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examples/sdlshare: Create an OpenGL context for OpenGL 2.0
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2 changed files with 6 additions and 0 deletions
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@ -311,6 +311,9 @@ main (int argc, char **argv)
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return -1;
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return -1;
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}
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}
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
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sdl_message_event = SDL_RegisterEvents (1);
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sdl_message_event = SDL_RegisterEvents (1);
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g_assert (sdl_message_event != -1);
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g_assert (sdl_message_event != -1);
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@ -311,6 +311,9 @@ main (int argc, char **argv)
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return -1;
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return -1;
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}
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}
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
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/* Create a 640x480 OpenGL screen */
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/* Create a 640x480 OpenGL screen */
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sdl_window =
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sdl_window =
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SDL_CreateWindow ("SDL and gst-plugins-gl", SDL_WINDOWPOS_UNDEFINED,
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SDL_CreateWindow ("SDL and gst-plugins-gl", SDL_WINDOWPOS_UNDEFINED,
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