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reorganizing manual so that concepts are explained before code is shown.
Original commit message from CVS: reorganizing manual so that concepts are explained before code is shown. needs some proofreading, will get to it.
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20 changed files with 958 additions and 1461 deletions
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@ -46,203 +46,4 @@
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</listitem>
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</itemizedlist>
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</para>
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<sect1 id="sec-bin-create">
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<title>Creating a bin</title>
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<para>
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Bins are created in the same way that other elements are created. ie.
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using an element factory, or any of the associated convenience functions:
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</para>
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<programlisting>
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GstElement *bin, *thread, *pipeline;
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/* create a new bin called 'mybin'. this bin will be only for organizational purposes; a normal
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GstBin doesn't affect plan generation */
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bin = gst_element_factory_make ("bin", "mybin");
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/* create a new thread, and give it a unique name */
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thread = gst_element_factory_make ("thread", NULL);
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/* the core bins (GstBin, GstThread, GstPipeline) also have convenience APIs,
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gst_<bintype>_new (). these are equivalent to the gst_element_factory_make () syntax. */
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pipeline = gst_pipeline_new ("pipeline_name");
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</programlisting>
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</sect1>
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<sect1 id="sec-bin-adding">
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<title>Adding elements to a bin</title>
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<para>
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Elements are added to a bin with the following code sample:
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</para>
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<programlisting>
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GstElement *element;
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GstElement *bin;
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bin = gst_bin_new ("mybin");
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element = gst_element_factory_make ("mpg123", "decoder");
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gst_bin_add (GST_BIN (bin), element);
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...
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</programlisting>
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<para>
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Bins and threads can be added to other bins too. This allows you to create nested bins. Pipelines shouldn't be added to any other element, though.
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They are toplevel bins and they are directly linked to the scheduler.
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</para>
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<para>
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To get an element from the bin you can use:
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</para>
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<programlisting>
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GstElement *element;
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element = gst_bin_get_by_name (GST_BIN (bin), "decoder");
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...
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</programlisting>
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<para>
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You can see that the name of the element becomes very handy
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for retrieving the element from a bin by using the element's
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name. gst_bin_get_by_name () will recursively search nested bins.
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</para>
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<para>
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To get a list of elements in a bin, use:
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</para>
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<programlisting>
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GList *elements;
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elements = gst_bin_get_list (GST_BIN (bin));
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while (elements) {
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GstElement *element = GST_ELEMENT (elements->data);
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g_print ("element in bin: %s\n", GST_OBJECT_NAME (GST_OBJECT (element)));
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elements = g_list_next (elements);
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}
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...
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</programlisting>
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<para>
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To remove an element from a bin, use:
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</para>
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<programlisting>
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GstElement *element;
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gst_bin_remove (GST_BIN (bin), element);
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...
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</programlisting>
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<para>
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To add many elements to a bin at the same time, use the gst_bin_add_many
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() function. Remember to pass NULL as the last argument.
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</para>
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<programlisting>
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GstElement *filesrc, *decoder, *audiosink;
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GstBin *bin;
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/* instantiate the elements and the bins... */
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gst_bin_add_many (bin, filesrc, decoder, audiosink, NULL);
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</programlisting>
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</sect1>
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<sect1 id="sec-bin-custom">
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<title>Custom bins</title>
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<para>
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The application programmer can create custom bins packed with elements
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to perform a specific task. This allows you to write an MPEG audio
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decoder with just the following lines of code:
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</para>
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<programlisting>
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/* create the mp3player element */
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GstElement *mp3player = gst_element_factory_make ("mp3player", "mp3player");
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/* set the source mp3 audio file */
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g_object_set (G_OBJECT (mp3player), "location", "helloworld.mp3", NULL);
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/* start playback */
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gst_element_set_state (GST_ELEMENT (mp3player), GST_STATE_PLAYING);
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...
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/* pause playback */
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gst_element_set_state (GST_ELEMENT (mp3player), GST_STATE_PAUSED);
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...
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/* stop */
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gst_element_set_state (GST_ELEMENT (mp3player), GST_STATE_NULL);
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</programlisting>
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<para>
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Note that the above code assumes that the mp3player bin derives itself
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from a <classname>GstThread</classname>, which begins to play as soon
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as its state is set to PLAYING. Other bin types may need explicit
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iteration. For more information, see <xref linkend="cha-threads"/>.
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</para>
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<para>
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Custom bins can be created with a plugin or an XML description. You
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will find more information about creating custom bin in the Plugin
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Writers Guide (FIXME ref).
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</para>
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</sect1>
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<sect1 id="sec-bin-ghostpads">
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<title>Ghost pads</title>
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<para>
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You can see from <xref linkend="sec-bin-noghost-img"/> how a bin has no pads of its own.
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This is where "ghost pads" come into play.
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</para>
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<figure float="1" id="sec-bin-noghost-img">
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<title>Visualisation of a <classname>GstBin</classname> element without ghost pads</title>
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<mediaobject>
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<imageobject>
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<imagedata fileref="images/bin-element-noghost.ℑ" format="&IMAGE;" />
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</imageobject>
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</mediaobject>
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</figure>
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<para>
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A ghost pad is a pad from some element in the bin that has been promoted to the bin.
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This way, the bin also has a pad. The bin becomes just another element with a pad and
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you can then use the bin just like any other element. This is a very important feature
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for creating custom bins.
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</para>
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<figure float="1" id="sec-bin-ghost-img">
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<title>Visualisation of a <classname>GstBin</classname> element with a ghost pad</title>
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<mediaobject>
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<imageobject>
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<imagedata fileref="images/bin-element-ghost.ℑ" format="&IMAGE;" />
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</imageobject>
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</mediaobject>
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</figure>
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<para>
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<xref linkend="sec-bin-ghost-img"/>
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is a representation of a ghost pad. The sink pad of element one is now also a pad
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of the bin.
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</para>
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<para>
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Ghost pads can actually be added to all <classname>GstElement</classname>s and not just
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<classname>GstBin</classname>s. Use the following code example to add a ghost pad to a bin:
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</para>
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<programlisting>
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GstElement *bin;
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GstElement *element;
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element = gst_element_factory_create ("mad", "decoder");
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bin = gst_bin_new ("mybin");
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gst_bin_add (GST_BIN (bin), element);
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gst_element_add_ghost_pad (bin, gst_element_get_pad (element, "sink"), "sink");
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</programlisting>
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<para>
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In the above example, the bin now also has a pad: the pad called 'sink'
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of the given element.
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</para>
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<para>
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We can now, for example, link the source pad of a filesrc element
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to the bin with:
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</para>
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<programlisting>
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GstElement *filesrc;
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filesrc = gst_element_factory_create ("filesrc", "disk_reader");
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gst_element_link_pads (filesrc, "src", bin, "sink");
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...
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</programlisting>
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</sect1>
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</chapter>
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@ -115,142 +115,4 @@
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</figure>
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</sect2>
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</sect1>
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<sect1 id="sec-elements-create">
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<title>Creating a GstElement</title>
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<para>
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A <classname>GstElement</classname> object is created from
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a factory. To create an element, you have to get access to a
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<classname>GstElementFactory</classname> object using a unique
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factory name.
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</para>
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<para>
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The following code example is used to get a factory that can be used
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to create the 'mad' element, an mp3 decoder.
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</para>
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<programlisting>
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GstElementFactory *factory;
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factory = gst_element_factory_find ("mad");
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</programlisting>
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<para>
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Once you have the handle to the element factory, you can create a
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real element with the following code fragment:
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</para>
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<programlisting>
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GstElement *element;
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element = gst_element_factory_create (factory, "decoder");
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</programlisting>
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<para>
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<function>gst_element_factory_create</function> will use the element
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factory to create an element with the given name. The name of the
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element is something you can use later on to look up the element in
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a bin, for example. You can pass <symbol>NULL</symbol> as the name
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argument to get a unique, default name.
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</para>
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<para>
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A simple shortcut exists for creating an element from a factory. The
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following example creates an element named "decoder" from the element
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factory named "mad". This convenience function is most widely used to
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create an element.
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</para>
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<programlisting>
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GstElement *element;
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element = gst_element_factory_make ("mad", "decoder");
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</programlisting>
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<para>
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When you don't need the element anymore, you need to unref it, as shown in the following
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example.
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</para>
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<programlisting>
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GstElement *element;
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...
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gst_element_unref (element);
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</programlisting>
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</sect1>
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<sect1 id="sec-elements-properties">
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<title>GstElement properties</title>
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<para>
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A <classname>GstElement</classname> can have several properties
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which are implemented using standard <classname>GObject</classname>
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properties. The usual <classname>GObject</classname> methods to query,
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set and get property values and <classname>GParamSpecs</classname>
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are therefore supported.
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</para>
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<para>
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Every <classname>GstElement</classname> inherits at least
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one property of its parent <classname>GstObject</classname>:
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the "name" property. This is the name you provide to the
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functions <function>gst_element_factory_make</function> or
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<function>gst_element_factory_create</function>. You can get and set
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this property using the functions
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<function>gst_object_set_name</function>
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and <function>gst_object_get_name</function> or use the
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<classname>GObject</classname> property mechanism as shown below.
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</para>
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<programlisting>
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GstElement *element;
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GValue value = { 0, }; /* initialize the GValue for g_object_get() */
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element = gst_element_factory_make ("mad", "decoder");
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g_object_set (G_OBJECT (element), "name", "mydecoder", NULL);
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...
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g_value_init (&value, G_TYPE_STRING);
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g_object_get_property (G_OBJECT (element), "name", &value);
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...
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</programlisting>
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<para>
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Most plugins provide additional properties to provide more information
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about their configuration or to configure the element.
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<command>gst-inspect</command> is a useful tool to query the properties
|
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of a particular element, it will also use property introspection to give
|
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a short explanation about the function of the property and about the
|
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parameter types and ranges it supports.
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</para>
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<para>
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For more information about <classname>GObject</classname>
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properties we recommend you read the <ulink
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url="http://developer.gnome.org/doc/API/2.0/gobject/index.html"
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type="http">GObject manual</ulink> and an introduction to <ulink
|
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url="http://le-hacker.org/papers/gobject/index.html" type="http">
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The Glib Object system</ulink>.
