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gl/eagl: Don't make context uncurrent just to make it current again in the next line
Also binding the framebuffer again is unnecessary then as it was just bound a few lines before while the context was current. https://bugzilla.gnome.org/show_bug.cgi?id=754757
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1 changed files with 0 additions and 4 deletions
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@ -191,11 +191,7 @@ gst_gl_context_eagl_update_layer (GstGLContext * context)
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height);
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height);
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glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER, depth_renderbuffer);
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GL_RENDERBUFFER, depth_renderbuffer);
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[EAGLContext setCurrentContext:nil];
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[EAGLContext setCurrentContext:priv->eagl_context];
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glBindFramebuffer (GL_FRAMEBUFFER, framebuffer);
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/* check creation status */
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/* check creation status */
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status = glCheckFramebufferStatus (GL_FRAMEBUFFER);
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status = glCheckFramebufferStatus (GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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