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qml: activate the wrapped context when binding
Mitigates the following critical gst_gl_context_thread_add: assertion 'context->priv->active_thread == g_thread_self ()' failed
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parent
21ca4ac9d3
commit
aca25b521f
1 changed files with 9 additions and 4 deletions
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@ -87,14 +87,16 @@ GstQSGTexture::bind ()
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GstMemory *mem;
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guint tex_id;
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gst_gl_context_activate (this->qt_context_, TRUE);
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if (!this->buffer_)
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return;
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goto out;
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if (GST_VIDEO_INFO_FORMAT (&this->v_info) == GST_VIDEO_FORMAT_UNKNOWN)
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return;
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goto out;
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this->mem_ = gst_buffer_peek_memory (this->buffer_, 0);
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if (!this->mem_)
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return;
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goto out;
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g_assert (this->qt_context_);
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gl = this->qt_context_->gl_vtable;
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@ -103,7 +105,7 @@ GstQSGTexture::bind ()
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if (!gst_video_frame_map (&this->v_frame, &this->v_info, this->buffer_,
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(GstMapFlags) (GST_MAP_READ | GST_MAP_GL))) {
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g_assert_not_reached ();
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return;
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goto out;
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}
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mem = gst_buffer_peek_memory (this->buffer_, 0);
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@ -125,6 +127,9 @@ GstQSGTexture::bind ()
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gl->BindTexture (GL_TEXTURE_2D, tex_id);
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gst_video_frame_unmap (&this->v_frame);
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out:
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gst_gl_context_activate (this->qt_context_, FALSE);
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}
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/* can be called from any thread */
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