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</para>
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</sect1>
|
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|
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<sect1 id="sec-elements-signals">
|
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<title>GstElement signals</title>
|
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<para>
|
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A <classname>GstElement</classname> also provides various
|
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<classname>GObject</classname> signals that can be used as a flexible
|
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callback mechanism.
|
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</para>
|
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</sect1>
|
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|
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<sect1 id="sec-elements-factories">
|
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<title>More about GstElementFactory</title>
|
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<para>
|
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We talk some more about the GstElementFactory object.
|
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</para>
|
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|
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<sect2 id="sec-elements-factories-details">
|
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<title>Getting information about an element using the factory details</title>
|
||||
<para>
|
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</para>
|
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</sect2>
|
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|
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<sect2 id="sec-elements-factories-padtemplates">
|
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<title>Finding out what pads an element can contain</title>
|
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<para>
|
||||
</para>
|
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</sect2>
|
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|
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<sect2 id="sec-elements-factories-query">
|
||||
<title>Different ways of querying the factories</title>
|
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<para>
|
||||
</para>
|
||||
</sect2>
|
||||
</sect1>
|
||||
</chapter>
|
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|
|
|
@ -24,57 +24,6 @@
|
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</para></footnote>
|
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</para>
|
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|
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<sect1 id="sec-pads-get">
|
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<title>Getting pads from an element</title>
|
||||
<para>
|
||||
Once you have created an element, you can get one of its pads with:
|
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</para>
|
||||
<programlisting>
|
||||
GstPad *srcpad;
|
||||
...
|
||||
srcpad = gst_element_get_pad (element, "src");
|
||||
...
|
||||
</programlisting>
|
||||
<para>
|
||||
This function will get the pad named "src" from the given element.
|
||||
</para>
|
||||
<para>
|
||||
Alternatively, you can request a GList of pads from the element. The
|
||||
following code example will print the names of all the pads of an
|
||||
element.
|
||||
</para>
|
||||
<programlisting>
|
||||
GList *pads;
|
||||
...
|
||||
pads = gst_element_get_pad_list (element);
|
||||
while (pads) {
|
||||
GstPad *pad = GST_PAD (pads->data);
|
||||
|
||||
g_print ("pad name %s\n", gst_pad_get_name (pad));
|
||||
|
||||
pads = g_list_next (pads);
|
||||
}
|
||||
...
|
||||
</programlisting>
|
||||
<sect2 id="sec-pads-functions">
|
||||
<title>Useful pad functions</title>
|
||||
<para>
|
||||
You can get the name of a pad with gst_pad_get_name () and set its name with
|
||||
get_pad_set_name().
|
||||
</para>
|
||||
<para>
|
||||
gst_pad_get_direction (GstPad *pad) can be used to query if the pad
|
||||
is a sink or a source pad. Remember that a source pad is a pad that
|
||||
can output data and a sink pad is one that accepts data.
|
||||
</para>
|
||||
<para>
|
||||
You can get the parent of the pad, this is the element that this pad belongs to,
|
||||
with get_pad_get_parent(GstPad *pad). This function will return a pointer to a
|
||||
GstElement.
|
||||
</para>
|
||||
</sect2>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-pads-type">
|
||||
<title>Types of pads</title>
|
||||
|
||||
|
@ -97,51 +46,6 @@
|
|||
will see that this is very important when you are going to create dynamic
|
||||
pipelines later on in this manual.
|
||||
</para>
|
||||
<para>
|
||||
You can attach a signal to an element to inform you when the element has created
|
||||
a new pad from one of its padtemplates. The following piece of code is an example
|
||||
of how to do this:
|
||||
</para>
|
||||
<programlisting>
|
||||
static void
|
||||
pad_link_func (GstElement *parser, GstPad *pad, GstElement *pipeline)
|
||||
{
|
||||
g_print("***** a new pad %s was created\n", gst_pad_get_name(pad));
|
||||
|
||||
gst_element_set_state (pipeline, GST_STATE_PAUSED);
|
||||
|
||||
if (strncmp (gst_pad_get_name (pad), "private_stream_1.0", 18) == 0) {
|
||||
// set up an AC3 decoder pipeline
|
||||
...
|
||||
// link pad to the AC3 decoder pipeline
|
||||
...
|
||||
}
|
||||
gst_element_set_state (GST_ELEMENT (audio_thread), GST_STATE_READY);
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
GstElement *pipeline;
|
||||
GstElement *mpeg2parser;
|
||||
|
||||
// create pipeline and do something useful
|
||||
...
|
||||
|
||||
mpeg2parser = gst_element_factory_make ("mpegdemux", "mpegdemux");
|
||||
g_signal_connect (G_OBJECT (mpeg2parser), "new_pad", pad_link_func, pipeline);
|
||||
...
|
||||
|
||||
// start the pipeline
|
||||
gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
|
||||
...
|
||||
}
|
||||
</programlisting>
|
||||
<note>
|
||||
<para>
|
||||
A pipeline cannot be changed in the PLAYING state.
|
||||
</para>
|
||||
</note>
|
||||
</sect2>
|
||||
<sect2 id="sec-pads-request">
|
||||
<title>Request pads</title>
|
||||
|
@ -155,45 +59,6 @@ main(int argc, char *argv[])
|
|||
output pads. Whenever an element wants to get an output pad from the tee element, it
|
||||
has to request the pad.
|
||||
</para>
|
||||
<para>
|
||||
The following piece of code can be used to get a pad from the tee element. After
|
||||
the pad has been requested, it can be used to link another element to it.
|
||||
</para>
|
||||
<programlisting>
|
||||
...
|
||||
GstPad *pad;
|
||||
...
|
||||
element = gst_element_factory_make ("tee", "element");
|
||||
|
||||
pad = gst_element_get_request_pad (element, "src%d");
|
||||
g_print ("new pad %s\n", gst_pad_get_name (pad));
|
||||
...
|
||||
</programlisting>
|
||||
<para>
|
||||
The gst_element_get_request_pad method can be used to get a pad
|
||||
from the element based on the name_template of the padtemplate.
|
||||
</para>
|
||||
<para>
|
||||
It is also possible to request a pad that is compatible with another
|
||||
pad template. This is very useful if you want to link an element
|
||||
to a multiplexer element and you need to request a pad that is
|
||||
compatible. The gst_element_get_compatible_pad is used to request
|
||||
a compatible pad, as is shown in the next example.
|
||||
</para>
|
||||
<programlisting>
|
||||
...
|
||||
GstPadTemplate *templ;
|
||||
GstPad *pad;
|
||||
...
|
||||
element = gst_element_factory_make ("tee", "element");
|
||||
mad = gst_element_factory_make ("mad", "mad");
|
||||
|
||||
templ = gst_element_get_pad_template_by_name (mad, "sink");
|
||||
|
||||
pad = gst_element_get_compatible_pad (element, templ);
|
||||
g_print ("new pad %s\n", gst_pad_get_name (pad));
|
||||
...
|
||||
</programlisting>
|
||||
</sect2>
|
||||
|
||||
</sect1>
|
||||
|
@ -212,7 +77,7 @@ main(int argc, char *argv[])
|
|||
</para>
|
||||
|
||||
<sect2 id="sec-pads-caps">
|
||||
<title>What are capabilities ?</title>
|
||||
<title>Capabilities</title>
|
||||
<para>
|
||||
Capabilities are attached to a pad in order to describe
|
||||
what type of media the pad can handle.
|
||||
|
@ -225,29 +90,16 @@ main(int argc, char *argv[])
|
|||
The basic entity is a capability, and is defined by a name, a MIME
|
||||
type and a set of properties. A capability can be chained to
|
||||
another capability, which is why we commonly refer to a chain of
|
||||
capability entities as "capabilities".<footnote>
|
||||
capability entities as "capabilities".
|
||||
<footnote>
|
||||
<para>
|
||||
It is important to understand that the term "capabilities" refers
|
||||
to a chain of one capability or more. This will be clearer when
|
||||
you see the structure definition of a <classname>GstCaps</classname>
|
||||
element.
|
||||
</para></footnote>
|
||||
</para>
|
||||
<para>
|
||||
Its structure is:
|
||||
</footnote>
|
||||
</para>
|
||||
<programlisting>
|
||||
struct _GstCaps {
|
||||
gchar *name; /* the name of this caps */
|
||||
guint16 id; /* type id (major type) */
|
||||
|
||||
guint refcount; /* caps are refcounted */
|
||||
|
||||
GstProps *properties; /* properties for this capability */
|
||||
|
||||
GstCaps *next; /* caps can be chained together */
|
||||
};
|
||||
</programlisting>
|
||||
<para>
|
||||
Below is a dump of the capabilities of the element mad, as shown by
|
||||
<command>gst-inspect</command>.
|
||||
|
@ -387,146 +239,5 @@ Pads:
|
|||
</listitem>
|
||||
</itemizedlist>
|
||||
</sect2>
|
||||
<sect2 id="sec-pads-caps-get">
|
||||
<title>Getting the capabilities of a pad</title>
|
||||
<para>
|
||||
A pad can have a chain of capabilities attached to it. You can get the capabilities chain
|
||||
with:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstCaps *caps;
|
||||
...
|
||||
caps = gst_pad_get_caps (pad);
|
||||
|
||||
g_print ("pad name %s\n", gst_pad_get_name (pad));
|
||||
|
||||
while (caps) {
|
||||
g_print (" Capability name %s, MIME type %s\n",
|
||||
gst_caps_get_name (cap),
|
||||
gst_caps_get_mime (cap));
|
||||
|
||||
caps = caps->next;
|
||||
}
|
||||
...
|
||||
</programlisting>
|
||||
</sect2>
|
||||
<sect2 id="sec-pads-caps-create">
|
||||
<title>Creating capability structures</title>
|
||||
<para>
|
||||
While capabilities are mainly used inside a plugin to describe the
|
||||
media type of the pads, the application programmer also has to have
|
||||
basic understanding of capabilities in order to interface with the
|
||||
plugins, specially when using the autopluggers.
|
||||
</para>
|
||||
<para>
|
||||
As we said, a capability has a name, a mime-type and some
|
||||
properties. The signature of the function to create a new
|
||||
<classname>GstCaps</classname> structure is:
|
||||
|
||||
<programlisting>
|
||||
GstCaps* gst_caps_new (const gchar *name, const gchar *mime, GstProps *props);
|
||||
</programlisting>
|
||||
</para>
|
||||
<para>
|
||||
You can therefore create a new capability with no properties like this:
|
||||
<programlisting>
|
||||
GstCaps *newcaps;
|
||||
|
||||
newcaps = gst_caps_new ("my_caps", "audio/wav", NULL);
|
||||
</programlisting>
|
||||
</para>
|
||||
<para>
|
||||
<classname>GstProps</classname> basically consist of a set of key-value pairs
|
||||
and are created with a function with this signature:
|
||||
<programlisting>
|
||||
GstProps* gst_props_new (const gchar *firstname, ...);
|
||||
</programlisting>
|
||||
</para>
|
||||
<para>
|
||||
The keys are given as strings and the values are given with a set of macros:
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_INT(a): An integer value
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_FLOAT(a): A floating point value
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_FOURCC(a): A fourcc value
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_BOOLEAN(a): A boolean value
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_STRING(a): A string value
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
The values can also be specified as ranges with:
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_INT_RANGE(a,b): An integer range from a to b
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_FLOAT_RANGE(a,b): A float ragne from a to b
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
All of the above values can be given with a list too, using:
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_LIST(a,...): A list of property values.
