msdkenc: add d3d11 pool during negotiation

This patch adds Windows specific set_format and propose_allocation
functions to enable creating d3d11 pools during negotiation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3231>
This commit is contained in:
Tong Wu 2022-08-19 13:51:11 +08:00 committed by GStreamer Marge Bot
parent c62deb6fe9
commit abe47f3fa0
2 changed files with 159 additions and 10 deletions

View file

@ -54,6 +54,8 @@
#ifndef _WIN32 #ifndef _WIN32
#include "gstmsdkallocator_libva.h" #include "gstmsdkallocator_libva.h"
#include <gst/va/gstvaallocator.h> #include <gst/va/gstvaallocator.h>
#else
#include <gst/d3d11/gstd3d11.h>
#endif #endif
static inline void * static inline void *
@ -1338,6 +1340,61 @@ gst_msdk_create_va_pool (GstMsdkEnc * thiz, GstCaps * caps, guint num_buffers)
GST_LOG_OBJECT (thiz, "Creating va pool"); GST_LOG_OBJECT (thiz, "Creating va pool");
return pool; return pool;
} }
#else
static GstBufferPool *
gst_msdk_create_d3d11_pool (GstMsdkEnc * thiz, guint num_buffers)
{
GstBufferPool *pool = NULL;
GstD3D11Device *device;
GstStructure *config;
GstD3D11AllocationParams *params;
GstD3D11Format device_format;
guint bind_flags = 0;
GstCaps *aligned_caps = NULL;
GstVideoInfo *info = &thiz->input_state->info;
GstVideoInfo aligned_info;
gint aligned_width;
gint aligned_height;
device = gst_msdk_context_get_d3d11_device (thiz->context);
aligned_width = GST_ROUND_UP_16 (info->width);
if (GST_VIDEO_INFO_IS_INTERLACED (info)) {
aligned_height = GST_ROUND_UP_32 (info->height);
} else {
aligned_height = GST_ROUND_UP_16 (info->height);
}
gst_video_info_set_interlaced_format (&aligned_info,
GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_INTERLACE_MODE (info),
aligned_width, aligned_height);
gst_d3d11_device_get_format (device, GST_VIDEO_INFO_FORMAT (&aligned_info),
&device_format);
if ((device_format.format_support[0] & D3D11_FORMAT_SUPPORT_RENDER_TARGET) ==
D3D11_FORMAT_SUPPORT_RENDER_TARGET) {
bind_flags = D3D11_BIND_RENDER_TARGET;
}
aligned_caps = gst_video_info_to_caps (&aligned_info);
pool = gst_d3d11_buffer_pool_new (device);
config = gst_buffer_pool_get_config (pool);
params = gst_d3d11_allocation_params_new (device, &aligned_info,
GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags,
D3D11_RESOURCE_MISC_SHARED);
gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
gst_d3d11_allocation_params_free (params);
gst_buffer_pool_config_set_params (config, aligned_caps,
GST_VIDEO_INFO_SIZE (&aligned_info), num_buffers, 0);
gst_buffer_pool_set_config (pool, config);
gst_caps_unref (aligned_caps);
GST_LOG_OBJECT (thiz, "Creating d3d11 pool");
return pool;
}
#endif #endif
static GstBufferPool * static GstBufferPool *
@ -1359,12 +1416,10 @@ gst_msdkenc_create_buffer_pool (GstMsdkEnc * thiz, GstCaps * caps,
#ifndef _WIN32 #ifndef _WIN32
pool = gst_msdk_create_va_pool (thiz, caps, num_buffers); pool = gst_msdk_create_va_pool (thiz, caps, num_buffers);
#else #else
/* Currently use system pool for windows path */ pool = gst_msdk_create_d3d11_pool (thiz, num_buffers);
#endif
if (!thiz->use_video_memory) if (!thiz->use_video_memory)
pool = gst_video_buffer_pool_new (); pool = gst_video_buffer_pool_new ();
else
GST_ERROR_OBJECT (thiz, "D3D11 video memory pool not implemented");
#endif
if (!pool) if (!pool)
goto error_no_pool; goto error_no_pool;
@ -1458,6 +1513,18 @@ sinkpad_is_va (GstMsdkEnc * thiz)
return FALSE; return FALSE;
} }
#else
static gboolean
sinkpad_is_d3d11 (GstMsdkEnc * thiz)
{
GstCapsFeatures *features =
gst_caps_get_features (thiz->input_state->caps, 0);
if (gst_caps_features_contains (features,
GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY))
return TRUE;
return FALSE;
}
#endif #endif
static gboolean static gboolean
@ -1477,16 +1544,14 @@ gst_msdkenc_set_format (GstVideoEncoder * encoder, GstVideoCodecState * state)
} }
thiz->input_state = gst_video_codec_state_ref (state); thiz->input_state = gst_video_codec_state_ref (state);
} }
