mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-27 04:01:08 +00:00
gst: Clear floating flag in constructor of all GstObject subclasses that are not owned by any parent
https://bugzilla.gnome.org/show_bug.cgi?id=743062
This commit is contained in:
parent
e004cfd6fe
commit
a9a05c01a9
34 changed files with 134 additions and 28 deletions
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@ -69,13 +69,18 @@ gst_gl_window_android_egl_init (GstGLWindowAndroidEGL * window)
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GstGLWindowAndroidEGL *
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GstGLWindowAndroidEGL *
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gst_gl_window_android_egl_new (GstGLDisplay * display)
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gst_gl_window_android_egl_new (GstGLDisplay * display)
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{
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{
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GstGLWindowAndroidEGL *window;
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if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_EGL) == 0)
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if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_EGL) == 0)
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/* we require an egl display to create android windows */
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/* we require an egl display to create android windows */
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return NULL;
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return NULL;
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GST_DEBUG ("creating Android EGL window");
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GST_DEBUG ("creating Android EGL window");
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return g_object_new (GST_TYPE_GL_WINDOW_ANDROID_EGL, NULL);
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window = g_object_new (GST_TYPE_GL_WINDOW_ANDROID_EGL, NULL);
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gst_object_ref_sink (window);
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return window;
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}
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}
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static void
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static void
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@ -77,11 +77,16 @@ gst_gl_context_cocoa_init (GstGLContextCocoa * context)
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GstGLContextCocoa *
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GstGLContextCocoa *
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gst_gl_context_cocoa_new (GstGLDisplay * display)
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gst_gl_context_cocoa_new (GstGLDisplay * display)
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{
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{
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GstGLContextCocoa *context;
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if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_COCOA) == 0)
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if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_COCOA) == 0)
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/* we require an cocoa display to create CGL contexts */
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/* we require an cocoa display to create CGL contexts */
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return NULL;
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return NULL;
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return g_object_new (GST_TYPE_GL_CONTEXT_COCOA, NULL);
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context = g_object_new (GST_TYPE_GL_CONTEXT_COCOA, NULL);
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gst_object_ref_sink (context);
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return context;
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}
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}
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struct pixel_attr
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struct pixel_attr
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@ -115,6 +115,7 @@ gst_gl_display_cocoa_setup_nsapp (gpointer data)
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if (NSApp != nil && !singleton) {
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if (NSApp != nil && !singleton) {
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GstGLDisplayCocoa *ret = g_object_new (GST_TYPE_GL_DISPLAY_COCOA, NULL);
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GstGLDisplayCocoa *ret = g_object_new (GST_TYPE_GL_DISPLAY_COCOA, NULL);
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gst_object_ref_sink (ret);
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g_mutex_unlock (&nsapp_lock);
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g_mutex_unlock (&nsapp_lock);
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return ret;
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return ret;
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}
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}
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@ -167,6 +168,7 @@ gst_gl_display_cocoa_setup_nsapp (gpointer data)
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} else {
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} else {
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GST_DEBUG ("Create display");
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GST_DEBUG ("Create display");
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singleton = g_object_new (GST_TYPE_GL_DISPLAY_COCOA, NULL);
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singleton = g_object_new (GST_TYPE_GL_DISPLAY_COCOA, NULL);
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gst_object_ref_sink (singletone);
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}
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}
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g_mutex_unlock (&nsapp_lock);
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g_mutex_unlock (&nsapp_lock);
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@ -223,13 +225,18 @@ gst_gl_display_cocoa_finalize (GObject * object)
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GstGLDisplayCocoa *
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GstGLDisplayCocoa *
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gst_gl_display_cocoa_new (void)
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gst_gl_display_cocoa_new (void)
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{
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{
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GstGLDisplayCocoa *display;
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GST_DEBUG_CATEGORY_GET (gst_gl_display_debug, "gldisplay");
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GST_DEBUG_CATEGORY_GET (gst_gl_display_debug, "gldisplay");
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#ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION
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#ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION
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return gst_gl_display_cocoa_setup_nsapp (NULL);
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display = gst_gl_display_cocoa_setup_nsapp (NULL);
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#else
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#else
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return g_object_new (GST_TYPE_GL_DISPLAY_COCOA, NULL);
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display = g_object_new (GST_TYPE_GL_DISPLAY_COCOA, NULL);
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gst_object_ref_sink (display);
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#endif
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#endif
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return display;
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}
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}
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static guintptr
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static guintptr
