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glstereosplit: use gst_display_ensure_context
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3843>
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1 changed files with 3 additions and 17 deletions
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@ -528,23 +528,9 @@ ensure_context_unlocked (GstGLStereoSplit * self)
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_find_local_gl_context_unlocked (self);
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_find_local_gl_context_unlocked (self);
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if (!self->context) {
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if (!gst_gl_display_ensure_context (self->display, self->other_context,
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GST_OBJECT_LOCK (self->display);
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&self->context, &error)) {
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do {
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goto context_error;
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if (self->context)
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gst_object_unref (self->context);
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/* just get a GL context. we don't care */
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self->context =
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gst_gl_display_get_gl_context_for_thread (self->display, NULL);
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if (!self->context) {
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if (!gst_gl_display_create_context (self->display, self->other_context,
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&self->context, &error)) {
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GST_OBJECT_UNLOCK (self->display);
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goto context_error;
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}
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}
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} while (!gst_gl_display_add_context (self->display, self->context));
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GST_OBJECT_UNLOCK (self->display);
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}
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}
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{
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{
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