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
</para>
|
||||
<para>
|
||||
A more complex capability with properties is created like this:
|
||||
<programlisting>
|
||||
GstCaps *newcaps;
|
||||
|
||||
newcaps = gst_caps_new ("my_caps",
|
||||
"audio/wav",
|
||||
gst_props_new (
|
||||
"bitrate", GST_PROPS_INT_RANGE (11025,22050),
|
||||
"depth", GST_PROPS_INT (16),
|
||||
"signed", GST_PROPS_LIST (
|
||||
GST_PROPS_BOOLEAN (TRUE),
|
||||
GST_PROPS_BOOLEAN (FALSE)
|
||||
),
|
||||
NULL
|
||||
);
|
||||
</programlisting>
|
||||
Optionally, the convenient shortcut macro can be used. The above complex
|
||||
capability can be created with:
|
||||
<programlisting>
|
||||
GstCaps *newcaps;
|
||||
|
||||
newcaps = GST_CAPS_NEW ("my_caps",
|
||||
"audio/wav",
|
||||
"bitrate", GST_PROPS_INT_RANGE (11025,22050),
|
||||
"depth", GST_PROPS_INT (16),
|
||||
"signed", GST_PROPS_LIST (
|
||||
GST_PROPS_BOOLEAN (TRUE),
|
||||
GST_PROPS_BOOLEAN (FALSE)
|
||||
)
|
||||
);
|
||||
</programlisting>
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
</sect1>
|
||||
</chapter>
|
||||
|
|
|
@ -28,56 +28,4 @@
|
|||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
<para>
|
||||
All plugins should implement one function, <function>plugin_init</function>,
|
||||
that creates all the element factories and registers all the type
|
||||
definitions contained in the plugin.
|
||||
Without this function, a plugin cannot be registered.
|
||||
</para>
|
||||
<para>
|
||||
The plugins are maintained in the plugin system. Optionally, the
|
||||
type definitions and the element factories can be saved into an XML
|
||||
representation so that the plugin system does not have to load all
|
||||
available plugins in order to know their definition.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
The basic plugin structure has the following fields:
|
||||
</para>
|
||||
<programlisting>
|
||||
typedef struct _GstPlugin GstPlugin;
|
||||
|
||||
struct _GstPlugin {
|
||||
gchar *name; /* name of the plugin */
|
||||
gchar *longname; /* long name of plugin */
|
||||
gchar *filename; /* filename it came from */
|
||||
|
||||
GList *types; /* list of types provided */
|
||||
gint numtypes;
|
||||
GList *elements; /* list of elements provided */
|
||||
gint numelements;
|
||||
GList *autopluggers; /* list of autopluggers provided */
|
||||
gint numautopluggers;
|
||||
|
||||
gboolean loaded; /* if the plugin is in memory */
|
||||
};
|
||||
</programlisting>
|
||||
|
||||
<para>
|
||||
You can query a <classname>GList</classname> of available plugins with the
|
||||
function <function>gst_plugin_get_list</function> as this example shows:
|
||||
</para>
|
||||
<programlisting>
|
||||
GList *plugins;
|
||||
|
||||
plugins = gst_plugin_get_list ();
|
||||
|
||||
while (plugins) {
|
||||
GstPlugin *plugin = (GstPlugin *)plugins->data;
|
||||
|
||||
g_print ("plugin: %s\n", gst_plugin_get_name (plugin));
|
||||
|
||||
plugins = g_list_next (plugins);
|
||||
}
|
||||
</programlisting>
|
||||
</chapter>
|
||||
|
|
201
docs/manual/bins-api.xml
Normal file
201
docs/manual/bins-api.xml
Normal file
|
@ -0,0 +1,201 @@
|
|||
<chapter id="cha-bins-api">
|
||||
<title>Bins</title>
|
||||
<sect1 id="sec-bin-create">
|
||||
<title>Creating a bin</title>
|
||||
<para>
|
||||
Bins are created in the same way that other elements are created. ie.
|
||||
using an element factory, or any of the associated convenience functions:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *bin, *thread, *pipeline;
|
||||
|
||||
/* create a new bin called 'mybin'. this bin will be only for organizational purposes; a normal
|
||||
GstBin doesn't affect plan generation */
|
||||
bin = gst_element_factory_make ("bin", "mybin");
|
||||
|
||||
/* create a new thread, and give it a unique name */
|
||||
thread = gst_element_factory_make ("thread", NULL);
|
||||
|
||||
/* the core bins (GstBin, GstThread, GstPipeline) also have convenience APIs,
|
||||
gst_<bintype>_new (). these are equivalent to the gst_element_factory_make () syntax. */
|
||||
pipeline = gst_pipeline_new ("pipeline_name");
|
||||
</programlisting>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-bin-adding">
|
||||
<title>Adding elements to a bin</title>
|
||||
<para>
|
||||
Elements are added to a bin with the following code sample:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *element;
|
||||
GstElement *bin;
|
||||
|
||||
bin = gst_bin_new ("mybin");
|
||||
|
||||
element = gst_element_factory_make ("mpg123", "decoder");
|
||||
gst_bin_add (GST_BIN (bin), element);
|
||||
...
|
||||
</programlisting>
|
||||
<para>
|
||||
Bins and threads can be added to other bins too. This allows you to create nested bins. Pipelines shouldn't be added to any other element, though.
|
||||
They are toplevel bins and they are directly linked to the scheduler.
|
||||
</para>
|
||||
<para>
|
||||
To get an element from the bin you can use:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *element;
|
||||
|
||||
element = gst_bin_get_by_name (GST_BIN (bin), "decoder");
|
||||
...
|
||||
</programlisting>
|
||||
<para>
|
||||
You can see that the name of the element becomes very handy
|
||||
for retrieving the element from a bin by using the element's
|
||||
name. gst_bin_get_by_name () will recursively search nested bins.
|
||||
</para>
|
||||
<para>
|
||||
To get a list of elements in a bin, use:
|
||||
</para>
|
||||
<programlisting>
|
||||
GList *elements;
|
||||
|
||||
elements = gst_bin_get_list (GST_BIN (bin));
|
||||
|
||||
while (elements) {
|
||||
GstElement *element = GST_ELEMENT (elements->data);
|
||||
|
||||
g_print ("element in bin: %s\n", GST_OBJECT_NAME (GST_OBJECT (element)));
|
||||
|
||||
elements = g_list_next (elements);
|
||||
}
|
||||
...
|
||||
</programlisting>
|
||||
<para>
|
||||
To remove an element from a bin, use:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *element;
|
||||
|
||||
gst_bin_remove (GST_BIN (bin), element);
|
||||
...
|
||||
</programlisting>
|
||||
<para>
|
||||
To add many elements to a bin at the same time, use the gst_bin_add_many
|
||||
() function. Remember to pass NULL as the last argument.
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *filesrc, *decoder, *audiosink;
|
||||
GstBin *bin;
|
||||
|
||||
/* instantiate the elements and the bins... */
|
||||
|
||||
gst_bin_add_many (bin, filesrc, decoder, audiosink, NULL);
|
||||
</programlisting>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-bin-custom">
|
||||
<title>Custom bins</title>
|
||||
<para>
|
||||
The application programmer can create custom bins packed with elements
|
||||
to perform a specific task. This allows you to write an MPEG audio
|
||||
decoder with just the following lines of code:
|
||||
</para>
|
||||
<programlisting>
|
||||
|
||||
/* create the mp3player element */
|
||||
GstElement *mp3player = gst_element_factory_make ("mp3player", "mp3player");
|
||||
/* set the source mp3 audio file */
|
||||
g_object_set (G_OBJECT (mp3player), "location", "helloworld.mp3", NULL);
|
||||
/* start playback */
|
||||
gst_element_set_state (GST_ELEMENT (mp3player), GST_STATE_PLAYING);
|
||||
...
|
||||
/* pause playback */
|
||||
gst_element_set_state (GST_ELEMENT (mp3player), GST_STATE_PAUSED);
|
||||
...
|
||||
/* stop */
|
||||
gst_element_set_state (GST_ELEMENT (mp3player), GST_STATE_NULL);
|
||||
</programlisting>
|
||||
<para>
|
||||
Note that the above code assumes that the mp3player bin derives itself
|
||||
from a <classname>GstThread</classname>, which begins to play as soon
|
||||
as its state is set to PLAYING. Other bin types may need explicit
|
||||
iteration. For more information, see <xref linkend="cha-threads"/>.
|
||||
</para>
|
||||
<para>
|
||||
Custom bins can be created with a plugin or an XML description. You
|
||||
will find more information about creating custom bin in the Plugin
|
||||
Writers Guide (FIXME ref).
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-bin-ghostpads">
|
||||
<title>Ghost pads</title>
|
||||
<para>
|
||||
You can see from <xref linkend="sec-bin-noghost-img"/> how a bin has no pads of its own.
|
||||
This is where "ghost pads" come into play.
|
||||
</para>
|
||||
<figure float="1" id="sec-bin-noghost-img">
|
||||
<title>Visualisation of a <classname>GstBin</classname> element without ghost pads</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
<imagedata fileref="images/bin-element-noghost.ℑ" format="&IMAGE;" />
|
||||
</imageobject>
|
||||
</mediaobject>
|
||||
</figure>
|
||||
<para>
|
||||
A ghost pad is a pad from some element in the bin that has been promoted to the bin.
|
||||
This way, the bin also has a pad. The bin becomes just another element with a pad and
|
||||
you can then use the bin just like any other element. This is a very important feature
|
||||
for creating custom bins.
|
||||
</para>
|
||||
|
||||
<figure float="1" id="sec-bin-ghost-img">
|
||||
<title>Visualisation of a <classname>GstBin</classname> element with a ghost pad</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
<imagedata fileref="images/bin-element-ghost.ℑ" format="&IMAGE;" />
|
||||
</imageobject>
|
||||
</mediaobject>
|
||||
</figure>
|
||||
<para>
|
||||
<xref linkend="sec-bin-ghost-img"/>
|
||||
is a representation of a ghost pad. The sink pad of element one is now also a pad
|
||||
of the bin.
|
||||
</para>
|
||||
<para>
|
||||
Ghost pads can actually be added to all <classname>GstElement</classname>s and not just
|
||||
<classname>GstBin</classname>s. Use the following code example to add a ghost pad to a bin:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *bin;
|
||||
GstElement *element;
|
||||
|
||||
element = gst_element_factory_create ("mad", "decoder");
|
||||
bin = gst_bin_new ("mybin");
|
||||
|
||||
gst_bin_add (GST_BIN (bin), element);
|
||||
|
||||
gst_element_add_ghost_pad (bin, gst_element_get_pad (element, "sink"), "sink");
|
||||
|
||||
</programlisting>
|
||||
<para>
|
||||
In the above example, the bin now also has a pad: the pad called 'sink'
|
||||
of the given element.
|
||||
</para>
|
||||
<para>
|
||||
We can now, for example, link the source pad of a filesrc element
|
||||
to the bin with:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *filesrc;
|
||||
|
||||
filesrc = gst_element_factory_create ("filesrc", "disk_reader");
|
||||
|
||||
gst_element_link_pads (filesrc, "src", bin, "sink");
|
||||
...
|
||||
</programlisting>
|
||||
</sect1>
|
||||
|
||||
</chapter>
|
|
@ -46,203 +46,4 @@
|
|||
</listitem>
|
||||
</itemizedlist>
|
||||
</para>
|
||||
|
||||
<sect1 id="sec-bin-create">
|
||||
<title>Creating a bin</title>
|
||||
<para>
|
||||
Bins are created in the same way that other elements are created. ie.
|
||||
using an element factory, or any of the associated convenience functions:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *bin, *thread, *pipeline;
|
||||
|
||||
/* create a new bin called 'mybin'. this bin will be only for organizational purposes; a normal
|
||||
GstBin doesn't affect plan generation */
|
||||
bin = gst_element_factory_make ("bin", "mybin");
|
||||
|
||||
/* create a new thread, and give it a unique name */
|
||||
thread = gst_element_factory_make ("thread", NULL);
|
||||
|
||||
/* the core bins (GstBin, GstThread, GstPipeline) also have convenience APIs,
|
||||
gst_<bintype>_new (). these are equivalent to the gst_element_factory_make () syntax. */
|
||||
pipeline = gst_pipeline_new ("pipeline_name");
|
||||
</programlisting>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-bin-adding">
|
||||
<title>Adding elements to a bin</title>
|
||||
<para>
|
||||
Elements are added to a bin with the following code sample:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *element;
|
||||
GstElement *bin;
|
||||
|
||||
bin = gst_bin_new ("mybin");
|
||||
|
||||
element = gst_element_factory_make ("mpg123", "decoder");
|
||||
gst_bin_add (GST_BIN (bin), element);
|
||||
...
|
||||
</programlisting>
|
||||
<para>
|
||||
Bins and threads can be added to other bins too. This allows you to create nested bins. Pipelines shouldn't be added to any other element, though.
|
||||
They are toplevel bins and they are directly linked to the scheduler.
|
||||
</para>
|
||||
<para>
|
||||
To get an element from the bin you can use:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *element;
|
||||
|
||||
element = gst_bin_get_by_name (GST_BIN (bin), "decoder");
|
||||
...
|
||||
</programlisting>
|
||||
<para>
|
||||
You can see that the name of the element becomes very handy
|
||||
for retrieving the element from a bin by using the element's
|
||||
name. gst_bin_get_by_name () will recursively search nested bins.
|
||||
</para>
|
||||
<para>
|
||||
To get a list of elements in a bin, use:
|
||||
</para>
|
||||
<programlisting>
|
||||
GList *elements;
|
||||
|
||||
elements = gst_bin_get_list (GST_BIN (bin));
|
||||
|
||||
while (elements) {
|
||||
GstElement *element = GST_ELEMENT (elements->data);
|
||||
|
||||
g_print ("element in bin: %s\n", GST_OBJECT_NAME (GST_OBJECT (element)));
|
||||
|
||||
elements = g_list_next (elements);
|
||||
}
|
||||
...
|
||||
</programlisting>
|
||||
<para>
|
||||
To remove an element from a bin, use:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *element;
|
||||
|
||||
gst_bin_remove (GST_BIN (bin), element);
|
||||
...
|
||||
</programlisting>
|
||||
<para>
|
||||
To add many elements to a bin at the same time, use the gst_bin_add_many
|
||||
() function. Remember to pass NULL as the last argument.