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@ -143,11 +143,16 @@ gst_gl_window_cocoa_finalize (GObject * object)
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GstGLWindowCocoa *
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GstGLWindowCocoa *
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gst_gl_window_cocoa_new (GstGLDisplay * display)
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gst_gl_window_cocoa_new (GstGLDisplay * display)
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{
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{
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GstGLWindowCocoa *window;
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if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_COCOA) == 0)
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if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_COCOA) == 0)
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/* we require an cocoa display to create CGL windows */
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/* we require an cocoa display to create CGL windows */
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return NULL;
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return NULL;
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return g_object_new (GST_TYPE_GL_WINDOW_COCOA, NULL);
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window = g_object_new (GST_TYPE_GL_WINDOW_COCOA, NULL);
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gst_object_ref_sink (window);
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return window;
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}
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}
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/* Must be called from the main thread */
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/* Must be called from the main thread */
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@ -108,13 +108,18 @@ gst_gl_window_dispmanx_egl_init (GstGLWindowDispmanxEGL * window_egl)
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GstGLWindowDispmanxEGL *
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GstGLWindowDispmanxEGL *
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gst_gl_window_dispmanx_egl_new (GstGLDisplay * display)
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gst_gl_window_dispmanx_egl_new (GstGLDisplay * display)
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{
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{
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GstGLWindowDispmanxEGL *window;
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if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_EGL) == 0)
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if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_EGL) == 0)
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/* we require an egl display to create dispmanx windows */
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/* we require an egl display to create dispmanx windows */
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return NULL;
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return NULL;
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GST_DEBUG ("creating Dispmanx EGL window");
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GST_DEBUG ("creating Dispmanx EGL window");
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return g_object_new (GST_TYPE_GL_WINDOW_DISPMANX_EGL, NULL);
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window = g_object_new (GST_TYPE_GL_WINDOW_DISPMANX_EGL, NULL);
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gst_object_ref_sink (window);
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return window;
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}
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}
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static void
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static void
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@ -96,8 +96,13 @@ gst_gl_context_eagl_init (GstGLContextEagl * context)
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GstGLContextEagl *
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GstGLContextEagl *
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gst_gl_context_eagl_new (GstGLDisplay * display)
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gst_gl_context_eagl_new (GstGLDisplay * display)
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{
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{
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GstGLContextEagl *context;
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/* there isn't actually a display type for eagl yet? */
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/* there isn't actually a display type for eagl yet? */
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return g_object_new (GST_TYPE_GL_CONTEXT_EAGL, NULL);
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context = g_object_new (GST_TYPE_GL_CONTEXT_EAGL, NULL);
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gst_object_ref_sink (context);
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return context;
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}
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}
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void
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void
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@ -103,8 +103,13 @@ gst_gl_window_eagl_finalize (GObject * object)
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GstGLWindowEagl *
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GstGLWindowEagl *
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gst_gl_window_eagl_new (GstGLDisplay * display)
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gst_gl_window_eagl_new (GstGLDisplay * display)
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{
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{
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GstGLWindowEagl *window;
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/* there isn't an eagl display type */
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/* there isn't an eagl display type */
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return g_object_new (GST_TYPE_GL_WINDOW_EAGL, NULL);
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window = g_object_new (GST_TYPE_GL_WINDOW_EAGL, NULL);
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gst_object_ref_sink (window);
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return window;
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}
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}
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static guintptr
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static guintptr
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@ -108,9 +108,14 @@ gst_gl_context_egl_init (GstGLContextEGL * context)
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GstGLContextEGL *
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GstGLContextEGL *
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gst_gl_context_egl_new (GstGLDisplay * display)
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gst_gl_context_egl_new (GstGLDisplay * display)
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{
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{
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GstGLContextEGL *context;
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/* XXX: display type could theoretically be anything, as long as
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/* XXX: display type could theoretically be anything, as long as
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* eglGetDisplay supports it. */
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* eglGetDisplay supports it. */
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return g_object_new (GST_TYPE_GL_CONTEXT_EGL, NULL);
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context = g_object_new (GST_TYPE_GL_CONTEXT_EGL, NULL);
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gst_object_ref_sink (context);
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return context;
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}
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}
