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gl/colorconvert: choose the right alpha component for AYUV -> RGBA
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@ -181,7 +181,7 @@ static const char frag_AYUV_to_RGB[] =
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" r = dot(texel.gba, coeff1);\n"
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" g = dot(texel.gba, coeff2);\n"
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" b = dot(texel.gba, coeff3);\n"
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" a = texel.a;\n"
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" a = texel.r;\n"
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" gl_FragColor=vec4(%c,%c,%c,%c);\n"
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"}";
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