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *filesrc, *decoder, *audiosink;
|
||||
GstBin *bin;
|
||||
|
||||
/* instantiate the elements and the bins... */
|
||||
|
||||
gst_bin_add_many (bin, filesrc, decoder, audiosink, NULL);
|
||||
</programlisting>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-bin-custom">
|
||||
<title>Custom bins</title>
|
||||
<para>
|
||||
The application programmer can create custom bins packed with elements
|
||||
to perform a specific task. This allows you to write an MPEG audio
|
||||
decoder with just the following lines of code:
|
||||
</para>
|
||||
<programlisting>
|
||||
|
||||
/* create the mp3player element */
|
||||
GstElement *mp3player = gst_element_factory_make ("mp3player", "mp3player");
|
||||
/* set the source mp3 audio file */
|
||||
g_object_set (G_OBJECT (mp3player), "location", "helloworld.mp3", NULL);
|
||||
/* start playback */
|
||||
gst_element_set_state (GST_ELEMENT (mp3player), GST_STATE_PLAYING);
|
||||
...
|
||||
/* pause playback */
|
||||
gst_element_set_state (GST_ELEMENT (mp3player), GST_STATE_PAUSED);
|
||||
...
|
||||
/* stop */
|
||||
gst_element_set_state (GST_ELEMENT (mp3player), GST_STATE_NULL);
|
||||
</programlisting>
|
||||
<para>
|
||||
Note that the above code assumes that the mp3player bin derives itself
|
||||
from a <classname>GstThread</classname>, which begins to play as soon
|
||||
as its state is set to PLAYING. Other bin types may need explicit
|
||||
iteration. For more information, see <xref linkend="cha-threads"/>.
|
||||
</para>
|
||||
<para>
|
||||
Custom bins can be created with a plugin or an XML description. You
|
||||
will find more information about creating custom bin in the Plugin
|
||||
Writers Guide (FIXME ref).
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-bin-ghostpads">
|
||||
<title>Ghost pads</title>
|
||||
<para>
|
||||
You can see from <xref linkend="sec-bin-noghost-img"/> how a bin has no pads of its own.
|
||||
This is where "ghost pads" come into play.
|
||||
</para>
|
||||
<figure float="1" id="sec-bin-noghost-img">
|
||||
<title>Visualisation of a <classname>GstBin</classname> element without ghost pads</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
<imagedata fileref="images/bin-element-noghost.ℑ" format="&IMAGE;" />
|
||||
</imageobject>
|
||||
</mediaobject>
|
||||
</figure>
|
||||
<para>
|
||||
A ghost pad is a pad from some element in the bin that has been promoted to the bin.
|
||||
This way, the bin also has a pad. The bin becomes just another element with a pad and
|
||||
you can then use the bin just like any other element. This is a very important feature
|
||||
for creating custom bins.
|
||||
</para>
|
||||
|
||||
<figure float="1" id="sec-bin-ghost-img">
|
||||
<title>Visualisation of a <classname>GstBin</classname> element with a ghost pad</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
<imagedata fileref="images/bin-element-ghost.ℑ" format="&IMAGE;" />
|
||||
</imageobject>
|
||||
</mediaobject>
|
||||
</figure>
|
||||
<para>
|
||||
<xref linkend="sec-bin-ghost-img"/>
|
||||
is a representation of a ghost pad. The sink pad of element one is now also a pad
|
||||
of the bin.
|
||||
</para>
|
||||
<para>
|
||||
Ghost pads can actually be added to all <classname>GstElement</classname>s and not just
|
||||
<classname>GstBin</classname>s. Use the following code example to add a ghost pad to a bin:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *bin;
|
||||
GstElement *element;
|
||||
|
||||
element = gst_element_factory_create ("mad", "decoder");
|
||||
bin = gst_bin_new ("mybin");
|
||||
|
||||
gst_bin_add (GST_BIN (bin), element);
|
||||
|
||||
gst_element_add_ghost_pad (bin, gst_element_get_pad (element, "sink"), "sink");
|
||||
|
||||
</programlisting>
|
||||
<para>
|
||||
In the above example, the bin now also has a pad: the pad called 'sink'
|
||||
of the given element.
|
||||
</para>
|
||||
<para>
|
||||
We can now, for example, link the source pad of a filesrc element
|
||||
to the bin with:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *filesrc;
|
||||
|
||||
filesrc = gst_element_factory_create ("filesrc", "disk_reader");
|
||||
|
||||
gst_element_link_pads (filesrc, "src", bin, "sink");
|
||||
...
|
||||
</programlisting>
|
||||
</sect1>
|
||||
|
||||
</chapter>
|
||||
|
|
6
docs/manual/buffers-api.xml
Normal file
6
docs/manual/buffers-api.xml
Normal file
|
@ -0,0 +1,6 @@
|
|||
<chapter id="cha-buffers-api">
|
||||
<title>Buffers</title>
|
||||
<para>
|
||||
</para>
|
||||
|
||||
</chapter>
|
141
docs/manual/elements-api.xml
Normal file
141
docs/manual/elements-api.xml
Normal file
|
@ -0,0 +1,141 @@
|
|||
<chapter id="cha-elements-api">
|
||||
<title>Elements</title>
|
||||
<sect1 id="sec-elements-create">
|
||||
<title>Creating a GstElement</title>
|
||||
<para>
|
||||
A <classname>GstElement</classname> object is created from
|
||||
a factory. To create an element, you have to get access to a
|
||||
<classname>GstElementFactory</classname> object using a unique
|
||||
factory name.
|
||||
</para>
|
||||
<para>
|
||||
The following code example is used to get a factory that can be used
|
||||
to create the 'mad' element, an mp3 decoder.
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElementFactory *factory;
|
||||
|
||||
factory = gst_element_factory_find ("mad");
|
||||
</programlisting>
|
||||
<para>
|
||||
Once you have the handle to the element factory, you can create a
|
||||
real element with the following code fragment:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *element;
|
||||
|
||||
element = gst_element_factory_create (factory, "decoder");
|
||||
</programlisting>
|
||||
<para>
|
||||
<function>gst_element_factory_create</function> will use the element
|
||||
factory to create an element with the given name. The name of the
|
||||
element is something you can use later on to look up the element in
|
||||
a bin, for example. You can pass <symbol>NULL</symbol> as the name
|
||||
argument to get a unique, default name.
|
||||
</para>
|
||||
<para>
|
||||
A simple shortcut exists for creating an element from a factory. The
|
||||
following example creates an element named "decoder" from the element
|
||||
factory named "mad". This convenience function is most widely used to
|
||||
create an element.
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *element;
|
||||
|
||||
element = gst_element_factory_make ("mad", "decoder");
|
||||
</programlisting>
|
||||
<para>
|
||||
When you don't need the element anymore, you need to unref it, as shown in the following
|
||||
example.
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *element;
|
||||
|
||||
...
|
||||
gst_element_unref (element);
|
||||
</programlisting>
|
||||
</sect1>
|
||||
<sect1 id="sec-elements-properties">
|
||||
<title>GstElement properties</title>
|
||||
<para>
|
||||
A <classname>GstElement</classname> can have several properties
|
||||
which are implemented using standard <classname>GObject</classname>
|
||||
properties. The usual <classname>GObject</classname> methods to query,
|
||||
set and get property values and <classname>GParamSpecs</classname>
|
||||
are therefore supported.
|
||||
</para>
|
||||
<para>
|
||||
Every <classname>GstElement</classname> inherits at least
|
||||
one property of its parent <classname>GstObject</classname>:
|
||||
the "name" property. This is the name you provide to the
|
||||
functions <function>gst_element_factory_make</function> or
|
||||
<function>gst_element_factory_create</function>. You can get and set
|
||||
this property using the functions
|
||||
<function>gst_object_set_name</function>
|
||||
and <function>gst_object_get_name</function> or use the
|
||||
<classname>GObject</classname> property mechanism as shown below.
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *element;
|
||||
GValue value = { 0, }; /* initialize the GValue for g_object_get() */
|
||||
|
||||
element = gst_element_factory_make ("mad", "decoder");
|
||||
g_object_set (G_OBJECT (element), "name", "mydecoder", NULL);
|
||||
...
|
||||
|
||||
g_value_init (&value, G_TYPE_STRING);
|
||||
g_object_get_property (G_OBJECT (element), "name", &value);
|
||||
...
|
||||
</programlisting>
|
||||
<para>
|
||||
Most plugins provide additional properties to provide more information
|
||||
about their configuration or to configure the element.
|
||||
<command>gst-inspect</command> is a useful tool to query the properties
|
||||
of a particular element, it will also use property introspection to give
|
||||
a short explanation about the function of the property and about the
|
||||
parameter types and ranges it supports.
|
||||
</para>
|
||||
<para>
|
||||
For more information about <classname>GObject</classname>
|
||||
properties we recommend you read the <ulink
|
||||
url="http://developer.gnome.org/doc/API/2.0/gobject/index.html"
|
||||
type="http">GObject manual</ulink> and an introduction to <ulink
|
||||
url="http://le-hacker.org/papers/gobject/index.html" type="http">
|
||||
The Glib Object system</ulink>.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-elements-signals">
|
||||
<title>GstElement signals</title>
|
||||
<para>
|
||||
A <classname>GstElement</classname> also provides various
|
||||
<classname>GObject</classname> signals that can be used as a flexible
|
||||
callback mechanism.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-elements-factories">
|
||||
<title>More about GstElementFactory</title>
|
||||
<para>
|
||||
We talk some more about the GstElementFactory object.
|
||||
</para>
|
||||
|
||||
<sect2 id="sec-elements-factories-details">
|
||||
<title>Getting information about an element using the factory details</title>
|
||||
<para>
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-elements-factories-padtemplates">
|
||||
<title>Finding out what pads an element can contain</title>
|
||||
<para>
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-elements-factories-query">
|
||||
<title>Different ways of querying the factories</title>
|
||||
<para>
|
||||
</para>
|
||||
</sect2>
|
||||
</sect1>
|
||||
</chapter>
|
|
@ -115,142 +115,4 @@
|
|||
</figure>
|
||||
</sect2>
|
||||
</sect1>
|
||||
<sect1 id="sec-elements-create">
|
||||
<title>Creating a GstElement</title>
|
||||
<para>
|
||||
A <classname>GstElement</classname> object is created from
|
||||
a factory. To create an element, you have to get access to a
|
||||
<classname>GstElementFactory</classname> object using a unique
|
||||
factory name.
|
||||
</para>
|
||||
<para>
|
||||
The following code example is used to get a factory that can be used
|
||||
to create the 'mad' element, an mp3 decoder.