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static gboolean
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static gboolean
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@ -176,6 +176,7 @@ gst_gl_display_egl_new (void)
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GST_DEBUG_CATEGORY_GET (gst_gl_display_debug, "gldisplay");
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GST_DEBUG_CATEGORY_GET (gst_gl_display_debug, "gldisplay");
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ret = g_object_new (GST_TYPE_GL_DISPLAY_EGL, NULL);
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ret = g_object_new (GST_TYPE_GL_DISPLAY_EGL, NULL);
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gst_object_ref_sink (ret);
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ret->display =
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ret->display =
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gst_gl_display_egl_get_from_native (GST_GL_DISPLAY_TYPE_ANY, 0);
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gst_gl_display_egl_get_from_native (GST_GL_DISPLAY_TYPE_ANY, 0);
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@ -206,6 +207,7 @@ gst_gl_display_egl_new_with_egl_display (EGLDisplay display)
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GST_DEBUG_CATEGORY_GET (gst_gl_display_debug, "gldisplay");
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GST_DEBUG_CATEGORY_GET (gst_gl_display_debug, "gldisplay");
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ret = g_object_new (GST_TYPE_GL_DISPLAY_EGL, NULL);
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ret = g_object_new (GST_TYPE_GL_DISPLAY_EGL, NULL);
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gst_object_ref_sink (ret);
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ret->display = display;
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ret->display = display;
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ret->foreign_display = TRUE;
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ret->foreign_display = TRUE;
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@ -270,6 +272,7 @@ gst_gl_display_egl_from_gl_display (GstGLDisplay * display)
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g_return_val_if_fail (display_type != GST_GL_DISPLAY_TYPE_NONE, NULL);
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g_return_val_if_fail (display_type != GST_GL_DISPLAY_TYPE_NONE, NULL);
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ret = g_object_new (GST_TYPE_GL_DISPLAY_EGL, NULL);
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ret = g_object_new (GST_TYPE_GL_DISPLAY_EGL, NULL);
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gst_object_ref_sink (ret);
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ret->display =
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ret->display =
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gst_gl_display_egl_get_from_native (display_type, native_display);
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gst_gl_display_egl_get_from_native (display_type, native_display);
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@ -252,6 +252,7 @@ gst_gl_memory_egl_init_once (void)
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_gl_memory_egl_allocator =
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_gl_memory_egl_allocator =
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g_object_new (GST_TYPE_GL_MEMORY_EGL_ALLOCATOR, NULL);
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g_object_new (GST_TYPE_GL_MEMORY_EGL_ALLOCATOR, NULL);
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gst_object_ref_sink (_gl_memory_egl_allocator);
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/* The allocator is never unreffed */
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/* The allocator is never unreffed */
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GST_OBJECT_FLAG_SET (_gl_memory_egl_allocator,
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GST_OBJECT_FLAG_SET (_gl_memory_egl_allocator,
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@ -461,6 +461,7 @@ gst_gl_buffer_init_once (void)
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_gl_buffer_allocator =
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_gl_buffer_allocator =
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g_object_new (gst_gl_buffer_allocator_get_type (), NULL);
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g_object_new (gst_gl_buffer_allocator_get_type (), NULL);
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gst_object_ref_sink (_gl_buffer_allocator);
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/* The allocator is never unreffed */
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/* The allocator is never unreffed */
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GST_OBJECT_FLAG_SET (_gl_buffer_allocator, GST_OBJECT_FLAG_MAY_BE_LEAKED);
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GST_OBJECT_FLAG_SET (_gl_buffer_allocator, GST_OBJECT_FLAG_MAY_BE_LEAKED);
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@ -310,6 +310,7 @@ gst_gl_buffer_pool_new (GstGLContext * context)
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GstGLBufferPool *pool;
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GstGLBufferPool *pool;
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pool = g_object_new (GST_TYPE_GL_BUFFER_POOL, NULL);
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pool = g_object_new (GST_TYPE_GL_BUFFER_POOL, NULL);
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gst_object_ref_sink (pool);
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pool->context = gst_object_ref (context);
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pool->context = gst_object_ref (context);
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GST_LOG_OBJECT (pool, "new GL buffer pool for context %" GST_PTR_FORMAT,
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GST_LOG_OBJECT (pool, "new GL buffer pool for context %" GST_PTR_FORMAT,
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@ -469,7 +469,7 @@ gst_gl_color_convert_init (GstGLColorConvert * convert)
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* gst_gl_color_convert_new:
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* gst_gl_color_convert_new:
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* @context: a #GstGLContext
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* @context: a #GstGLContext
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*
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*
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* Returns: a new #GstGLColorConvert object
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* Returns: (transfer full): a new #GstGLColorConvert object
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*
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*
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* Since: 1.4
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* Since: 1.4
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*/
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*/
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@ -479,6 +479,7 @@ gst_gl_color_convert_new (GstGLContext * context)
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GstGLColorConvert *convert;
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GstGLColorConvert *convert;
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convert = g_object_new (GST_TYPE_GL_COLOR_CONVERT, NULL);
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convert = g_object_new (GST_TYPE_GL_COLOR_CONVERT, NULL);
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gst_object_ref_sink (convert);
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convert->context = gst_object_ref (context);
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convert->context = gst_object_ref (context);
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@ -382,7 +382,7 @@ gst_gl_context_new (GstGLDisplay * display)
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* represented by @handle stays alive while the returned #GstGLContext is
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* represented by @handle stays alive while the returned #GstGLContext is
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* active.
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* active.
