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d3dvideosink: remove trailing ';' from locks defines to make gst-indent happy
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3971ef089c
commit
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1 changed files with 38 additions and 29 deletions
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@ -28,10 +28,10 @@
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#define IDT_DEVICELOST 1
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/* Provide access to data that will be shared among all instantiations of this element */
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#define GST_D3DVIDEOSINK_SHARED_D3D_LOCK g_static_mutex_lock (&shared_d3d_lock);
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#define GST_D3DVIDEOSINK_SHARED_D3D_UNLOCK g_static_mutex_unlock (&shared_d3d_lock);
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#define GST_D3DVIDEOSINK_SHARED_D3D_HOOK_LOCK g_static_mutex_lock (&shared_d3d_hook_lock);
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#define GST_D3DVIDEOSINK_SHARED_D3D_HOOK_UNLOCK g_static_mutex_unlock (&shared_d3d_hook_lock);
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#define GST_D3DVIDEOSINK_SHARED_D3D_LOCK g_static_mutex_lock (&shared_d3d_lock)
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#define GST_D3DVIDEOSINK_SHARED_D3D_UNLOCK g_static_mutex_unlock (&shared_d3d_lock)
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#define GST_D3DVIDEOSINK_SHARED_D3D_HOOK_LOCK g_static_mutex_lock (&shared_d3d_hook_lock)
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#define GST_D3DVIDEOSINK_SHARED_D3D_HOOK_UNLOCK g_static_mutex_unlock (&shared_d3d_hook_lock)
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typedef struct _GstD3DVideoSinkShared GstD3DVideoSinkShared;
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struct _GstD3DVideoSinkShared
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{
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@ -1136,9 +1136,10 @@ gst_d3dvideosink_set_window_for_renderer (GstD3DVideoSink * sink)
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/* when we're done. */
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GST_DEBUG ("Unable to set window procedure. Error: %s",
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g_win32_error_message (GetLastError ()));
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GST_D3DVIDEOSINK_SHARED_D3D_HOOK_LOCK
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GST_D3DVIDEOSINK_SHARED_D3D_HOOK_LOCK;
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gst_d3dvideosink_hook_window_for_renderer (sink);
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GST_D3DVIDEOSINK_SHARED_D3D_HOOK_UNLOCK} else {
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GST_D3DVIDEOSINK_SHARED_D3D_HOOK_UNLOCK;
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} else {
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GST_DEBUG ("Set wndproc to %p from %p", WndProcHook, sink->prevWndProc);
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GST_DEBUG ("Set renderer window to %p", sink->window_handle);
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}
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@ -1307,7 +1308,8 @@ gst_d3dvideosink_unhook_all_windows (void)
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/* Unhook all windows that may be currently hooked. This is mainly a precaution in case */
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/* a wayward process doesn't properly set state back to NULL (which would remove the hook). */
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GST_D3DVIDEOSINK_SHARED_D3D_LOCK GST_D3DVIDEOSINK_SHARED_D3D_HOOK_LOCK
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GST_D3DVIDEOSINK_SHARED_D3D_LOCK;
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GST_D3DVIDEOSINK_SHARED_D3D_HOOK_LOCK;
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{
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GList *item;
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GstD3DVideoSink *s;
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@ -1320,7 +1322,9 @@ gst_d3dvideosink_unhook_all_windows (void)
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gst_d3dvideosink_unhook_window_for_renderer (s);
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}
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}
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GST_D3DVIDEOSINK_SHARED_D3D_HOOK_UNLOCK GST_D3DVIDEOSINK_SHARED_D3D_UNLOCK}
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GST_D3DVIDEOSINK_SHARED_D3D_HOOK_UNLOCK;
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GST_D3DVIDEOSINK_SHARED_D3D_UNLOCK;
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}
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static void
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gst_d3dvideosink_remove_window_for_renderer (GstD3DVideoSink * sink)
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@ -1345,9 +1349,9 @@ gst_d3dvideosink_remove_window_for_renderer (GstD3DVideoSink * sink)
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}
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}
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GST_D3DVIDEOSINK_SHARED_D3D_HOOK_LOCK
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GST_D3DVIDEOSINK_SHARED_D3D_HOOK_LOCK;
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gst_d3dvideosink_unhook_window_for_renderer (sink);
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GST_D3DVIDEOSINK_SHARED_D3D_HOOK_UNLOCK
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GST_D3DVIDEOSINK_SHARED_D3D_HOOK_UNLOCK;
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/* Remove the property associating our sink with the window */
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RemoveProp (sink->window_handle, TEXT ("GstD3DVideoSink"));
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}
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@ -1834,7 +1838,7 @@ error:
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static gboolean
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gst_d3dvideosink_update_all (GstD3DVideoSink * sink)
