scenario: Add a general action to set state

This commit is contained in:
Thibault Saunier 2014-05-07 09:51:19 +02:00
parent 08898ff219
commit ac6e463009

View file

@ -307,6 +307,39 @@ _pause_action_restore_playing (GstValidateScenario * scenario)
return FALSE;
}
static gboolean
_execute_set_state (GstValidateScenario * scenario, GstValidateAction * action)
{
GstState state;
const gchar *str_state;
GstStateChangeReturn ret;
g_return_val_if_fail ((str_state =
gst_structure_get_string (action->structure, "state")), FALSE);
g_return_val_if_fail (gst_validate_utils_enum_from_str (GST_TYPE_STATE,
str_state, &state), FALSE);
scenario->priv->target_state = state;
scenario->priv->changing_state = TRUE;
gst_validate_printf (action, "Setting state to %s\n", str_state);
ret = gst_element_set_state (scenario->pipeline, state);
if (ret == GST_STATE_CHANGE_FAILURE) {
GST_VALIDATE_REPORT (scenario, STATE_CHANGE_FAILURE,
"Failed to set state to %s", str_state);
return FALSE;
} else if (ret == GST_STATE_CHANGE_SUCCESS) {
scenario->priv->changing_state = FALSE;
}
return TRUE;
}
static gboolean
_execute_pause (GstValidateScenario * scenario, GstValidateAction * action)
@ -318,54 +351,31 @@ _execute_pause (GstValidateScenario * scenario, GstValidateAction * action)
gst_validate_printf (action, "pausing for %" GST_TIME_FORMAT "\n",
GST_TIME_ARGS (duration * GST_SECOND));
gst_structure_set (action->structure, "state", G_TYPE_STRING, "paused", NULL);
GST_DEBUG ("Pausing for %" GST_TIME_FORMAT,
GST_TIME_ARGS (duration * GST_SECOND));
scenario->priv->target_state = GST_STATE_PAUSED;
scenario->priv->changing_state = TRUE;
ret = gst_element_set_state (scenario->pipeline, GST_STATE_PAUSED);
ret = _execute_set_state (scenario, action);
if (ret == GST_STATE_CHANGE_FAILURE) {
GST_VALIDATE_REPORT (scenario, STATE_CHANGE_FAILURE,
"Failed to set state to paused");
return FALSE;
} else if (ret == GST_STATE_CHANGE_SUCCESS) {
scenario->priv->changing_state = FALSE;
}
if (duration)
if (ret && duration)
g_timeout_add (duration * 1000,
(GSourceFunc) _pause_action_restore_playing, scenario);
return TRUE;
return ret;
}
static gboolean
_execute_play (GstValidateScenario * scenario, GstValidateAction * action)
{
GstStateChangeReturn ret;
gst_validate_printf (action, "Playing back\n");
GST_DEBUG ("Playing back");
scenario->priv->target_state = GST_STATE_PLAYING;
scenario->priv->changing_state = TRUE;
gst_structure_set (action->structure, "state", G_TYPE_STRING,
"playing", NULL);
ret = gst_element_set_state (scenario->pipeline, GST_STATE_PAUSED);
if (ret == GST_STATE_CHANGE_FAILURE) {
GST_VALIDATE_REPORT (scenario, STATE_CHANGE_FAILURE,
"Failed to set state to playing");
return FALSE;
} else if (ret == GST_STATE_CHANGE_SUCCESS) {
scenario->priv->changing_state = FALSE;
}
gst_element_get_state (scenario->pipeline, NULL, NULL, -1);
return TRUE;
return _execute_set_state (scenario, action);
}
static gboolean
@ -1655,6 +1665,7 @@ init_scenarios (void)
FALSE);
gst_validate_add_action_type ("set-feature-rank", _set_rank, NULL,
"Allows you to change the ranking of a particular plugin feature", TRUE);
gst_validate_add_action_type ("set-state", _execute_set_state, set_state_mandatory_fields,
gst_validate_add_action_type ("set-state", _execute_set_state,
set_state_mandatory_fields,
"Allows to change the state of the pipeline to any GstState", FALSE);
}