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*
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*
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* Returns: a #GstGLContext wrapping @handle
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* Returns: (transfer full): a #GstGLContext wrapping @handle
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*
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*
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* Since: 1.4
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* Since: 1.4
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*/
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*/
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@ -402,6 +402,7 @@ gst_gl_context_new_wrapped (GstGLDisplay * display, guintptr handle,
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NULL);
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NULL);
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context_wrap = g_object_new (GST_TYPE_GL_WRAPPED_CONTEXT, NULL);
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context_wrap = g_object_new (GST_TYPE_GL_WRAPPED_CONTEXT, NULL);
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gst_object_ref_sink (context_wrap);
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if (!context_wrap) {
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if (!context_wrap) {
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/* subclass returned a NULL context */
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/* subclass returned a NULL context */
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@ -323,7 +323,8 @@ gst_gl_display_new (void)
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"(platform: %s), creating dummy",
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"(platform: %s), creating dummy",
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GST_STR_NULL (user_choice), GST_STR_NULL (platform_choice));
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GST_STR_NULL (user_choice), GST_STR_NULL (platform_choice));
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return g_object_new (GST_TYPE_GL_DISPLAY, NULL);
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display = g_object_new (GST_TYPE_GL_DISPLAY, NULL);
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gst_object_ref_sink (display);
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}
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}
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return display;
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return display;
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@ -166,7 +166,7 @@ gst_gl_framebuffer_finalize (GObject * object)
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*
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*
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* Returns: a new #GstGLFramebuffer
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* Returns: a new #GstGLFramebuffer
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*
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*
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* Since: 1.10
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* Since: (transfer full): 1.10
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*/
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*/
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GstGLFramebuffer *
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GstGLFramebuffer *
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gst_gl_framebuffer_new (GstGLContext * context)
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gst_gl_framebuffer_new (GstGLContext * context)
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@ -187,6 +187,7 @@ gst_gl_framebuffer_new (GstGLContext * context)
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fb = g_object_new (GST_TYPE_GL_FRAMEBUFFER, NULL);
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fb = g_object_new (GST_TYPE_GL_FRAMEBUFFER, NULL);
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fb->context = gst_object_ref (context);
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fb->context = gst_object_ref (context);
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gl->GenFramebuffers (1, &fb->fbo_id);
