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docs: update buffer2 draft
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@ -339,6 +339,29 @@ Possible use cases are to make sure we write out the fields with a specific size
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and endianness.
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Transformations
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---------------
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After certain transformations, the metadata on a buffer might not be relevant
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anymore.
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Consider, for example, metadata that lists certain regions of interest
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on the video data. If the video is scaled or rotated, the coordinates might not
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make sense anymore. A transform element should be able to adjust or remove the
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associated metadata when it becomes invalid.
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We can make the transform element aware of the metadata so that it can adjust or
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remove in an intelligent way. Since we allow arbitrary metadata, we can't do
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this for all metadata and thus we need some other way.
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One proposition is to tag the metadata type with keywords that specify what it
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functionally refers too. We could, for example, tag the metadata for the regions
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of interest with a tag that notes that the metadata refers to absolute pixel
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positions. A transform could then know that the metadata is not valid anymore
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when the position of the pixels changed (due to rotation, flipping, scaling and
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so on).
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Other use cases
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---------------
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@ -386,13 +409,35 @@ A scheme like this would still allow us to functionally specify the desired
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video resolution while the implementation details would be inside the metadata.
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Compatibility
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-------------
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We need to make sure that elements exchange metadata that they both understand,
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This is particulary important when the metadata describes the data layout in
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memory (such as strides).
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Currently the only way to communicate buffer formats between elements is by
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using caps. We would like to use the caps system to negotiate the metadata that
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will be put on buffers.
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We would like to add to the caps on the buffer (and pad) an array of metadata
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structures (as strings) that is on the buffer. This way, an element can
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quickly know what metadata to look for.
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In order to remain compatibility with older plugins we need to convert buffers
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that use metadata to specify a non-standard data layout to the old format. We
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need to do this before handing buffers to old elements. We will require elements
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that are metadata aware to set a flag on their pads; any buffer passed on that
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pad will be converted to the old layout when the flag is not set.
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Notes:
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------
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Some structures that we need to be able to add to buffers.
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Clean Aperture
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Abitrary Matrix Transform
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Arbitrary Matrix Transform
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Aspect ratio
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Pan/crop/zoom
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Video strides
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