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{
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GST_D3DVIDEOSINK_SHARED_D3D_LOCK {
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GST_D3DVIDEOSINK_SHARED_D3D_LOCK; {
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GList *item;
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GstD3DVideoSink *s;
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for (item = g_list_first (shared.element_list); item; item = item->next) {
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@ -1843,7 +1847,8 @@ gst_d3dvideosink_update_all (GstD3DVideoSink * sink)
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}
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}
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/*success:*/
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GST_D3DVIDEOSINK_SHARED_D3D_UNLOCK return TRUE;
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GST_D3DVIDEOSINK_SHARED_D3D_UNLOCK;
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return TRUE;
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/*error:*/
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/* GST_D3DVIDEOSINK_SHARED_D3D_UNLOCK */
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/* */
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@ -1853,7 +1858,7 @@ gst_d3dvideosink_update_all (GstD3DVideoSink * sink)
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static gboolean
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gst_d3dvideosink_refresh_all (GstD3DVideoSink * sink)
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{
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GST_D3DVIDEOSINK_SHARED_D3D_LOCK {
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GST_D3DVIDEOSINK_SHARED_D3D_LOCK; {
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GList *item;
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GstD3DVideoSink *s;
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for (item = g_list_first (shared.element_list); item; item = item->next) {
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@ -1862,7 +1867,8 @@ gst_d3dvideosink_refresh_all (GstD3DVideoSink * sink)
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}
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}
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/*success:*/
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GST_D3DVIDEOSINK_SHARED_D3D_UNLOCK return TRUE;
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GST_D3DVIDEOSINK_SHARED_D3D_UNLOCK;
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return TRUE;
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/*error:*/
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/* GST_D3DVIDEOSINK_SHARED_D3D_UNLOCK */
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/* return FALSE; */
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@ -1971,7 +1977,7 @@ gst_d3dvideosink_initialize_direct3d (GstD3DVideoSink * sink)
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return FALSE;
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}
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GST_D3DVIDEOSINK_SHARED_D3D_LOCK
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GST_D3DVIDEOSINK_SHARED_D3D_LOCK;
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/* Add to our GList containing all of our elements. */
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/* GLists are doubly-linked lists and calling prepend() prevents it from having to traverse the entire list just to add one item. */
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shared.element_list = g_list_prepend (shared.element_list, sink);
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@ -2018,9 +2024,11 @@ gst_d3dvideosink_initialize_direct3d (GstD3DVideoSink * sink)
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goto error;
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success:
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GST_D3DVIDEOSINK_SHARED_D3D_UNLOCK return TRUE;
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GST_D3DVIDEOSINK_SHARED_D3D_UNLOCK;
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return TRUE;
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error:
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GST_D3DVIDEOSINK_SHARED_D3D_UNLOCK return FALSE;
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GST_D3DVIDEOSINK_SHARED_D3D_UNLOCK;
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return FALSE;
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}
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static gboolean
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@ -2346,7 +2354,7 @@ static gboolean
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gst_d3dvideosink_release_direct3d (GstD3DVideoSink * sink)
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{
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GST_DEBUG ("Cleaning all Direct3D objects");
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GST_D3DVIDEOSINK_SHARED_D3D_LOCK
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GST_D3DVIDEOSINK_SHARED_D3D_LOCK;
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/* Be absolutely sure that we've released this sink's hook (if any). */
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gst_d3dvideosink_unhook_window_for_renderer (sink);
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@ -2374,7 +2382,8 @@ gst_d3dvideosink_release_direct3d (GstD3DVideoSink * sink)
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gst_d3dvideosink_close_shared_hidden_window (sink);
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success:
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GST_D3DVIDEOSINK_SHARED_D3D_UNLOCK return TRUE;
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GST_D3DVIDEOSINK_SHARED_D3D_UNLOCK;
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return TRUE;
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/*error:*/
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/* GST_D3DVIDEOSINK_SHARED_D3D_UNLOCK */
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/* return FALSE; */
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