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gl->GenFramebuffers (1, &fb->fbo_id);
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gst_object_ref_sink (fb);
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return fb;
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return fb;
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}
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}
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@ -1096,6 +1096,7 @@ gst_gl_memory_init_once (void)
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"OpenGL Base Texture Memory");
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"OpenGL Base Texture Memory");
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_gl_memory_allocator = g_object_new (GST_TYPE_GL_MEMORY_ALLOCATOR, NULL);
|
_gl_memory_allocator = g_object_new (GST_TYPE_GL_MEMORY_ALLOCATOR, NULL);
|
||||||
|
gst_object_ref_sink (_gl_memory_allocator);
|
||||||
|
|
||||||
gst_allocator_register (GST_GL_MEMORY_ALLOCATOR_NAME, _gl_memory_allocator);
|
gst_allocator_register (GST_GL_MEMORY_ALLOCATOR_NAME, _gl_memory_allocator);
|
||||||
|
|
||||||
|
|
|
@ -835,6 +835,7 @@ gst_gl_memory_pbo_init_once (void)
|
||||||
GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_MEMORY, "glmemory", 0, "OpenGL Memory");
|
GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_MEMORY, "glmemory", 0, "OpenGL Memory");
|
||||||
|
|
||||||
_gl_allocator = g_object_new (GST_TYPE_GL_MEMORY_PBO_ALLOCATOR, NULL);
|
_gl_allocator = g_object_new (GST_TYPE_GL_MEMORY_PBO_ALLOCATOR, NULL);
|
||||||
|
gst_object_ref_sink (_gl_allocator);
|
||||||
/* The allocator is never unreffed */
|
/* The allocator is never unreffed */
|
||||||
GST_OBJECT_FLAG_SET (_gl_allocator, GST_OBJECT_FLAG_MAY_BE_LEAKED);
|
GST_OBJECT_FLAG_SET (_gl_allocator, GST_OBJECT_FLAG_MAY_BE_LEAKED);
|
||||||
|
|
||||||
|
|
|
@ -474,6 +474,8 @@ gst_gl_overlay_compositor_new (GstGLContext * context)
|
||||||
GstGLOverlayCompositor *compositor =
|
GstGLOverlayCompositor *compositor =
|
||||||
g_object_new (GST_TYPE_GL_OVERLAY_COMPOSITOR, NULL);
|
g_object_new (GST_TYPE_GL_OVERLAY_COMPOSITOR, NULL);
|
||||||
|
|
||||||
|
gst_object_ref_sink (compositor);
|
||||||
|
|
||||||
compositor->context = gst_object_ref (context);
|
compositor->context = gst_object_ref (context);
|
||||||
|
|
||||||
gst_gl_context_thread_add (compositor->context,
|
gst_gl_context_thread_add (compositor->context,
|
||||||
|
@ -575,6 +577,7 @@ gst_gl_overlay_compositor_upload_overlays (GstGLOverlayCompositor * compositor,
|
||||||
GstGLCompositionOverlay *overlay =
|
GstGLCompositionOverlay *overlay =
|
||||||
gst_gl_composition_overlay_new (compositor->context, rectangle,
|
gst_gl_composition_overlay_new (compositor->context, rectangle,
|
||||||
compositor->position_attrib, compositor->texcoord_attrib);
|
compositor->position_attrib, compositor->texcoord_attrib);
|
||||||
|
gst_object_ref_sink (overlay);
|
||||||
|
|
||||||
gst_gl_composition_overlay_upload (overlay, buf);
|
gst_gl_composition_overlay_upload (overlay, buf);
|
||||||
|
|
||||||
|
|
|
@ -317,6 +317,7 @@ gst_gl_renderbuffer_init_once (void)
|
||||||
|
|
||||||
_gl_renderbuffer_allocator =
|
_gl_renderbuffer_allocator =
|
||||||
g_object_new (GST_TYPE_GL_RENDERBUFFER_ALLOCATOR, NULL);
|
g_object_new (GST_TYPE_GL_RENDERBUFFER_ALLOCATOR, NULL);
|
||||||
|
gst_object_ref_sink (_gl_renderbuffer_allocator);
|
||||||
GST_OBJECT_FLAG_SET (_gl_renderbuffer_allocator,
|
GST_OBJECT_FLAG_SET (_gl_renderbuffer_allocator,
|
||||||
GST_OBJECT_FLAG_MAY_BE_LEAKED);
|
GST_OBJECT_FLAG_MAY_BE_LEAKED);
|
||||||
|
|
||||||
|
|
|
@ -235,6 +235,7 @@ _new_with_stages_va_list (GstGLContext * context, GError ** error,
|
||||||
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), NULL);
|
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), NULL);
|
||||||
|
|
||||||
shader = g_object_new (GST_TYPE_GL_SHADER, NULL);
|
shader = g_object_new (GST_TYPE_GL_SHADER, NULL);
|
||||||
|
gst_object_ref_sink (shader);
|
||||||
shader->context = gst_object_ref (context);
|
shader->context = gst_object_ref (context);
|
||||||
|
|
||||||
while ((stage = va_arg (varargs, GstGLSLStage *))) {
|
while ((stage = va_arg (varargs, GstGLSLStage *))) {
|
||||||
|
|
|
@ -196,7 +196,7 @@ _ensure_shader (GstGLSLStage * stage)
|
||||||
* @n_strings: the number of strings in @str
|
* @n_strings: the number of strings in @str
|
||||||
* @str: an array of strings concatted together to produce a shader