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElementFactory *factory;
|
||||
|
||||
factory = gst_element_factory_find ("mad");
|
||||
</programlisting>
|
||||
<para>
|
||||
Once you have the handle to the element factory, you can create a
|
||||
real element with the following code fragment:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *element;
|
||||
|
||||
element = gst_element_factory_create (factory, "decoder");
|
||||
</programlisting>
|
||||
<para>
|
||||
<function>gst_element_factory_create</function> will use the element
|
||||
factory to create an element with the given name. The name of the
|
||||
element is something you can use later on to look up the element in
|
||||
a bin, for example. You can pass <symbol>NULL</symbol> as the name
|
||||
argument to get a unique, default name.
|
||||
</para>
|
||||
<para>
|
||||
A simple shortcut exists for creating an element from a factory. The
|
||||
following example creates an element named "decoder" from the element
|
||||
factory named "mad". This convenience function is most widely used to
|
||||
create an element.
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *element;
|
||||
|
||||
element = gst_element_factory_make ("mad", "decoder");
|
||||
</programlisting>
|
||||
<para>
|
||||
When you don't need the element anymore, you need to unref it, as shown in the following
|
||||
example.
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *element;
|
||||
|
||||
...
|
||||
gst_element_unref (element);
|
||||
</programlisting>
|
||||
</sect1>
|
||||
<sect1 id="sec-elements-properties">
|
||||
<title>GstElement properties</title>
|
||||
<para>
|
||||
A <classname>GstElement</classname> can have several properties
|
||||
which are implemented using standard <classname>GObject</classname>
|
||||
properties. The usual <classname>GObject</classname> methods to query,
|
||||
set and get property values and <classname>GParamSpecs</classname>
|
||||
are therefore supported.
|
||||
</para>
|
||||
<para>
|
||||
Every <classname>GstElement</classname> inherits at least
|
||||
one property of its parent <classname>GstObject</classname>:
|
||||
the "name" property. This is the name you provide to the
|
||||
functions <function>gst_element_factory_make</function> or
|
||||
<function>gst_element_factory_create</function>. You can get and set
|
||||
this property using the functions
|
||||
<function>gst_object_set_name</function>
|
||||
and <function>gst_object_get_name</function> or use the
|
||||
<classname>GObject</classname> property mechanism as shown below.
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *element;
|
||||
GValue value = { 0, }; /* initialize the GValue for g_object_get() */
|
||||
|
||||
element = gst_element_factory_make ("mad", "decoder");
|
||||
g_object_set (G_OBJECT (element), "name", "mydecoder", NULL);
|
||||
...
|
||||
|
||||
g_value_init (&value, G_TYPE_STRING);
|
||||
g_object_get_property (G_OBJECT (element), "name", &value);
|
||||
...
|
||||
</programlisting>
|
||||
<para>
|
||||
Most plugins provide additional properties to provide more information
|
||||
about their configuration or to configure the element.
|
||||
<command>gst-inspect</command> is a useful tool to query the properties
|
||||
of a particular element, it will also use property introspection to give
|
||||
a short explanation about the function of the property and about the
|
||||
parameter types and ranges it supports.
|
||||
</para>
|
||||
<para>
|
||||
For more information about <classname>GObject</classname>
|
||||
properties we recommend you read the <ulink
|
||||
url="http://developer.gnome.org/doc/API/2.0/gobject/index.html"
|
||||
type="http">GObject manual</ulink> and an introduction to <ulink
|
||||
url="http://le-hacker.org/papers/gobject/index.html" type="http">
|
||||
The Glib Object system</ulink>.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-elements-signals">
|
||||
<title>GstElement signals</title>
|
||||
<para>
|
||||
A <classname>GstElement</classname> also provides various
|
||||
<classname>GObject</classname> signals that can be used as a flexible
|
||||
callback mechanism.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-elements-factories">
|
||||
<title>More about GstElementFactory</title>
|
||||
<para>
|
||||
We talk some more about the GstElementFactory object.
|
||||
</para>
|
||||
|
||||
<sect2 id="sec-elements-factories-details">
|
||||
<title>Getting information about an element using the factory details</title>
|
||||
<para>
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-elements-factories-padtemplates">
|
||||
<title>Finding out what pads an element can contain</title>
|
||||
<para>
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-elements-factories-query">
|
||||
<title>Different ways of querying the factories</title>
|
||||
<para>
|
||||
</para>
|
||||
</sect2>
|
||||
</sect1>
|
||||
</chapter>
|
||||
|
|
78
docs/manual/init-api.xml
Normal file
78
docs/manual/init-api.xml
Normal file
|
@ -0,0 +1,78 @@
|
|||
<chapter id="cha-initialisation">
|
||||
<title>Initializing <application>GStreamer</application></title>
|
||||
<para>
|
||||
When writing a <application>GStreamer</application> application, you can
|
||||
simply include <filename class='headerfile'>gst/gst.h</filename> to get
|
||||
access to the library functions.
|
||||
</para>
|
||||
<para>
|
||||
Before the <application>GStreamer</application> libraries can be used,
|
||||
<function>gst_init</function> has to be called from the main application.
|
||||
This call will perform the necessary initialization of the library as
|
||||
well as parse the GStreamer-specific command line options.
|
||||
</para>
|
||||
<para>
|
||||
A typical program would start like this:
|
||||
</para>
|
||||
|
||||
<programlisting>
|
||||
#include <gst/gst.h>
|
||||
|
||||
...
|
||||
|
||||
int
|
||||
main (int argc, char *argv[])
|
||||
{
|
||||
...
|
||||
gst_init (&argc, &argv);
|
||||
...
|
||||
}
|
||||
</programlisting>
|
||||
<para>
|
||||
Use the <symbol>GST_VERSION_MAJOR</symbol>,
|
||||
<symbol>GST_VERSION_MINOR</symbol> and <symbol>GST_VERSION_MICRO</symbol>
|
||||
macros to get the <application>GStreamer</application> version you are
|
||||
building against, or use the function <function>gst_version</function>
|
||||
to get the version your application is linked against.
|
||||
<!-- FIXME: include an automatically generated list of these options. -->
|
||||
</para>
|
||||
<para>
|
||||
It is also possible to call the <function>gst_init</function> function
|
||||
with two <symbol>NULL</symbol> arguments, in which case no command line
|
||||
options will parsed by <application>GStreamer</application>.
|
||||
</para>
|
||||
<sect1>
|
||||
<title>The popt interface</title>
|
||||
<para>
|
||||
You can also use a popt table to initialize your own parameters as shown in the next code fragment:
|
||||
</para>
|
||||
<programlisting>
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
gboolean silent = FALSE;
|
||||
gchar *savefile = NULL;
|
||||
struct poptOption options[] = {
|
||||
{"silent", 's', POPT_ARG_NONE|POPT_ARGFLAG_STRIP, &silent, 0,
|
||||
"do not output status information", NULL},
|
||||
{"output", 'o', POPT_ARG_STRING|POPT_ARGFLAG_STRIP, &savefile, 0,
|
||||
"save xml representation of pipeline to FILE and exit", "FILE"},
|
||||
POPT_TABLEEND
|
||||
};
|
||||
|
||||
gst_init_with_popt_table (&argc, &argv, options);
|
||||
|
||||
...
|
||||
</programlisting>
|
||||
<para>
|
||||
As shown in this fragment, you can use a <ulink
|
||||
url="http://developer.gnome.org/doc/guides/popt/"
|
||||
type="http">popt</ulink> table to define your application-specific
|
||||
command line options, and pass this table to the
|
||||
function <function>gst_init_with_popt_table</function>. Your
|
||||
application options will be parsed in addition to the standard
|
||||
<application>GStreamer</application> options.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
</chapter>
|
79
docs/manual/links-api.xml
Normal file
79
docs/manual/links-api.xml
Normal file
|
@ -0,0 +1,79 @@
|
|||
<chapter id="cha-links-api">
|
||||
<title>Linking elements</title>
|
||||
<sect1 id="sec-link-basic">
|
||||
<title>Making simple links</title>
|
||||
<para>
|
||||
You can link two pads with:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstPad *srcpad, *sinkpad;
|
||||
|
||||
srcpad = gst_element_get_pad (element1, "src");
|
||||
sinpad = gst_element_get_pad (element2, "sink");
|
||||
|
||||
// link them
|
||||
gst_pad_link (srcpad, sinkpad);
|
||||
....
|
||||
// and unlink them
|
||||
gst_pad_unlink (srcpad, sinkpad);
|
||||
|
||||
</programlisting>
|
||||
<para>
|
||||
A convenient shortcut for the above code is done with the gst_element_link_pads ()
|
||||
function:
|
||||
</para>
|
||||
<programlisting>
|
||||
|
||||
// link them
|
||||
gst_element_link_pads (element1, "src", element2, "sink");
|
||||
....
|
||||
// and unlink them
|
||||
gst_element_unlink_pads (element1, "src", element2, "sink");
|
||||
|
||||
</programlisting>
|
||||
<para>
|
||||
An even more convenient shortcut for single-source, single-sink elements is the
|
||||
gst_element_link () function:
|
||||
</para>
|
||||
<programlisting>
|
||||
|
||||
// link them
|
||||
gst_element_link (element1, element2);
|
||||
....
|
||||
// and unlink them
|
||||
gst_element_unlink (element1, element2);
|
||||
|
||||
</programlisting>
|
||||
<para>
|
||||
If you have more than one element to link, the gst_element_link_many () function takes
|
||||
a NULL-terminated list of elements:
|
||||
</para>
|
||||
<programlisting>
|
||||
|
||||
// link them
|
||||
gst_element_link_many (element1, element2, element3, element4, NULL);
|
||||
....
|
||||
// and unlink them
|
||||
gst_element_unlink_many (element1, element2, element3, element4, NULL);
|
||||
|
||||
</programlisting>
|
||||
<para>
|
||||
You can query if a pad is linked with GST_PAD_IS_LINKED (pad).
|
||||
</para>
|
||||
<para>
|
||||
To query for the <classname>GstPad</classname> a pad is linked to, use
|
||||
gst_pad_get_peer (pad).
