL_FILTER_LAPLACIAN_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTER_LAPLACIAN,GstGLFilterLaplacianClass))
#define GST_IS_GL_FILTER_LAPLACIAN_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTER_LAPLACIAN))
#define GST_GL_FILTER_LAPLACIAN_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTER_LAPLACIAN,GstGLFilterLaplacianClass))
typedef struct _GstGLFilterLaplacian GstGLFilterLaplacian;
typedef struct _GstGLFilterLaplacianClass GstGLFilterLaplacianClass;
struct _GstGLFilterLaplacian
{
GstGLFilter filter;
GstGLShader *shader;
};
struct _GstGLFilterLaplacianClass
{
GstGLFilterClass filter_class;
};
GType gst_gl_glfilterlaplacian_get_type (void);
G_END_DECLS
#endif /* _GST_GLFILTERLAPLACIAN_H_ */

View file

@ -26,6 +26,7 @@
#include "gstglupload.h" #include "gstglupload.h"
#include "gstglfiltercube.h" #include "gstglfiltercube.h"
#include "gstglfilteredge.h" #include "gstglfilteredge.h"
#include "gstglfilterlaplacian.h"
#include "gstglfilterapp.h" #include "gstglfilterapp.h"
#include "gstgldownload.h" #include "gstgldownload.h"
#include "gstglimagesink.h" #include "gstglimagesink.h"
@ -34,6 +35,7 @@
GType gst_gl_filter_app_get_type (void); GType gst_gl_filter_app_get_type (void);
GType gst_gl_filter_cube_get_type (void); GType gst_gl_filter_cube_get_type (void);
GType gst_gl_filter_edge_get_type (void); GType gst_gl_filter_edge_get_type (void);
GType gst_gl_filter_laplacian_get_type (void);
#define GST_CAT_DEFAULT gst_gl_gstgl_debug #define GST_CAT_DEFAULT gst_gl_gstgl_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
@ -64,6 +66,11 @@ plugin_init (GstPlugin * plugin)
return FALSE; return FALSE;
} }
if (!gst_element_register (plugin, "glfilterlaplacian",
GST_RANK_NONE, GST_TYPE_GL_FILTER_LAPLACIAN)) {
return FALSE;
}
if (!gst_element_register (plugin, "glfilterapp", if (!gst_element_register (plugin, "glfilterapp",
GST_RANK_NONE, GST_TYPE_GL_FILTER_APP)) { GST_RANK_NONE, GST_TYPE_GL_FILTER_APP)) {
return FALSE; return FALSE;