|
* @str: an array of strings concatted together to produce a shader
|
||||||
*
|
*
|
||||||
* Returns: (transfer full): a new #GstGLSLStage of the specified @type
|
* Returns: (transfer floating): a new #GstGLSLStage of the specified @type
|
||||||
*
|
*
|
||||||
* Since: 1.8
|
* Since: 1.8
|
||||||
*/
|
*/
|
||||||
|
@ -235,7 +235,7 @@ gst_glsl_stage_new_with_strings (GstGLContext * context, guint type,
|
||||||
* @profile: the #GstGLSLProfile
|
* @profile: the #GstGLSLProfile
|
||||||
* @str: a shader string
|
* @str: a shader string
|
||||||
*
|
*
|
||||||
* Returns: (transfer full): a new #GstGLSLStage of the specified @type
|
* Returns: (transfer floating): a new #GstGLSLStage of the specified @type
|
||||||
*
|
*
|
||||||
* Since: 1.8
|
* Since: 1.8
|
||||||
*/
|
*/
|
||||||
|
@ -252,7 +252,7 @@ gst_glsl_stage_new_with_string (GstGLContext * context, guint type,
|
||||||
* @context: a #GstGLContext
|
* @context: a #GstGLContext
|
||||||
* @type: the GL enum shader stage type
|
* @type: the GL enum shader stage type
|
||||||
*
|
*
|
||||||
* Returns: (transfer full): a new #GstGLSLStage of the specified @type
|
* Returns: (transfer floating): a new #GstGLSLStage of the specified @type
|
||||||
*
|
*
|
||||||
* Since: 1.8
|
* Since: 1.8
|
||||||
*/
|
*/
|
||||||
|
@ -267,7 +267,7 @@ gst_glsl_stage_new (GstGLContext * context, guint type)
|
||||||
* gst_glsl_stage_new_with_default_vertex:
|
* gst_glsl_stage_new_with_default_vertex:
|
||||||
* @context: a #GstGLContext
|
* @context: a #GstGLContext
|
||||||
*
|
*
|
||||||
* Returns: (transfer full): a new #GstGLSLStage with the default vertex shader
|
* Returns: (transfer floating): a new #GstGLSLStage with the default vertex shader
|
||||||
*
|
*
|
||||||
* Since: 1.8
|
* Since: 1.8
|
||||||
*/
|
*/
|
||||||
|
@ -284,7 +284,7 @@ gst_glsl_stage_new_default_vertex (GstGLContext * context)
|
||||||
* gst_glsl_stage_new_with_default_fragment:
|
* gst_glsl_stage_new_with_default_fragment:
|
||||||
* @context: a #GstGLContext
|
* @context: a #GstGLContext
|
||||||
*
|
*
|
||||||
* Returns: (transfer full): a new #GstGLSLStage with the default fragment shader
|
* Returns: (transfer floating): a new #GstGLSLStage with the default fragment shader
|
||||||
*
|
*
|
||||||
* Since: 1.8
|
* Since: 1.8
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -1561,7 +1561,7 @@ gst_gl_upload_init (GstGLUpload * upload)
|
||||||
* gst_gl_upload_new:
|
* gst_gl_upload_new:
|
||||||
* @context: a #GstGLContext
|
* @context: a #GstGLContext
|
||||||
*
|
*
|
||||||
* Returns: a new #GstGLUpload object
|
* Returns: (transfer full): a new #GstGLUpload object
|
||||||
*/
|
*/
|
||||||
GstGLUpload *
|
GstGLUpload *
|
||||||
gst_gl_upload_new (GstGLContext * context)
|
gst_gl_upload_new (GstGLContext * context)
|
||||||
|
@ -1569,6 +1569,8 @@ gst_gl_upload_new (GstGLContext * context)
|
||||||
GstGLUpload *upload = g_object_new (GST_TYPE_GL_UPLOAD, NULL);
|
GstGLUpload *upload = g_object_new (GST_TYPE_GL_UPLOAD, NULL);
|
||||||
gint i, n;
|
gint i, n;
|
||||||
|
|
||||||
|
gst_object_ref_sink (upload);
|
||||||
|
|
||||||
if (context)
|
if (context)
|
||||||
gst_gl_upload_set_context (upload, context);
|
gst_gl_upload_set_context (upload, context);
|
||||||
else
|
else
|
||||||
|
|
|
@ -336,14 +336,19 @@ gst_gl_view_convert_finalize (GObject * object)
|
||||||
/**
|
/**
|
||||||
* gst_gl_view_convert_new:
|
* gst_gl_view_convert_new:
|
||||||
*
|
*
|
||||||
* Returns: a new #GstGLViewConvert
|
* Returns: (transfer full): a new #GstGLViewConvert
|
||||||
*
|
*
|
||||||
* Since: 1.6
|
* Since: 1.6
|
||||||
*/
|
*/
|
||||||
GstGLViewConvert *
|
GstGLViewConvert *
|
||||||
gst_gl_view_convert_new (void)
|
gst_gl_view_convert_new (void)
|
||||||
{
|
{
|
||||||
return g_object_new (GST_TYPE_GL_VIEW_CONVERT, NULL);
|
GstGLViewConvert *convert;
|
||||||
|
|
||||||
|
convert = g_object_new (GST_TYPE_GL_VIEW_CONVERT, NULL);
|
||||||
|
gst_object_ref_sink (convert);
|
||||||
|
|
||||||
|
return convert;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -1014,5 +1014,10 @@ gst_gl_dummy_window_init (GstGLDummyWindow * dummy)
|
||||||
GstGLDummyWindow *
|
GstGLDummyWindow *
|
||||||
gst_gl_dummy_window_new (void)
|
gst_gl_dummy_window_new (void)
|
||||||
{
|
{
|
||||||
return g_object_new (gst_gl_dummy_window_get_type (), NULL);
|
GstGLDummyWindow *window;
|
||||||
|
|
||||||