/* TODO: Currently d3d allocator is not implemented.
* So encoder uses system memory by default on Windows.
*/
#ifndef _WIN32 #ifndef _WIN32
thiz->use_video_memory = TRUE; thiz->use_video_memory = TRUE;
if (sinkpad_is_va (thiz)) if (sinkpad_is_va (thiz))
thiz->use_va = TRUE; thiz->use_va = TRUE;
#else #else
thiz->use_video_memory = FALSE; thiz->use_video_memory = TRUE;
if (sinkpad_is_d3d11 (thiz))
thiz->use_d3d11 = TRUE;
#endif #endif
GST_INFO_OBJECT (encoder, "This MSDK encoder uses %s memory", GST_INFO_OBJECT (encoder, "This MSDK encoder uses %s memory",
@ -1913,7 +1978,7 @@ gst_msdkenc_finish (GstVideoEncoder * encoder)
return GST_FLOW_OK; return GST_FLOW_OK;
} }
#ifndef _WIN32
static gboolean static gboolean
gst_msdkenc_propose_allocation (GstVideoEncoder * encoder, GstQuery * query) gst_msdkenc_propose_allocation (GstVideoEncoder * encoder, GstQuery * query)
{ {
@ -1969,6 +2034,89 @@ gst_msdkenc_propose_allocation (GstVideoEncoder * encoder, GstQuery * query)
return GST_VIDEO_ENCODER_CLASS (parent_class)->propose_allocation (encoder, return GST_VIDEO_ENCODER_CLASS (parent_class)->propose_allocation (encoder,
query); query);
} }
#else
static gboolean
gst_msdkenc_propose_allocation (GstVideoEncoder * encoder, GstQuery * query)
{
GstMsdkEnc *thiz = GST_MSDKENC (encoder);
GstVideoInfo info;
GstBufferPool *pool = NULL;
GstD3D11Device *device;
GstCaps *caps;
guint size;
GstCapsFeatures *features;
guint num_buffers;
GstStructure *config;
gboolean is_d3d11 = FALSE;
if (!thiz->input_state)
return FALSE;
gst_query_parse_allocation (query, &caps, NULL);
if (!caps) {
GST_INFO_OBJECT (encoder, "failed to get caps");
return FALSE;
}
if (!gst_video_info_from_caps (&info, caps)) {
GST_INFO_OBJECT (encoder, "failed to get video info");
return FALSE;
}
features = gst_caps_get_features (caps, 0);
if (features && gst_caps_features_contains (features,
GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
GST_DEBUG_OBJECT (thiz, "upstream support d3d11 memory");
device = gst_msdk_context_get_d3d11_device (thiz->context);
pool = gst_d3d11_buffer_pool_new (device);
is_d3d11 = TRUE;
} else {
pool = gst_video_buffer_pool_new ();
}
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
if (is_d3d11) {
GstD3D11AllocationParams *d3d11_params;
GstVideoAlignment align;
/* d3d11 buffer pool doesn't support generic video alignment
* because memory layout of CPU accessible staging texture is uncontrollable.
* Do D3D11 specific handling */
gst_msdk_set_video_alignment (&info, 0, 0, &align);
d3d11_params = gst_d3d11_allocation_params_new (device, &info,
GST_D3D11_ALLOCATION_FLAG_DEFAULT, 0, 0);
gst_d3d11_allocation_params_alignment (d3d11_params, &align);
gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
gst_d3d11_allocation_params_free (d3d11_params);
} else {
gst_buffer_pool_config_add_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT);
}
num_buffers = gst_msdkenc_maximum_delayed_frames (thiz) + 1;
gst_buffer_pool_config_set_params (config,
caps, GST_VIDEO_INFO_SIZE (&info), num_buffers, 0);
gst_buffer_pool_set_config (pool, config);
/* d3d11 buffer pool will update actual CPU accessible buffer size based on
* allocated staging texture per gst_buffer_pool_set_config() call,
* need query again to get the size */
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_get_params (config, NULL, &size, NULL, NULL);
gst_structure_free (config);
gst_query_add_allocation_pool (query, pool, size, num_buffers, 0);
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
gst_object_unref (pool);
return TRUE;
}
#endif
static gboolean static gboolean
gst_msdkenc_query (GstVideoEncoder * encoder, GstQuery * query, gst_msdkenc_query (GstVideoEncoder * encoder, GstQuery * query,

View file

@ -137,6 +137,7 @@ struct _GstMsdkEnc
gboolean use_video_memory; gboolean use_video_memory;
gboolean use_dmabuf; gboolean use_dmabuf;
gboolean use_va; gboolean use_va;
gboolean use_d3d11;
gboolean initialized; gboolean initialized;
/* element properties */ /* element properties */