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-link-filtered">
|
||||
<title>Making filtered links</title>
|
||||
<para>
|
||||
You can also force a specific media type on the link by using gst_pad_link_filtered ()
|
||||
and gst_element_link_filtered () with capabilities.
|
||||
See <xref linkend="sec-caps"/> for
|
||||
an explanation of capabilities.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
</chapter>
|
|
@ -26,81 +26,4 @@
|
|||
the sink element is your audiocard. We will use this simple graph to
|
||||
construct an MPEG player later in this manual.
|
||||
</para>
|
||||
|
||||
<sect1 id="sec-link-basic">
|
||||
<title>Making simple links</title>
|
||||
<para>
|
||||
You can link two pads with:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstPad *srcpad, *sinkpad;
|
||||
|
||||
srcpad = gst_element_get_pad (element1, "src");
|
||||
sinpad = gst_element_get_pad (element2, "sink");
|
||||
|
||||
// link them
|
||||
gst_pad_link (srcpad, sinkpad);
|
||||
....
|
||||
// and unlink them
|
||||
gst_pad_unlink (srcpad, sinkpad);
|
||||
|
||||
</programlisting>
|
||||
<para>
|
||||
A convenient shortcut for the above code is done with the gst_element_link_pads ()
|
||||
function:
|
||||
</para>
|
||||
<programlisting>
|
||||
|
||||
// link them
|
||||
gst_element_link_pads (element1, "src", element2, "sink");
|
||||
....
|
||||
// and unlink them
|
||||
gst_element_unlink_pads (element1, "src", element2, "sink");
|
||||
|
||||
</programlisting>
|
||||
<para>
|
||||
An even more convenient shortcut for single-source, single-sink elements is the
|
||||
gst_element_link () function:
|
||||
</para>
|
||||
<programlisting>
|
||||
|
||||
// link them
|
||||
gst_element_link (element1, element2);
|
||||
....
|
||||
// and unlink them
|
||||
gst_element_unlink (element1, element2);
|
||||
|
||||
</programlisting>
|
||||
<para>
|
||||
If you have more than one element to link, the gst_element_link_many () function takes
|
||||
a NULL-terminated list of elements:
|
||||
</para>
|
||||
<programlisting>
|
||||
|
||||
// link them
|
||||
gst_element_link_many (element1, element2, element3, element4, NULL);
|
||||
....
|
||||
// and unlink them
|
||||
gst_element_unlink_many (element1, element2, element3, element4, NULL);
|
||||
|
||||
</programlisting>
|
||||
<para>
|
||||
You can query if a pad is linked with GST_PAD_IS_LINKED (pad).
|
||||
</para>
|
||||
<para>
|
||||
To query for the <classname>GstPad</classname> a pad is linked to, use
|
||||
gst_pad_get_peer (pad).
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-link-filtered">
|
||||
<title>Making filtered links</title>
|
||||
<para>
|
||||
You can also force a specific media type on the link by using gst_pad_link_filtered ()
|
||||
and gst_element_link_filtered () with capabilities.
|
||||
See <xref linkend="sec-caps"/> for
|
||||
an explanation of capabilities.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
</chapter>
|
||||
|
|
|
@ -6,23 +6,37 @@
|
|||
<!ENTITY % version-entities SYSTEM "version.entities">
|
||||
%version-entities;
|
||||
|
||||
<!-- Part 1: Overview -->
|
||||
<!ENTITY INTRO SYSTEM "intro.xml">
|
||||
<!ENTITY MOTIVATION SYSTEM "motivation.xml">
|
||||
<!ENTITY GOALS SYSTEM "goals.xml">
|
||||
|
||||
<!ENTITY INIT SYSTEM "init.xml">
|
||||
<!-- Part 2: Basic Concepts -->
|
||||
<!ENTITY ELEMENTS SYSTEM "elements.xml">
|
||||
<!ENTITY PADS SYSTEM "pads.xml">
|
||||
<!ENTITY LINKS SYSTEM "links.xml">
|
||||
<!ENTITY BINS SYSTEM "bins.xml">
|
||||
<!ENTITY BUFFERS SYSTEM "buffers.xml">
|
||||
<!ENTITY STATES SYSTEM "states.xml">
|
||||
<!ENTITY PLUGINS SYSTEM "plugins.xml">
|
||||
|
||||
<!-- Part 3: Basic API -->
|
||||
<!ENTITY INIT-API SYSTEM "init-api.xml">
|
||||
<!ENTITY ELEMENTS-API SYSTEM "elements-api.xml">
|
||||
<!ENTITY PADS-API SYSTEM "pads-api.xml">
|
||||
<!ENTITY LINKS-API SYSTEM "links-api.xml">
|
||||
<!ENTITY BINS-API SYSTEM "bins-api.xml">
|
||||
<!ENTITY BUFFERS-API SYSTEM "buffers-api.xml">
|
||||
<!ENTITY STATES-API SYSTEM "states-api.xml">
|
||||
<!ENTITY PLUGINS-API SYSTEM "plugins-api.xml">
|
||||
|
||||
<!-- Part 4: Building An Application -->
|
||||
<!ENTITY HELLOWORLD SYSTEM "helloworld.xml">
|
||||
<!ENTITY FACTORIES SYSTEM "factories.xml">
|
||||
<!ENTITY AUTOPLUGGING SYSTEM "autoplugging.xml">
|
||||
<!ENTITY HELLOWORLD2 SYSTEM "helloworld2.xml">
|
||||
|
||||
<!-- Part 5: Advanced Concepts -->
|
||||
<!ENTITY THREADS SYSTEM "threads.xml">
|
||||
<!ENTITY QUEUES SYSTEM "queues.xml">
|
||||
<!ENTITY COTHREADS SYSTEM "cothreads.xml">
|
||||
|
@ -34,7 +48,6 @@
|
|||
<!ENTITY DPARAMS SYSTEM "dparams-app.xml">
|
||||
|
||||
<!ENTITY XML SYSTEM "xml.xml">
|
||||
<!ENTITY PLUGINS SYSTEM "plugins.xml">
|
||||
<!ENTITY DEBUGGING SYSTEM "debugging.xml">
|
||||
<!ENTITY PROGRAMS SYSTEM "programs.xml">
|
||||
<!ENTITY COMPONENTS SYSTEM "components.xml">
|
||||
|
@ -125,7 +138,7 @@
|
|||
|
||||
<!-- ############ Basic concepts - part ############# -->
|
||||
|
||||
<part id="basic-concepts"><title>Basic concepts</title>
|
||||
<part id="basic-concepts"><title>Basic Concepts</title>
|
||||
<partintro>
|
||||
<para>
|
||||
We will first describe the basics of
|
||||
|
@ -138,9 +151,6 @@
|
|||
</para>
|
||||
</partintro>
|
||||
|
||||
<!-- ############ Basic concepts - chapter ############# -->
|
||||
&INIT;
|
||||
|
||||
&ELEMENTS;
|
||||
|
||||
&PADS;
|
||||
|
@ -154,8 +164,29 @@
|
|||
&BUFFERS;
|
||||
|
||||
&STATES;
|
||||
</part>
|
||||
|
||||
<!-- ############ Basic API - part ############# -->
|
||||
<part id="basic-api"><title>Basic API</title>
|
||||
&INIT-API;
|
||||
|
||||
&ELEMENTS-API;
|
||||
|
||||
&PADS-API;
|
||||
|
||||
&PLUGINS-API;
|
||||
|
||||
&LINKS-API;
|
||||
|
||||
&BINS-API;
|
||||
|
||||
&BUFFERS-API;
|
||||
|
||||
&STATES-API;
|
||||
|
||||
|
||||
</part>
|
||||
|
||||
<!-- ############ Building Apps - part ############# -->
|
||||
|
||||
<part id="build-app"><title>Building an application</title>
|
||||
|
|
301
docs/manual/pads-api.xml
Normal file
301
docs/manual/pads-api.xml
Normal file
|
@ -0,0 +1,301 @@
|
|||
<chapter id="cha-pads-api">
|
||||
<title>Pads</title>
|
||||
<para>
|
||||
As we have seen in <xref linkend="cha-elements"/>, the pads are the element's
|
||||
interface to the outside world.
|
||||
</para>
|
||||
<para>
|
||||
The specific type of media that the element can handle will be exposed by the pads.
|
||||
The description of this media type is done with capabilities(see
|
||||
<xref linkend="sec-caps"/>)
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Pads are either source or sink pads. The terminology is defined from the
|
||||
view of the element itself: elements accept data on their sink pads, and
|
||||
send data out on their source pads. Sink pads are drawn on the left,
|
||||
while source pads are drawn on the right of an element. In general,
|
||||
data flows from left to right in the graph.<footnote>
|
||||
<para>
|
||||
In reality, there is no objection to data flowing from a
|
||||
source pad to the sink pad of an element upstream. Data will, however,
|
||||
always flow from a source pad of one element to the sink pad of
|
||||
another.
|
||||
</para></footnote>
|
||||
</para>
|
||||
|
||||
<sect1 id="sec-pads-api-type">
|
||||
<title>Types of pads</title>
|
||||
|
||||
<sect2 id="sec-pads-api-dynamic">
|
||||
<title>Dynamic pads</title>
|
||||
<para>
|
||||
You can attach a signal to an element to inform you when the element has created
|
||||
a new pad from one of its padtemplates. The following piece of code is an example
|
||||
of how to do this:
|
||||
</para>
|
||||
<programlisting>
|
||||
static void
|
||||
pad_link_func (GstElement *parser, GstPad *pad, GstElement *pipeline)
|
||||
{
|
||||
g_print("***** a new pad %s was created\n", gst_pad_get_name(pad));
|
||||
|
||||
gst_element_set_state (pipeline, GST_STATE_PAUSED);
|
||||
|
||||
if (strncmp (gst_pad_get_name (pad), "private_stream_1.0", 18) == 0) {
|
||||
// set up an AC3 decoder pipeline
|
||||
...
|
||||
// link pad to the AC3 decoder pipeline
|
||||
...
|
||||
}
|
||||
gst_element_set_state (GST_ELEMENT (audio_thread), GST_STATE_READY);
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
GstElement *pipeline;
|
||||
GstElement *mpeg2parser;
|
||||
|
||||
// create pipeline and do something useful
|
||||
...
|
||||
|
||||
mpeg2parser = gst_element_factory_make ("mpegdemux", "mpegdemux");
|
||||
g_signal_connect (G_OBJECT (mpeg2parser), "new_pad", pad_link_func, pipeline);
|
||||
...
|
||||
|
||||
// start the pipeline
|
||||
gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
|
||||
...
|
||||
}
|
||||
</programlisting>
|
||||
<note>
|
||||
<para>
|
||||
A pipeline cannot be changed in the PLAYING state.
|
||||
</para>
|
||||
</note>
|
||||
</sect2>
|
||||
<sect2 id="sec-pads-api-request">
|
||||
<title>Request pads</title>
|
||||
<para>
|
||||
The following piece of code can be used to get a pad from the tee element. After
|
||||
the pad has been requested, it can be used to link another element to it.
|
||||
</para>
|
||||
<programlisting>
|
||||
...
|
||||
GstPad *pad;
|
||||
...
|
||||
element = gst_element_factory_make ("tee", "element");
|
||||
|
||||
pad = gst_element_get_request_pad (element, "src%d");
|
||||
g_print ("new pad %s\n", gst_pad_get_name (pad));
|
||||
...
|
||||
</programlisting>
|
||||
<para>
|
||||
The gst_element_get_request_pad method can be used to get a pad
|
||||
from the element based on the name_template of the padtemplate.
|
||||
</para>
|
||||
<para>
|
||||
It is also possible to request a pad that is compatible with another
|
||||
pad template. This is very useful if you want to link an element
|
||||
to a multiplexer element and you need to request a pad that is
|
||||
compatible. The gst_element_get_compatible_pad is used to request
|
||||
a compatible pad, as is shown in the next example.
|
||||
</para>
|
||||
<programlisting>
|
||||
...
|
||||
GstPadTemplate *templ;
|
||||
GstPad *pad;
|
||||
...
|
||||
element = gst_element_factory_make ("tee", "element");
|
||||
mad = gst_element_factory_make ("mad", "mad");
|
||||
|
||||
templ = gst_element_get_pad_template_by_name (mad, "sink");
|
||||
|
||||
pad = gst_element_get_compatible_pad (element, templ);
|
||||
g_print ("new pad %s\n", gst_pad_get_name (pad));
|
||||
...
|
||||
</programlisting>
|
||||
</sect2>
|
||||
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-api-caps">
|
||||
<title>Capabilities of a pad</title>
|
||||
<para>
|
||||
Since the pads play a very important role in how the element is viewed by the
|
||||
outside world, a mechanism is implemented to describe the data that can
|
||||
flow through the pad by using capabilities.
|
||||
</para>
|
||||
<para>
|
||||
We will briefly describe what capabilities are, enough for you to get a basic understanding
|
||||
of the concepts. You will find more information on how to create capabilities in the
|
||||
Plugin Writer's Guide.