|
window = g_object_new (gst_gl_dummy_window_get_type (), NULL);
|
||||||
|
gst_object_ref_sink (window);
|
||||||
|
|
||||||
|
return window;
|
||||||
}
|
}
|
||||||
|
|
|
@ -83,6 +83,7 @@ gst_gl_display_viv_fb_new (gint disp_idx)
|
||||||
GST_DEBUG ("creating Vivante FB EGL display %d", disp_idx);
|
GST_DEBUG ("creating Vivante FB EGL display %d", disp_idx);
|
||||||
|
|
||||||
display = g_object_new (GST_TYPE_GL_DISPLAY_VIV_FB, NULL);
|
display = g_object_new (GST_TYPE_GL_DISPLAY_VIV_FB, NULL);
|
||||||
|
gst_object_ref_sink (display);
|
||||||
display->disp_idx = disp_idx;
|
display->disp_idx = disp_idx;
|
||||||
display->display = fbGetDisplayByIndex (display->disp_idx);
|
display->display = fbGetDisplayByIndex (display->disp_idx);
|
||||||
if (!display->display) {
|
if (!display->display) {
|
||||||
|
|
|
@ -72,12 +72,17 @@ gst_gl_window_viv_fb_egl_init (GstGLWindowVivFBEGL * window)
|
||||||
GstGLWindowVivFBEGL *
|
GstGLWindowVivFBEGL *
|
||||||
gst_gl_window_viv_fb_egl_new (GstGLDisplay * display)
|
gst_gl_window_viv_fb_egl_new (GstGLDisplay * display)
|
||||||
{
|
{
|
||||||
|
GstGLWindowVivFBEGL *window;
|
||||||
|
|
||||||
if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_VIV_FB) ==
|
if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_VIV_FB) ==
|
||||||
0)
|
0)
|
||||||
/* we require a Vivante FB display to create windows */
|
/* we require a Vivante FB display to create windows */
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
return g_object_new (GST_TYPE_GL_WINDOW_VIV_FB_EGL, NULL);
|
window = g_object_new (GST_TYPE_GL_WINDOW_VIV_FB_EGL, NULL);
|
||||||
|
gst_object_ref_sink (window);
|
||||||
|
|
||||||
|
return window;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
|
|
@ -116,6 +116,7 @@ gst_gl_display_wayland_new (const gchar * name)
|
||||||
GST_DEBUG_CATEGORY_GET (gst_gl_display_debug, "gldisplay");
|
GST_DEBUG_CATEGORY_GET (gst_gl_display_debug, "gldisplay");
|
||||||
|
|
||||||
ret = g_object_new (GST_TYPE_GL_DISPLAY_WAYLAND, NULL);
|
ret = g_object_new (GST_TYPE_GL_DISPLAY_WAYLAND, NULL);
|
||||||
|
gst_object_ref_sink (ret);
|
||||||
ret->display = wl_display_connect (name);
|
ret->display = wl_display_connect (name);
|
||||||
|
|
||||||
if (!ret->display) {
|
if (!ret->display) {
|
||||||
|
@ -151,6 +152,7 @@ gst_gl_display_wayland_new_with_display (struct wl_display * display)
|
||||||
GST_DEBUG_CATEGORY_GET (gst_gl_display_debug, "gldisplay");
|
GST_DEBUG_CATEGORY_GET (gst_gl_display_debug, "gldisplay");
|
||||||
|
|
||||||
ret = g_object_new (GST_TYPE_GL_DISPLAY_WAYLAND, NULL);
|
ret = g_object_new (GST_TYPE_GL_DISPLAY_WAYLAND, NULL);
|
||||||
|
gst_object_ref_sink (ret);
|
||||||
|
|
||||||
ret->display = display;
|
ret->display = display;
|
||||||
ret->foreign_display = TRUE;
|
ret->foreign_display = TRUE;
|
||||||
|
|
|
@ -353,6 +353,8 @@ gst_gl_window_wayland_egl_init (GstGLWindowWaylandEGL * window)
|
||||||
GstGLWindowWaylandEGL *
|
GstGLWindowWaylandEGL *
|
||||||
gst_gl_window_wayland_egl_new (GstGLDisplay * display)
|
gst_gl_window_wayland_egl_new (GstGLDisplay * display)
|
||||||
{
|
{
|
||||||
|
GstGLWindowWaylandEGL *window;
|
||||||
|
|
||||||
if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_WAYLAND)
|
if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_WAYLAND)
|
||||||
== 0)
|
== 0)
|
||||||
/* we require a wayland display to create wayland surfaces */
|
/* we require a wayland display to create wayland surfaces */
|
||||||
|
@ -360,7 +362,10 @@ gst_gl_window_wayland_egl_new (GstGLDisplay * display)
|
||||||
|
|
||||||
GST_DEBUG ("creating Wayland EGL window");
|
GST_DEBUG ("creating Wayland EGL window");
|
||||||
|
|
||||||
return g_object_new (GST_TYPE_GL_WINDOW_WAYLAND_EGL, NULL);
|
window = g_object_new (GST_TYPE_GL_WINDOW_WAYLAND_EGL, NULL);
|
||||||
|
gst_object_ref_sink (window);
|
||||||
|
|
||||||
|
return window;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
|
|
@ -98,12 +98,17 @@ gst_gl_context_wgl_init (GstGLContextWGL * context_wgl)
|
||||||
GstGLContextWGL *
|
GstGLContextWGL *
|
||||||
gst_gl_context_wgl_new (GstGLDisplay * display)
|
gst_gl_context_wgl_new (GstGLDisplay * display)
|
||||||
{
|
{
|
||||||
|
GstGLContextWGL *context;
|
||||||
|
|
||||||
if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_WIN32) ==
|
if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_WIN32) ==
|
||||||
0)
|
0)
|
||||||
