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configure: Detect EGL header presence
Fixes the build for Android, and I suspect for other systems too...
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@ -568,6 +568,7 @@ case $host in
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AG_GST_CHECK_LIBHEADER(GL, GL, glTexImage2D,, GL/gl.h)
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AG_GST_CHECK_LIBHEADER(GLU, GLU, gluSphere,, GL/glu.h)
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AG_GST_CHECK_LIBHEADER(GLES2, GLESv2, glTexImage2D,, GLES2/gl2.h)
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AG_GST_CHECK_LIBHEADER(EGL, EGL, eglGetError,, EGL/egl.h)
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old_LIBS=$LIBS
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old_CFLAGS=$CFLAGS
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