|
||||
</para>
|
||||
|
||||
<sect2 id="sec-pads-api-caps">
|
||||
<title>Capabilities</title>
|
||||
<para>
|
||||
Capabilities are attached to a pad in order to describe
|
||||
what type of media the pad can handle.
|
||||
</para>
|
||||
<para>
|
||||
Its structure is:
|
||||
</para>
|
||||
<programlisting>
|
||||
struct _GstCaps {
|
||||
gchar *name; /* the name of this caps */
|
||||
guint16 id; /* type id (major type) */
|
||||
|
||||
guint refcount; /* caps are refcounted */
|
||||
|
||||
GstProps *properties; /* properties for this capability */
|
||||
|
||||
GstCaps *next; /* caps can be chained together */
|
||||
};
|
||||
</programlisting>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="sec-pads-api-caps-get">
|
||||
<title>Getting the capabilities of a pad</title>
|
||||
<para>
|
||||
A pad can have a chain of capabilities attached to it. You can get the capabilities chain
|
||||
with:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstCaps *caps;
|
||||
...
|
||||
caps = gst_pad_get_caps (pad);
|
||||
|
||||
g_print ("pad name %s\n", gst_pad_get_name (pad));
|
||||
|
||||
while (caps) {
|
||||
g_print (" Capability name %s, MIME type %s\n",
|
||||
gst_caps_get_name (cap),
|
||||
gst_caps_get_mime (cap));
|
||||
|
||||
caps = caps->next;
|
||||
}
|
||||
...
|
||||
</programlisting>
|
||||
</sect2>
|
||||
<sect2 id="sec-pads-api-caps-create">
|
||||
<title>Creating capability structures</title>
|
||||
<para>
|
||||
While capabilities are mainly used inside a plugin to describe the
|
||||
media type of the pads, the application programmer also has to have
|
||||
basic understanding of capabilities in order to interface with the
|
||||
plugins, specially when using the autopluggers.
|
||||
</para>
|
||||
<para>
|
||||
As we said, a capability has a name, a mime-type and some
|
||||
properties. The signature of the function to create a new
|
||||
<classname>GstCaps</classname> structure is:
|
||||
|
||||
<programlisting>
|
||||
GstCaps* gst_caps_new (const gchar *name, const gchar *mime, GstProps *props);
|
||||
</programlisting>
|
||||
</para>
|
||||
<para>
|
||||
You can therefore create a new capability with no properties like this:
|
||||
<programlisting>
|
||||
GstCaps *newcaps;
|
||||
|
||||
newcaps = gst_caps_new ("my_caps", "audio/wav", NULL);
|
||||
</programlisting>
|
||||
</para>
|
||||
<para>
|
||||
<classname>GstProps</classname> basically consist of a set of key-value pairs
|
||||
and are created with a function with this signature:
|
||||
<programlisting>
|
||||
GstProps* gst_props_new (const gchar *firstname, ...);
|
||||
</programlisting>
|
||||
</para>
|
||||
<para>
|
||||
The keys are given as strings and the values are given with a set of macros:
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_INT(a): An integer value
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_FLOAT(a): A floating point value
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_FOURCC(a): A fourcc value
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_BOOLEAN(a): A boolean value
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_STRING(a): A string value
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
The values can also be specified as ranges with:
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_INT_RANGE(a,b): An integer range from a to b
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_FLOAT_RANGE(a,b): A float ragne from a to b
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
All of the above values can be given with a list too, using:
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_LIST(a,...): A list of property values.
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
</para>
|
||||
<para>
|
||||
A more complex capability with properties is created like this:
|
||||
<programlisting>
|
||||
GstCaps *newcaps;
|
||||
|
||||
newcaps = gst_caps_new ("my_caps",
|
||||
"audio/wav",
|
||||
gst_props_new (
|
||||
"bitrate", GST_PROPS_INT_RANGE (11025,22050),
|
||||
"depth", GST_PROPS_INT (16),
|
||||
"signed", GST_PROPS_LIST (
|
||||
GST_PROPS_BOOLEAN (TRUE),
|
||||
GST_PROPS_BOOLEAN (FALSE)
|
||||
),
|
||||
NULL
|
||||
);
|
||||
</programlisting>
|
||||
Optionally, the convenient shortcut macro can be used. The above complex
|
||||
capability can be created with:
|
||||
<programlisting>
|
||||
GstCaps *newcaps;
|
||||
|
||||
newcaps = GST_CAPS_NEW ("my_caps",
|
||||
"audio/wav",
|
||||
"bitrate", GST_PROPS_INT_RANGE (11025,22050),
|
||||
"depth", GST_PROPS_INT (16),
|
||||
"signed", GST_PROPS_LIST (
|
||||
GST_PROPS_BOOLEAN (TRUE),
|
||||
GST_PROPS_BOOLEAN (FALSE)
|
||||
)
|
||||
);
|
||||
</programlisting>
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
</sect1>
|
||||
</chapter>
|
|
@ -24,57 +24,6 @@
|
|||
</para></footnote>
|
||||
</para>
|
||||
|
||||
<sect1 id="sec-pads-get">
|
||||
<title>Getting pads from an element</title>
|
||||
<para>
|
||||
Once you have created an element, you can get one of its pads with:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstPad *srcpad;
|
||||
...
|
||||
srcpad = gst_element_get_pad (element, "src");
|
||||
...
|
||||
</programlisting>
|
||||
<para>
|
||||
This function will get the pad named "src" from the given element.
|
||||
</para>
|
||||
<para>
|
||||
Alternatively, you can request a GList of pads from the element. The
|
||||
following code example will print the names of all the pads of an
|
||||
element.
|
||||
</para>
|
||||
<programlisting>
|
||||
GList *pads;
|
||||
...
|
||||
pads = gst_element_get_pad_list (element);
|
||||
while (pads) {
|
||||
GstPad *pad = GST_PAD (pads->data);
|
||||
|
||||
g_print ("pad name %s\n", gst_pad_get_name (pad));
|
||||
|
||||
pads = g_list_next (pads);
|
||||
}
|
||||
...
|
||||
</programlisting>
|
||||
<sect2 id="sec-pads-functions">
|
||||
<title>Useful pad functions</title>
|
||||
<para>
|
||||
You can get the name of a pad with gst_pad_get_name () and set its name with
|
||||
get_pad_set_name().
|
||||
</para>
|
||||
<para>
|
||||
gst_pad_get_direction (GstPad *pad) can be used to query if the pad
|
||||
is a sink or a source pad. Remember that a source pad is a pad that
|
||||
can output data and a sink pad is one that accepts data.
|
||||
</para>
|
||||
<para>
|
||||
You can get the parent of the pad, this is the element that this pad belongs to,
|
||||
with get_pad_get_parent(GstPad *pad). This function will return a pointer to a
|
||||
GstElement.
|
||||
</para>
|
||||
</sect2>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="sec-pads-type">
|
||||
<title>Types of pads</title>
|
||||
|
||||
|
@ -97,51 +46,6 @@
|
|||
will see that this is very important when you are going to create dynamic
|
||||
pipelines later on in this manual.
|
||||
</para>
|
||||
<para>
|
||||
You can attach a signal to an element to inform you when the element has created
|
||||
a new pad from one of its padtemplates. The following piece of code is an example
|
||||
of how to do this:
|
||||
</para>
|
||||
<programlisting>
|
||||
static void
|
||||
pad_link_func (GstElement *parser, GstPad *pad, GstElement *pipeline)
|
||||
{
|
||||
g_print("***** a new pad %s was created\n", gst_pad_get_name(pad));
|
||||
|
||||
gst_element_set_state (pipeline, GST_STATE_PAUSED);
|
||||
|
||||
if (strncmp (gst_pad_get_name (pad), "private_stream_1.0", 18) == 0) {
|
||||
// set up an AC3 decoder pipeline
|
||||
...
|
||||
// link pad to the AC3 decoder pipeline
|
||||
...
|
||||
}
|
||||
gst_element_set_state (GST_ELEMENT (audio_thread), GST_STATE_READY);
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
GstElement *pipeline;
|
||||
GstElement *mpeg2parser;
|
||||
|
||||
// create pipeline and do something useful
|
||||
...
|
||||
|
||||
mpeg2parser = gst_element_factory_make ("mpegdemux", "mpegdemux");
|
||||
g_signal_connect (G_OBJECT (mpeg2parser), "new_pad", pad_link_func, pipeline);
|
||||
...
|
||||
|
||||
// start the pipeline
|
||||
gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
|
||||
...
|
||||
}
|
||||
</programlisting>
|
||||
<note>
|
||||
<para>
|
||||
A pipeline cannot be changed in the PLAYING state.
|
||||
</para>
|
||||
</note>
|
||||
</sect2>
|
||||
<sect2 id="sec-pads-request">
|
||||
<title>Request pads</title>
|
||||
|
@ -155,45 +59,6 @@ main(int argc, char *argv[])
|
|||
output pads. Whenever an element wants to get an output pad from the tee element, it
|
||||
has to request the pad.
|
||||
</para>
|
||||
<para>
|
||||
The following piece of code can be used to get a pad from the tee element. After
|
||||
the pad has been requested, it can be used to link another element to it.
|
||||
</para>
|
||||
<programlisting>
|
||||
...
|
||||
GstPad *pad;
|
||||
...
|
||||
element = gst_element_factory_make ("tee", "element");
|
||||
|
||||
pad = gst_element_get_request_pad (element, "src%d");
|
||||
g_print ("new pad %s\n", gst_pad_get_name (pad));
|
||||
...
|
||||
</programlisting>
|
||||
<para>
|
||||
The gst_element_get_request_pad method can be used to get a pad
|
||||
from the element based on the name_template of the padtemplate.
|
||||
</para>
|
||||
<para>
|
||||
It is also possible to request a pad that is compatible with another
|
||||
pad template. This is very useful if you want to link an element
|
||||
to a multiplexer element and you need to request a pad that is
|
||||
compatible. The gst_element_get_compatible_pad is used to request
|
||||
a compatible pad, as is shown in the next example.
|
||||
</para>
|
||||
<programlisting>
|
||||
...
|
||||
GstPadTemplate *templ;
|
||||
GstPad *pad;
|
||||
...
|
||||
element = gst_element_factory_make ("tee", "element");
|
||||
mad = gst_element_factory_make ("mad", "mad");
|
||||
|
||||
templ = gst_element_get_pad_template_by_name (mad, "sink");
|
||||
|
||||
pad = gst_element_get_compatible_pad (element, templ);
|
||||
g_print ("new pad %s\n", gst_pad_get_name (pad));
|
||||
...
|
||||
</programlisting>
|
||||
</sect2>
|
||||
|
||||
</sect1>
|
||||
|
@ -212,7 +77,7 @@ main(int argc, char *argv[])
|
|||
</para>
|
||||
|
||||
<sect2 id="sec-pads-caps">
|
||||
<title>What are capabilities ?</title>
|
||||
<title>Capabilities</title>
|
||||
<para>
|
||||
Capabilities are attached to a pad in order to describe
|
||||
what type of media the pad can handle.
|
||||
|
@ -225,29 +90,16 @@ main(int argc, char *argv[])
|
|||
The basic entity is a capability, and is defined by a name, a MIME
|
||||
type and a set of properties. A capability can be chained to
|
||||
another capability, which is why we commonly refer to a chain of
|
||||
capability entities as "capabilities".<footnote>
|
||||
capability entities as "capabilities".
|
||||
<footnote>
|
||||
<para>
|
||||
It is important to understand that the term "capabilities" refers
|
||||
to a chain of one capability or more. This will be clearer when
|
||||
you see the structure definition of a <classname>GstCaps</classname>
|
||||
element.