/* we require an win32 display handle to create WGL contexts */
|
/* we require an win32 display handle to create WGL contexts */
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
return g_object_new (GST_TYPE_GL_CONTEXT_WGL, NULL);
|
context = g_object_new (GST_TYPE_GL_CONTEXT_WGL, NULL);
|
||||||
|
gst_object_ref_sink (context);
|
||||||
|
|
||||||
|
return context;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HGLRC
|
static HGLRC
|
||||||
|
|
|
@ -93,12 +93,17 @@ gst_gl_window_win32_init (GstGLWindowWin32 * window)
|
||||||
GstGLWindowWin32 *
|
GstGLWindowWin32 *
|
||||||
gst_gl_window_win32_new (GstGLDisplay * display)
|
gst_gl_window_win32_new (GstGLDisplay * display)
|
||||||
{
|
{
|
||||||
|
GstGLWindowWin32 *window;
|
||||||
|
|
||||||
if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_WIN32) ==
|
if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_WIN32) ==
|
||||||
0)
|
0)
|
||||||
/* we require an win32 display to create win32 windows */
|
/* we require an win32 display to create win32 windows */
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
return g_object_new (GST_TYPE_GL_WINDOW_WIN32, NULL);
|
window = g_object_new (GST_TYPE_GL_WINDOW_WIN32, NULL);
|
||||||
|
gst_object_ref_sink (window);
|
||||||
|
|
||||||
|
return window;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
|
|
@ -112,11 +112,16 @@ gst_gl_context_glx_init (GstGLContextGLX * context)
|
||||||
GstGLContextGLX *
|
GstGLContextGLX *
|
||||||
gst_gl_context_glx_new (GstGLDisplay * display)
|
gst_gl_context_glx_new (GstGLDisplay * display)
|
||||||
{
|
{
|
||||||
|
GstGLContextGLX *context;
|
||||||
|
|
||||||
if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_X11) == 0)
|
if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_X11) == 0)
|
||||||
/* we require an x11 display handle to create GLX contexts */
|
/* we require an x11 display handle to create GLX contexts */
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
return g_object_new (GST_TYPE_GL_CONTEXT_GLX, NULL);
|
context = g_object_new (GST_TYPE_GL_CONTEXT_GLX, NULL);
|
||||||
|
gst_object_ref_sink (context);
|
||||||
|
|
||||||
|
return context;
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void
|
static inline void
|
||||||
|
|
|
@ -88,6 +88,7 @@ gst_gl_display_x11_new (const gchar * name)
|
||||||
GST_DEBUG_CATEGORY_GET (gst_gl_display_debug, "gldisplay");
|
GST_DEBUG_CATEGORY_GET (gst_gl_display_debug, "gldisplay");
|
||||||
|
|
||||||
ret = g_object_new (GST_TYPE_GL_DISPLAY_X11, NULL);
|
ret = g_object_new (GST_TYPE_GL_DISPLAY_X11, NULL);
|
||||||
|
gst_object_ref_sink (ret);
|
||||||
ret->name = g_strdup (name);
|
ret->name = g_strdup (name);
|
||||||
ret->display = XOpenDisplay (ret->name);
|
ret->display = XOpenDisplay (ret->name);
|
||||||
|
|
||||||
|
@ -131,6 +132,7 @@ gst_gl_display_x11_new_with_display (Display * display)
|
||||||
GST_DEBUG_CATEGORY_GET (gst_gl_display_debug, "gldisplay");
|
GST_DEBUG_CATEGORY_GET (gst_gl_display_debug, "gldisplay");
|
||||||
|
|
||||||
ret = g_object_new (GST_TYPE_GL_DISPLAY_X11, NULL);
|
ret = g_object_new (GST_TYPE_GL_DISPLAY_X11, NULL);
|
||||||
|
gst_object_ref_sink (ret);
|
||||||
|
|
||||||
ret->name = g_strdup (DisplayString (display));
|
ret->name = g_strdup (DisplayString (display));
|
||||||
ret->display = display;
|
ret->display = display;
|
||||||
|
|
|
@ -123,6 +123,8 @@ gst_gl_window_x11_init (GstGLWindowX11 * window)
|
||||||
GstGLWindowX11 *
|
GstGLWindowX11 *
|
||||||
gst_gl_window_x11_new (GstGLDisplay * display)
|
gst_gl_window_x11_new (GstGLDisplay * display)
|
||||||
{
|
{
|
||||||
|
GstGLWindowX11 *window;
|
||||||
|
|
||||||
if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_X11)
|
if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_X11)
|
||||||
== GST_GL_DISPLAY_TYPE_NONE) {
|
== GST_GL_DISPLAY_TYPE_NONE) {
|
||||||
GST_INFO ("Wrong display type %u for this window type %u", display->type,
|
GST_INFO ("Wrong display type %u for this window type %u", display->type,
|
||||||
|
@ -130,7 +132,10 @@ gst_gl_window_x11_new (GstGLDisplay * display)
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
return g_object_new (GST_TYPE_GL_WINDOW_X11, NULL);
|
window = g_object_new (GST_TYPE_GL_WINDOW_X11, NULL);
|
||||||
|
gst_object_ref_sink (window);
|
||||||
|
|
||||||
|
return window;
|
||||||
}
|
}
|
||||||
|
|
||||||
gboolean
|
gboolean
|
||||||
|
|
Loading…
Reference in a new issue