|
||||
</para></footnote>
|
||||
</para>
|
||||
<para>
|
||||
Its structure is:
|
||||
</footnote>
|
||||
</para>
|
||||
<programlisting>
|
||||
struct _GstCaps {
|
||||
gchar *name; /* the name of this caps */
|
||||
guint16 id; /* type id (major type) */
|
||||
|
||||
guint refcount; /* caps are refcounted */
|
||||
|
||||
GstProps *properties; /* properties for this capability */
|
||||
|
||||
GstCaps *next; /* caps can be chained together */
|
||||
};
|
||||
</programlisting>
|
||||
<para>
|
||||
Below is a dump of the capabilities of the element mad, as shown by
|
||||
<command>gst-inspect</command>.
|
||||
|
@ -387,146 +239,5 @@ Pads:
|
|||
</listitem>
|
||||
</itemizedlist>
|
||||
</sect2>
|
||||
<sect2 id="sec-pads-caps-get">
|
||||
<title>Getting the capabilities of a pad</title>
|
||||
<para>
|
||||
A pad can have a chain of capabilities attached to it. You can get the capabilities chain
|
||||
with:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstCaps *caps;
|
||||
...
|
||||
caps = gst_pad_get_caps (pad);
|
||||
|
||||
g_print ("pad name %s\n", gst_pad_get_name (pad));
|
||||
|
||||
while (caps) {
|
||||
g_print (" Capability name %s, MIME type %s\n",
|
||||
gst_caps_get_name (cap),
|
||||
gst_caps_get_mime (cap));
|
||||
|
||||
caps = caps->next;
|
||||
}
|
||||
...
|
||||
</programlisting>
|
||||
</sect2>
|
||||
<sect2 id="sec-pads-caps-create">
|
||||
<title>Creating capability structures</title>
|
||||
<para>
|
||||
While capabilities are mainly used inside a plugin to describe the
|
||||
media type of the pads, the application programmer also has to have
|
||||
basic understanding of capabilities in order to interface with the
|
||||
plugins, specially when using the autopluggers.
|
||||
</para>
|
||||
<para>
|
||||
As we said, a capability has a name, a mime-type and some
|
||||
properties. The signature of the function to create a new
|
||||
<classname>GstCaps</classname> structure is:
|
||||
|
||||
<programlisting>
|
||||
GstCaps* gst_caps_new (const gchar *name, const gchar *mime, GstProps *props);
|
||||
</programlisting>
|
||||
</para>
|
||||
<para>
|
||||
You can therefore create a new capability with no properties like this:
|
||||
<programlisting>
|
||||
GstCaps *newcaps;
|
||||
|
||||
newcaps = gst_caps_new ("my_caps", "audio/wav", NULL);
|
||||
</programlisting>
|
||||
</para>
|
||||
<para>
|
||||
<classname>GstProps</classname> basically consist of a set of key-value pairs
|
||||
and are created with a function with this signature:
|
||||
<programlisting>
|
||||
GstProps* gst_props_new (const gchar *firstname, ...);
|
||||
</programlisting>
|
||||
</para>
|
||||
<para>
|
||||
The keys are given as strings and the values are given with a set of macros:
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_INT(a): An integer value
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_FLOAT(a): A floating point value
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_FOURCC(a): A fourcc value
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_BOOLEAN(a): A boolean value
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_STRING(a): A string value
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
The values can also be specified as ranges with:
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_INT_RANGE(a,b): An integer range from a to b
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_FLOAT_RANGE(a,b): A float ragne from a to b
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
All of the above values can be given with a list too, using:
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
GST_PROPS_LIST(a,...): A list of property values.
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
</para>
|
||||
<para>
|
||||
A more complex capability with properties is created like this:
|
||||
<programlisting>
|
||||
GstCaps *newcaps;
|
||||
|
||||
newcaps = gst_caps_new ("my_caps",
|
||||
"audio/wav",
|
||||
gst_props_new (
|
||||
"bitrate", GST_PROPS_INT_RANGE (11025,22050),
|
||||
"depth", GST_PROPS_INT (16),
|
||||
"signed", GST_PROPS_LIST (
|
||||
GST_PROPS_BOOLEAN (TRUE),
|
||||
GST_PROPS_BOOLEAN (FALSE)
|
||||
),
|
||||
NULL
|
||||
);
|
||||
</programlisting>
|
||||
Optionally, the convenient shortcut macro can be used. The above complex
|
||||
capability can be created with:
|
||||
<programlisting>
|
||||
GstCaps *newcaps;
|
||||
|
||||
newcaps = GST_CAPS_NEW ("my_caps",
|
||||
"audio/wav",
|
||||
"bitrate", GST_PROPS_INT_RANGE (11025,22050),
|
||||
"depth", GST_PROPS_INT (16),
|
||||
"signed", GST_PROPS_LIST (
|
||||
GST_PROPS_BOOLEAN (TRUE),
|
||||
GST_PROPS_BOOLEAN (FALSE)
|
||||
)
|
||||
);
|
||||
</programlisting>
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
</sect1>
|
||||
</chapter>
|
||||
|
|
56
docs/manual/plugins-api.xml
Normal file
56
docs/manual/plugins-api.xml
Normal file
|
@ -0,0 +1,56 @@
|
|||
<chapter id="cha-plugins-api">
|
||||
<title>Plugins</title>
|
||||
<!-- FIXME: introduce type definitions before this chapter -->
|
||||
<para>
|
||||
All plugins should implement one function, <function>plugin_init</function>,
|
||||
that creates all the element factories and registers all the type
|
||||
definitions contained in the plugin.
|
||||
Without this function, a plugin cannot be registered.
|
||||
</para>
|
||||
<para>
|
||||
The plugins are maintained in the plugin system. Optionally, the
|
||||
type definitions and the element factories can be saved into an XML
|
||||
representation so that the plugin system does not have to load all
|
||||
available plugins in order to know their definition.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
The basic plugin structure has the following fields:
|
||||
</para>
|
||||
<programlisting>
|
||||
typedef struct _GstPlugin GstPlugin;
|
||||
|
||||
struct _GstPlugin {
|
||||
gchar *name; /* name of the plugin */
|
||||
gchar *longname; /* long name of plugin */
|
||||
gchar *filename; /* filename it came from */
|
||||
|
||||
GList *types; /* list of types provided */
|
||||
gint numtypes;
|
||||
GList *elements; /* list of elements provided */
|
||||
gint numelements;
|
||||
GList *autopluggers; /* list of autopluggers provided */
|
||||
gint numautopluggers;
|
||||
|
||||
gboolean loaded; /* if the plugin is in memory */
|
||||
};
|
||||
</programlisting>
|
||||
|
||||
<para>
|
||||
You can query a <classname>GList</classname> of available plugins with the
|
||||
function <function>gst_plugin_get_list</function> as this example shows:
|
||||
</para>
|
||||
<programlisting>
|
||||
GList *plugins;
|
||||
|
||||
plugins = gst_plugin_get_list ();
|
||||
|
||||
while (plugins) {
|
||||
GstPlugin *plugin = (GstPlugin *)plugins->data;
|
||||
|
||||
g_print ("plugin: %s\n", gst_plugin_get_name (plugin));
|
||||
|
||||
plugins = g_list_next (plugins);
|
||||
}
|
||||
</programlisting>
|
||||
</chapter>
|
|
@ -28,56 +28,4 @@
|
|||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
<para>
|
||||
All plugins should implement one function, <function>plugin_init</function>,
|
||||
that creates all the element factories and registers all the type
|
||||
definitions contained in the plugin.
|
||||
Without this function, a plugin cannot be registered.
|
||||
</para>
|
||||
<para>
|
||||
The plugins are maintained in the plugin system. Optionally, the
|
||||
type definitions and the element factories can be saved into an XML
|
||||
representation so that the plugin system does not have to load all
|
||||
available plugins in order to know their definition.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
The basic plugin structure has the following fields:
|
||||
</para>
|
||||
<programlisting>
|
||||
typedef struct _GstPlugin GstPlugin;
|
||||
|
||||
struct _GstPlugin {
|
||||
gchar *name; /* name of the plugin */
|
||||
gchar *longname; /* long name of plugin */
|
||||
gchar *filename; /* filename it came from */
|
||||
|
||||
GList *types; /* list of types provided */
|
||||
gint numtypes;
|
||||
GList *elements; /* list of elements provided */
|
||||
gint numelements;
|
||||
GList *autopluggers; /* list of autopluggers provided */
|
||||
gint numautopluggers;
|
||||
|
||||
gboolean loaded; /* if the plugin is in memory */
|
||||
};
|
||||
</programlisting>
|
||||
|
||||
<para>
|
||||
You can query a <classname>GList</classname> of available plugins with the
|
||||
function <function>gst_plugin_get_list</function> as this example shows:
|
||||
</para>
|
||||
<programlisting>
|
||||
GList *plugins;
|
||||
|
||||
plugins = gst_plugin_get_list ();
|
||||
|
||||
while (plugins) {
|
||||
GstPlugin *plugin = (GstPlugin *)plugins->data;
|
||||
|
||||
g_print ("plugin: %s\n", gst_plugin_get_name (plugin));
|
||||
|
||||
plugins = g_list_next (plugins);
|
||||
}
|
||||
</programlisting>
|
||||
</chapter>
|
||||
|
|
48
docs/manual/states-api.xml
Normal file
48
docs/manual/states-api.xml
Normal file
|
@ -0,0 +1,48 @@
|
|||
<chapter id="cha-states-api">
|
||||
<title>Element states</title>
|
||||
<sect1 id="sec-states-api">
|
||||
<title>Changing element state</title>
|
||||
<para>
|
||||
The state of an element can be changed with the following code:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *bin;
|
||||
|
||||
// create a bin, put elements in it and link them
|
||||
...
|
||||
gst_element_set_state (bin, GST_STATE_PLAYING);
|
||||
...
|
||||
</programlisting>
|
||||
|
||||
<para>
|
||||
You can set the following states on an element:
|
||||
</para>
|
||||
<informaltable pgwide="1" frame="none" role="enum">
|
||||
<tgroup cols="2">
|
||||
<tbody>
|
||||
<row>
|
||||
<entry><literal>GST_STATE_NULL</literal></entry>
|
||||
<entry>Reset the state of an element.
|
||||
</entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><literal>GST_STATE_READY</literal></entry>
|
||||
<entry>will make the element ready to start processing data.
|
||||
</entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><literal>GST_STATE_PAUSED</literal></entry>
|
||||
<entry>temporary stops the data flow.
|
||||
</entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><literal>GST_STATE_PLAYING</literal></entry>
|
||||
<entry>means there really is data flowing through the graph.
|
||||
</entry>
|
||||
</row>
|
||||
</tbody>
|
||||
</tgroup>
|
||||
</informaltable>
|
||||
|
||||
</sect1>
|
||||
</chapter>
|
|
@ -40,17 +40,6 @@
|
|||
PLAYING. When going from NULL to PLAYING, GStreamer will
|
||||
internally go throught the intermediate states.
|
||||
</para>
|
||||
<para>
|
||||
The state of an element can be changed with the following code:
|
||||
</para>
|
||||
<programlisting>
|
||||
GstElement *bin;
|
||||
|
||||
// create a bin, put elements in it and link them
|
||||
...
|
||||
gst_element_set_state (bin, GST_STATE_PLAYING);
|
||||
...
|
||||
</programlisting>
|
||||
|
||||
<para>
|
||||
You can set the following states on an element:
|
||||
|
|
Loading…
Reference in a new issue